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Cyber Jar

Limited
Attribute DARK DARK
Level Level 3
ATK 900
DEF 900

Rock / Flip / Effect

Card Text
FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)
1
Sets
2023-04-21
SRL-EN077
SPELL RULER (LC01 25th Anniversary Edition)

R

Rare
2013-06-28
BP02-EN007
BATTLE PACK 2 WAR OF THE GIANTS

R

Rare
2013-06-28
BP02-EN007
BATTLE PACK 2 WAR OF THE GIANTS

MR

Mosaic Rare
2012-05-28
BP01-EN002
BATTLE PACK EPIC DAWN

R

Rare
2012-05-28
BP01-EN002
BATTLE PACK EPIC DAWN

ST

Starfoil
2010-04-20
DPKB-EN010
DUELIST PACK - KAIBA -

UL

Ultimate Rare
2006-01-01
HL2-EN001
HOBBY LEAGUE 2

UR (Hobby)

Ultra Rare(Hobby League Version)
2004-10-12
DB1-EN043
DARK BEGINNING 1

R

Rare
2002-09-16
MRL-077
SPELL RULER

R

Rare

Related Cards

Search Results: 1 - 4 of 4
Attachment Cybern
Attachment Cybern
X
LIGHT LIGHT Level Level 3 [ Dragon / Effect ] ATK 1600 DEF 800
You can target 1 Dragon or Machine "Cyber" monster you control; equip this card from your hand or field to it. While this card is an Equip Card, the equipped monster gains 600 ATK. If this card is sent to the GY while equipped to a monster: You can target 1 other Dragon or Machine "Cyber" monster in your GY; Special Summon it. You can only use this effect of "Attachment Cybern" once per turn.
Cyber Eternal
Cyber Eternal
X
SPELL SPELL Quick-Play Quick-Play
Target 1 Machine "Cyber" Fusion Monster in your GY; return it to the Extra Deck or Special Summon it, ignoring its Summoning conditions. If a Machine "Cyber" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Cyber Eternal" once per turn.
Cyberdark Chimera
Cyberdark Chimera
X
DARK DARK Level Level 4 [ Machine / Effect ] ATK 800 DEF 2100
You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.
Cybernetic Horizon
Cybernetic Horizon
X
SPELL SPELL
(This card is always treated as a "Cyberdark" card.)
Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.

1