Close

Performapal Sky Magician

Attribute WIND WIND
Level Level 7
ATK 2500
DEF 2000

Spellcaster / Effect

Card Text
Once per turn, if you activate a Spell Card: This card gains 300 ATK. (Quick Effect): You can target 1 Continuous Spell you control; return it to the hand, then you can activate 1 "Magician" Continuous Spell from your hand. You can only use this effect of "Performapal Sky Magician" once per turn. If this face-up card leaves the field: You can target 1 card on the field; destroy it.
1
Sets
2019-03-22
INCH-EN047
THE INFINITY CHASERS

SR

Super Rare
2017-05-05
MACR-EN001
MAXIMUM CRISIS

R

Rare

Related Cards

Search Results: 1 - 10 of 67
Bubble Barrier
Bubble Barrier
X
SPELL SPELL Continuous Continuous
Each "Performapal" and "Performage" monster you control cannot be destroyed by battle or card effect once per turn. You take no battle damage from attacks involving "Performapal" and "Performage" monsters you control.
Command Performance
Command Performance
X
TRAP TRAP
If you control a "Performapal" monster: Change all face-up Attack Position monsters your opponent controls to Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions until the end of the next turn.
Illusion Balloons
Illusion Balloons
X
SPELL SPELL Quick-Play Quick-Play
If a monster(s) was destroyed during this turn, while you controlled it: Excavate the top 5 cards of your Deck, then you can Special Summon 1 excavated "Performapal" monster, also shuffle the rest back into your Deck.
Last Minute Cancel
Last Minute Cancel
X
TRAP TRAP
When an opponent's monster declares an attack while you control an Attack Position monster(s): Change all monsters you control to Defense Position. For the rest of this turn after this card resolves, return any face-up "Performapal" monster you control that is destroyed by battle or card effect to the hand instead of sending it to the Graveyard.
Magician's Left Hand
Magician's Left Hand
X
SPELL SPELL Continuous Continuous
Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, destroy that card.
Magician's Restage
Magician's Restage
X
SPELL SPELL Continuous Continuous
You can target 1 Level 3 or lower Spellcaster monster in your GY; Special Summon it. This effect can only be used once while this card is face-up on the field. If this card is sent to the GY: You can add 1 "Magician" Continuous Spell from your Deck to your hand, except "Magician's Restage".
Magician's Right Hand
Magician's Right Hand
X
SPELL SPELL Continuous Continuous
Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, or if it did not have an effect, destroy that card.
Performance Hurricane
Performance Hurricane
X
SPELL SPELL
Target cards your opponent controls, up to the number of "Performapal" monsters you control; return them to the hand. You can only activate 1 "Performance Hurricane" per turn.
Performapal Ballad
Performapal Ballad
X
EARTH EARTH Level Level 3 [ Plant / Pendulum / Effect ] ATK 500 DEF 1100
Pendulum Scale P Scale 2 Once per turn, at the start of the Damage Step, when your "Performapal" monster battles an opponent's face-up monster: You can make that opponent's monster lose 600 ATK (even if this card leaves the field).
If your "Performapal" monster attacked, after damage calculation: You can target 1 face-up monster your opponent controls; that target loses ATK equal to the ATK of that "Performapal" monster.
Performapal Barracuda
Performapal Barracuda
X
EARTH EARTH Level Level 3 [ Plant / Pendulum / Effect ] ATK 500 DEF 1100
Pendulum Scale P Scale 5 Once per turn, if your "Performapal" monster battles an opponent's monster, before damage calculation: You can make that opponent's monster lose ATK equal to the difference between its original ATK and current ATK (even if this card leaves the field).
During either player's turn: You can target 1 "Performapal" monster whose current ATK is different from its original ATK; it gains ATK equal to the difference until the end of this turn. You can only use this effect of "Performapal Barracuda" once per turn.

1

2 3 4 5 »