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Stardust Charge Warrior

Attribute WIND WIND
Level Level 6
ATK 2000
DEF 1300

Warrior / Synchro / Effect

Card Text
1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.
1
Sets
2020-11-13
MAGO-EN029
Gold Series: Maximum Gold

PGR

Premium Gold Rare
2016-03-18
PGL3-EN005
PREMIUM GOLD: INFINITE GOLD

GSE

Gold Secret

Related Cards

Search Results: 1 - 10 of 15
Cosmic Flare
Cosmic Flare
X
SPELL SPELL Quick-Play Quick-Play
Target 1 "Stardust" Synchro Monster you control; this turn, if that Synchro Monster you control battles an opponent's monster, shuffle that opponent's monster into the Deck at the start of the Damage Step. If a "Stardust" Synchro Monster you control would Tribute itself to activate its effect, you can banish this card from your GY instead.
Final Cross
Final Cross
X
SPELL SPELL Quick-Play Quick-Play
During your turn, if a Synchro Monster(s) was sent to your GY this turn: Target 1 Synchro Monster you control; it can make a second attack during each Battle Phase this turn, also, if you activated this card by targeting a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name, you can make it gain ATK equal to the ATK of 1 Synchro Monster in your GY. You can only activate 1 "Final Cross" per turn.
Necroid Synchro
Necroid Synchro
X
SPELL SPELL
Banish 1 Tuner and up to 2 non-Tuner monsters from your Graveyard, and if you do, Special Summon 1 "Stardust" Synchro Monster from your Extra Deck whose Level equals the total Levels of those banished monsters, but it has its effects negated. (This Special Summon is treated as a Synchro Summon.)
Rush Warrior
Rush Warrior
X
WIND WIND Level Level 2 [ Warrior / Effect ] ATK 300 DEF 1200
During damage calculation, if a "Warrior" Synchro Monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your GY, then target 1 "Synchron" monster in your GY; add it to your hand. You can only use each effect of "Rush Warrior" once per turn.
Satellite Synchron
Satellite Synchron
X
DARK DARK Level Level 2 [ Machine / Tuner / Effect ] ATK 700 DEF 100
If a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If you have a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name on your field or GY: You can make this card's Level become 4 until the end of this turn. You can only use each effect of "Satellite Synchron" once per turn.
Satellite Warrior
Satellite Warrior
X
DARK DARK Level Level 10 [ Warrior / Synchro / Effect ] ATK 2500 DEF 2000
1 Tuner + 1+ non-Tuner Synchro Monsters
If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.
Shooting Star
Shooting Star
X
TRAP TRAP
If a "Stardust" monster is on the field: Target 1 card on the field; destroy that target.
Stardust Flash
Stardust Flash
X
TRAP TRAP
Target 1 "Stardust" monster in your GY; Special Summon it.
Stardust Illumination
Stardust Illumination
X
SPELL SPELL
Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that mentions it, you can Special Summon it instead. You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Stardust Illumination" once per turn.
Stardust Re-Spark
Stardust Re-Spark
X
TRAP TRAP
When an opponent's Special Summoned monster declares a direct attack, if its ATK is greater than or equal to your LP: Negate the attack, and if you do, draw 1 card, then you can Special Summon 1 "Stardust" monster from your Extra Deck or Graveyard. You can only activate 1 "Stardust Re-Spark" per turn.

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