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Decode Talker

Attribute DARK DARK
Link Link 3
ATK 2300
DEF -

Cyberse / Link / Effect

Card Text
2+ Effect Monsters
Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.
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Sets
2023-09-08
TN23-EN009
25TH ANNIVERSARY TIN: DUELING HEROES

QCSE

Quarter Century Secret Rare
2019-10-11
DUDE-EN023
Duel Devastator

UR

Ultra Rare
2019-04-03
DUPO-EN106
DUEL POWER VARIANT CARDS

UR

Ultra Rare
2018-07-13
YS18-EN043
STARTER DECK CODEBREAKER

C

Common
2018-03-30
SP18-EN031
STAR PACK: VRAINS

SH

Shattefoil
2017-12-01
OP06-EN001
OTS TOURNAMENT PACK 6

UL

Ultimate Rare
2017-07-21
YS17-EN041
STARTER DECK - LINK STRIKE -

UR

Ultra Rare

Related Cards

Search Results: 1 - 10 of 14
Code Exporter
Code Exporter
X
WIND WIND Level Level 5 [ Cyberse / Effect ] ATK 500 DEF 2300
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can target 1 Level 4 or lower Cyberse monster in your GY; add it to your hand, or, if this card on the field was used as material, you can Special Summon that monster instead, but negate its effects. You can only use each effect of "Code Exporter" once per turn.
Code Generator
Code Generator
X
EARTH EARTH Level Level 3 [ Cyberse / Effect ] ATK 1300 DEF 500
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn.
Code Hack
Code Hack
X
TRAP TRAP Continuous Continuous
Cyberse Link Monsters you control cannot be destroyed by your opponent's card effects. Once per turn, during the Battle Step, if your monster battles an opponent's monster: You can activate this effect; that opponent's monster's ATK becomes 0 until the end of this turn, also for that battle, monsters cannot be destroyed by battle and neither player takes battle damage. That opponent's monster must be face-up on the field to activate and to resolve this effect. When your opponent activates a card or effect during a Damage Step that your "Code Talker" monster is attacking in: You can banish this card from your GY; negate the activation, and if you do, your attacking monster gains 700 ATK.
Code Radiator
Code Radiator
X
WATER WATER Level Level 4 [ Cyberse / Effect ] ATK 1600 DEF 800
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can target 1 face-up monster your opponent controls; change its ATK to 0, also negate its effects. If this card on the field was used as material, you can target 2 monsters, instead. You can only use each effect of "Code Radiator" once per turn.
Cynet Codec
Cynet Codec
X
SPELL SPELL Continuous Continuous
If a "Code Talker" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can target 1 of those monsters; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You cannot add other monsters with that same Attribute to your hand by the effect of "Cynet Codec" this turn, and you can only activate the effect of "Cynet Codec" once per Chain.
Cynet Conflict
Cynet Conflict
X
TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn.
Cynet Optimization
Cynet Optimization
X
SPELL SPELL Continuous Continuous
If your "Code Talker" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Cyberse monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You can only use this effect of "Cynet Optimization" once per turn.
Decode Destruction
Decode Destruction
X
SPELL SPELL
Target 1 "Decode Talker" you control; apply the following effects this turn, depending on the number of monsters it currently points to.
●1+: That monster gains 500 ATK for each monster it currently points to.
●2+: Monsters destroyed by battle with that monster are banished after damage calculation.
●3: After damage calculation, if that monster destroys your opponent's monster by battle: Destroy all cards your opponent controls.
You can only activate 1 "Decode Destruction" per turn.
Decode Talker Extended
Decode Talker Extended
X
DARK DARK Link Link 3 [ Cyberse / Link / Effect ] ATK 2300 DEF -
2+ Effect Monsters
This card's name becomes "Decode Talker" while on the field. Gains 500 ATK for each monster it points to. During your Battle Phase, if a monster this card points to is destroyed by battle or sent to the GY: This card can make a second attack during each Battle Phase this turn.
Limit Code
Limit Code
X
TRAP TRAP
If you have any Cyberse Link Monsters in your GY: Place 1 counter on this card for each of those monsters, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck, and equip it with this card. When this card leaves the field, destroy the equipped monster. Once per turn, during your End Phase: Remove 1 counter from this card. If you cannot, destroy it. You can only activate "Limit Code" once per Duel.

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