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Rainbow Bridge

Icon Normal Spell
Card Text
Add 1 "Crystal" Spell/Trap from your Deck to your hand.
1
Sets
2022-11-18
BLCR-EN055
BATTLES OF LEGEND: CRYSTAL REVENGE

UR

Ultra Rare
2022-09-30
SDCB-EN019
STRUCTURE DECK: LEGEND OF THE CRYSTAL BEASTS

C

Common
2020-07-03
LDS1-EN111
LEGENDARY DUELISTS: SEASON 1

UR

Ultra Rare
2018-02-23
LED2-EN038
LEGENDARY DUELISTS: ANCIENT MILLENNIUM

UR

Ultra Rare

Related Cards

Search Results: 1 - 10 of 17
Awakening of the Crystal Ultimates
Awakening of the Crystal Ultimates
X
SPELL SPELL Quick-Play Quick-Play
Reveal 1 "Ultimate Crystal" monster in your hand, then activate 1 of these effects. If you control an "Ultimate Crystal" monster, you can activate 1 or 2 of these effects in sequence, instead (and do not have to reveal a monster).
●Take 1 "Rainbow Bridge" card or 1 "Rainbow Refraction" from your Deck, and either add it to your hand or send it to the GY.
●Special Summon 1 "Crystal Beast" Monster Card from your hand, Deck, GY, or Spell & Trap Zone.
You can only activate 1 "Awakening of the Crystal Ultimates" per turn.
Crystal Abundance
Crystal Abundance
X
SPELL SPELL
Send 4 "Crystal Beast" cards from your Spell & Trap Zone to the GY; send as many cards on the field as possible to the GY, then Special Summon as many "Crystal Beast" monsters as possible from your GY, up to the number of cards sent from your opponent's field to the GY by this card's effect.
Crystal Aegis
Crystal Aegis
X
SPELL SPELL
Target 1 "Crystal Beast" Monster Card you control; destroy it, then Special Summon 1 "Crystal Beast Token" with the destroyed monster's original Type, Attribute, Level, and ATK/DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; Special Summon 1 "Crystal Beast" Monster Card from your Spell & Trap Zone. You can only use this effect of "Crystal Aegis" once per turn.
Crystal Beacon
Crystal Beacon
X
SPELL SPELL
Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve this effect.
Crystal Blessing
Crystal Blessing
X
SPELL SPELL
Target up to 2 "Crystal Beast" monsters in your GY; place those targets face-up in your Spell & Trap Zone as Continuous Spells.
Crystal Bond
Crystal Bond
X
SPELL SPELL
Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.
Crystal Boon
Crystal Boon
X
TRAP TRAP
Special Summon up to 2 "Crystal Beast" Monster Cards from your Spell & Trap Zone, and if you do, gain LP equal to their combined original ATK. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; excavate the top card of your Deck, and if it is a "Crystal Beast" monster, either add it to your hand or Special Summon it. Otherwise, send that card to the GY. You can only use this effect of "Crystal Boon" once per turn.
Crystal Brilliance
Crystal Brilliance
X
TRAP TRAP Continuous Continuous
You can only control 1 "Crystal Brilliance". Each "Crystal Beast" monster you control gains ATK equal to its original DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can send this face-up card to the GY; Special Summon 1 "Crystal Beast" monster from your hand or GY, also any damage you take this turn is halved.
Crystal Conclave
Crystal Conclave
X
TRAP TRAP Continuous Continuous
Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.
Crystal Miracle
Crystal Miracle
X
TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate that activation, and if you do that, destroy that card. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Crystal Miracle" once per turn.

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