Close

Pendulum Area

Icon Normal Trap
Card Text
If all monsters you control are Pendulum Monsters (min. 1): Target 2 cards in your Pendulum Zones; destroy both cards, and if you do, neither player can Special Summon for the rest of this turn, except by Pendulum Summon.
1
Sets
2022-05-06
GFP2-EN170
GHOSTS FROM THE PAST: THE 2ND HAUNTING

UR

Ultra Rare
2015-11-06
DOCS-EN077
DIMENSION OF CHAOS

R

Rare

Related Cards

Search Results: 1 - 2 of 2
Duelist Alliance
Duelist Alliance
X
SPELL SPELL
If there is a card in the Pendulum Zone: Add 1 "Pendulum" Pendulum Monster or "Pendulum" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Alliance" per turn.
PenduLuMoon
PenduLuMoon
X
LIGHT LIGHT Level Level 1 [ Spellcaster / Pendulum / Effect ] ATK 200 DEF 700
Pendulum Scale P Scale 0 During your Main Phase: You can add 1 face-up "Pendulum" Pendulum Monster from your Extra Deck to your hand, then destroy this card. You can only use this effect of "PenduLuMoon" once per turn.
During your Main Phase: You can add up to 2 face-up Pendulum Monsters from your Extra Deck to your hand, with Levels between the Pendulum Scales of the 2 cards in your Pendulum Zones, also for the rest of this turn, until you Pendulum Summon, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. You can only use this effect of "PenduLuMoon" once per turn.

1