Total of 20 Card(s)
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- Mystical Elf
- X
- LIGHT Level 4 [ Spellcaster / Normal ] ATK 800 DEF 2000
- A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
- Dragon Horn Hunter
- X
- DARK Level 6 [ Warrior / Pendulum / Normal ] ATK 2300 DEF 1000
- P Scale 3 All Normal Monsters gain 200 ATK. You take no battle damage from battles involving Normal Monsters you control.
- The horns were needed to prepare a medicine for her village, suffering from a plague. Unknown to her, the dragons burned and trampled her village, once displaced from their den.
- Flash Knight
- X
- LIGHT Level 4 [ Warrior / Pendulum / Normal ] ATK 1800 DEF 600
- P Scale 7
- The power of the pendulum flashes forth from this shining knight.
- Foucault's Cannon
- X
- DARK Level 5 [ Spellcaster / Pendulum / Normal ] ATK 2200 DEF 1200
- P Scale 2 Once per turn, during the End Phase, if this card was activated this turn: You can target 1 face-up Spell/Trap Card on the field; destroy it.
- A mechanized life form, roving through space-time. But the mysterious thing is that its memory i... m...stly gone. W...at is t...e reason? D..... refuse t... b.... interfered w...h?
- Lancephorhynchus
- X
- WIND Level 6 [ Dinosaur / Pendulum / Normal ] ATK 2500 DEF 800
- P Scale 7 If a Normal Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- This primordial species survived extinction by evolving an offensive lance that can pierce anything, although its diet still consists mainly of fish.
- Dragoons of Draconia
- X
- FIRE Level 4 [ Beast-Warrior / Pendulum / Normal ] ATK 1800 DEF 200
- P Scale 2 Once per turn, if a Normal Monster you control destroys an opponent's monster by battle, after damage calculation: You can add 1 Level 4 or higher Normal Monster from your Deck to your hand.
- Armed with muskets and iron spears, these mounted land troops of the Draconia Empire are feared by the Reptier Kingdom and other bordering nations.
- Old Vindictive Magician
- X
- DARK Level 2 [ Spellcaster / Flip / Effect ] ATK 450 DEF 600
- FLIP: Target 1 monster your opponent controls; destroy that target.
- Aether, the Empowering Dragon
- X
- LIGHT Level 6 [ Dragon / Effect ] ATK 2300 DEF 1600
- When this card is Pendulum Summoned: You can target 1 card on the field; return it to the hand. You can only use this effect of "Aether, the Empowering Dragon" once per turn.
- Blue Dragon Summoner
- X
- WIND Level 4 [ Spellcaster / Effect ] ATK 1500 DEF 600
- If this card is sent from the field to the GY: You can add 1 Dragon, Warrior, or Spellcaster Normal Monster from your Deck to your hand.
- Battleguard King
- X
- EARTH Level 8 [ Warrior / Effect ] ATK 3000 DEF 1100
- Once per turn: You can Tribute any number of Warrior-Type monsters, except this card; for each Tributed monster, this card gains 1 additional attack during each Battle Phase this turn.
- Doomstar Magician
- X
- DARK Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 300
- Once per turn: You can discard 1 card, then target 1 card in either player's Pendulum Zone; destroy that card, and if you do, draw 1 card.
- Dark Hole
- X
- SPELL
- Destroy all monsters on the field.
- Riryoku
- X
- SPELL
- Target 2 face-up monsters on the field; halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. These effects last until the end of this turn.
- Nightmare's Steelcage
- X
- SPELL
- This card remains on the field for 2 of your opponent's turns. While this card is face-up on the field, no monsters can attack.
- Wonder Wand
- X
- SPELL Equip
- Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.
- Bashing Shield
- X
- SPELL Equip
- Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from attacks involving it.
- Mirror Force
- X
- TRAP
- When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
- Reckless Greed
- X
- TRAP
- Draw 2 cards and skip your next 2 Draw Phases.
- Defense Draw
- X
- TRAP
- During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card.
- Inspiration
- X
- TRAP
- Target 1 face-up monster you control; it gains 700 ATK until the end of this turn.