Total of 237 Card(s)
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- Jerry Beans Man
- X
- EARTH Level 3 [ Plant / Normal ] ATK 1750 DEF 0
- Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.
- Bazoo the Soul-Eater
- X
- EARTH Level 4 [ Beast / Effect ] ATK 1600 DEF 900
- Once per turn: You can banish up to 3 monsters from your GY; this card gains 300 ATK for each, until the end of your opponent's turn.
- Frontier Wiseman
- X
- EARTH Level 3 [ Spellcaster / Effect ] ATK 1600 DEF 800
- Negate any Spell effects that target a Warrior-Type monster you control, and if you do, destroy that card.
- Arsenal Bug
-
R
Rare - X
- EARTH Level 3 [ Insect / Effect ] ATK 2000 DEF 2000
- If you control no other Insect-Type monsters, this card's ATK and DEF become 1000.
- Breaker the Magical Warrior
-
R
Rare - X
- DARK Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1000
- If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.
- Mudora
-
R
Rare - X
- EARTH Level 4 [ Fairy / Effect ] ATK 1500 DEF 1800
- Gains 200 ATK for each Fairy monster in your GY.
- Gale Lizard
- X
- WATER Level 4 [ Reptile / Flip / Effect ] ATK 1400 DEF 700
- FLIP: Target 1 monster your opponent controls; return that target to the hand.
- Berserk Gorilla
-
R
Rare - X
- EARTH Level 4 [ Beast / Effect ] ATK 2000 DEF 1000
- If this card is in face-up Defense Position, destroy this card. This card must attack if able.
- Lord Poison
- X
- WATER Level 4 [ Plant / Effect ] ATK 1500 DEF 1000
- If this card is destroyed by battle and sent to the Graveyard: Target 1 Plant-Type monster in your Graveyard, except "Lord Poison"; Special Summon that target.
- Sacred Crane
- X
- LIGHT Level 4 [ Winged Beast / Effect ] ATK 1600 DEF 400
- If this card is Special Summoned: Draw 1 card.
- Enraged Battle Ox
- X
- EARTH Level 4 [ Beast-Warrior / Effect ] ATK 1700 DEF 1000
- If your Beast, Beast-Warrior, or Winged Beast monster attacks a Defense Position monster, inflict piercing battle damage.
- Hyper Hammerhead
- X
- EARTH Level 4 [ Dinosaur / Effect ] ATK 1500 DEF 1200
- At the end of the Damage Step, if an opponent's monster that battled this card is not destroyed: Return that opponent's monster to the hand.
- Slate Warrior
-
R
Rare - X
- WIND Level 4 [ Fiend / Flip / Effect ] ATK 1900 DEF 400
-
FLIP: This card gains 500 ATK and DEF.
If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
- Toon Gemini Elf
-
R
Rare - X
- EARTH Level 4 [ Spellcaster / Toon / Effect ] ATK 1900 DEF 900
- Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent's hand.
- Chiron the Mage
-
R
Rare - X
- EARTH Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 1000
- Once per turn: You can discard 1 Spell, then target 1 Spell/Trap your opponent controls; destroy that target.
- Gyroid
- X
- WIND Level 3 [ Machine / Effect ] ATK 1000 DEF 1000
- The first time this card would be destroyed by battle each turn, it is not destroyed.
- Goblin Elite Attack Force
-
R
Rare - X
- EARTH Level 4 [ Fiend / Effect ] ATK 2200 DEF 1500
- If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the end of your next turn.
- Mythical Beast Cerberus
- X
- LIGHT Level 4 [ Spellcaster / Effect ] ATK 1400 DEF 1400
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 500 ATK for each Spell Counter on it. At the end of the Battle Phase, if this card battled, remove all Spell Counters on it.
- Machine King Prototype
-
R
Rare - X
- EARTH Level 3 [ Machine / Effect ] ATK 1600 DEF 1500
- This card gains 100 ATK and DEF for each Machine-Type monster on the field, except this card.
- Cyber Phoenix
- X
- FIRE Level 4 [ Machine / Effect ] ATK 1200 DEF 1600
- While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.
- Victory Viper XX03
- X
- LIGHT Level 4 [ Machine / Effect ] ATK 1200 DEF 1000
-
If this card destroys an opponent's monster by battle: Activate 1 of these effects.
●This card gains 400 ATK.
●Target 1 face-up Spell/Trap on the field; destroy that target.
●Special Summon 1 "Option Token". Its Type, Attribute, Level, and ATK/DEF are always the same as this card, but destroy it if this card is no longer face-up on the field.
- Herald of Green Light
- X
- LIGHT Level 2 [ Fairy / Effect ] ATK 300 DEF 500
- When your opponent activates a Spell Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
- Herald of Purple Light
- X
- LIGHT Level 2 [ Fairy / Effect ] ATK 300 DEF 500
- When your opponent activates a Trap Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
- Submarineroid
- X
- WATER Level 4 [ Machine / Effect ] ATK 800 DEF 1800
- This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. At the end of the Damage Step, if this card battled: You can change this card to Defense Position.
- Black Stego
- X
- EARTH Level 4 [ Dinosaur / Effect ] ATK 1200 DEF 2000
- If this Attack Position card is targeted for an attack: Change this card to Defense Position.
- Card Trooper
-
R
Rare - X
- EARTH Level 3 [ Machine / Effect ] ATK 400 DEF 400
- Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.
- Freya, Spirit of Victory
- X
- LIGHT Level 1 [ Fairy / Effect ] ATK 100 DEF 100
- While you control a Fairy-Type monster other than "Freya, Spirit of Victory", your opponent's monsters cannot target this card for attacks. All Fairy-Type monsters you control gain 400 ATK and DEF.
- Exploder Dragon
- X
- EARTH Level 3 [ Dragon / Effect ] ATK 1000 DEF 0
- If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed it. Neither player takes any battle damage from attacks involving this attacking card.
- Dweller in the Depths
- X
- EARTH Level 3 [ Dragon / Effect ] ATK 1500 DEF 700
- Gains 300 ATK for each Continuous Spell in your Spell & Trap Zone.
- Winged Rhynos
-
R
Rare - X
- WIND Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 500
- During either player's turn, when a Trap Card is activated (except during the Damage Step): You can return this face-up card from the field to the hand.
- Blizzard Dragon
-
R
Rare - X
- WATER Level 4 [ Dragon / Effect ] ATK 1800 DEF 1000
- Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the end of your opponent's next turn.
- Evil HERO Infernal Gainer
- X
- EARTH Level 4 [ Fiend / Effect ] ATK 1600 DEF 0
- During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position.
- Ancient Gear Knight
-
R
Rare - X
- EARTH Level 4 [ Machine / Gemini / Effect ] ATK 1800 DEF 500
-
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
- Royal Firestorm Guards
-
R
Rare - X
- FIRE Level 4 [ Pyro / Effect ] ATK 1700 DEF 1200
- If this card is Normal Summoned: Target 4 Pyro monsters in your GY; shuffle all 4 into the Deck, then draw 2 cards.
- Dark Crusader
- X
- DARK Level 4 [ Warrior / Effect ] ATK 1600 DEF 200
- You can send 1 DARK monster from your hand to the Graveyard; this card gains 400 ATK.
- The Immortal Bushi
- X
- DARK Level 3 [ Warrior / Effect ] ATK 1200 DEF 600
- While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and all the monsters in your Graveyard are Warrior-Type: You can Special Summon this card. You must also control no monsters to activate and to resolve this effect.
- Black Veloci
-
R
Rare - X
- EARTH Level 4 [ Dinosaur / Effect ] ATK 1800 DEF 300
- If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 400 ATK during the Damage Step only.
- Sea Koala
- X
- EARTH Level 2 [ Beast / Effect ] ATK 100 DEF 1600
- Once per turn: You can target 1 monster your opponent controls; change its ATK to 0 until the end of this turn. You must control a Beast-Type monster (other than this card) to activate and to resolve this effect.
- Blue Thunder T-45
-
R
Rare - X
- LIGHT Level 4 [ Machine / Effect ] ATK 1700 DEF 1000
- If this card destroys an opponent's monster by battle: Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon.
- Golden Flying Fish
-
R
Rare - X
- LIGHT Level 4 [ Fish / Effect ] ATK 1700 DEF 1000
- You can Tribute 1 other Fish-Type monster, then target 1 card on the field; destroy that target.
- Aztekipede, the Worm Warrior
-
R
Rare - X
- EARTH Level 4 [ Insect / Effect ] ATK 1900 DEF 400
- Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 1 Insect-Type monster from your Graveyard, and cannot be Special Summoned by other ways. If this card inflicts battle damage to your opponent: Send the top card of their Deck to the Graveyard.
- Jain, Lightsworn Paladin
-
R
Rare - X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1800 DEF 1200
- If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.
- Diskblade Rider
-
R
Rare - X
- WIND Level 4 [ Fiend / Effect ] ATK 1700 DEF 1500
- Once per turn: You can target 1 Normal Trap in your GY; banish that target, and if you do, this card gains 500 ATK until the end of your opponent's turn.
- Magical Exemplar
-
R
Rare - X
- EARTH Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 1400
- Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn: You can remove any number of Spell Counters from this card; Special Summon 1 Spellcaster monster from your hand or GY whose Level is equal to the number of Spell Counters you removed.
- Rigorous Reaver
- X
- FIRE Level 3 [ Plant / Flip / Effect ] ATK 1600 DEF 100
-
FLIP: Each player discards 1 card.
If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
- Mezuki
-
R
Rare - X
- EARTH Level 4 [ Zombie / Effect ] ATK 1700 DEF 800
- You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.
- Gonogo
- X
- EARTH Level 3 [ Rock / Effect ] ATK 1350 DEF 1600
- At the end of the Damage Step, if this card battled an opponent's monster: Change that monster to face-down Defense Position.
- Telekinetic Shocker
-
R
Rare - X
- EARTH Level 4 [ Psychic / Effect ] ATK 1700 DEF 700
- If a Psychic-Type monster(s) on the field would be destroyed, you can pay 500 LP and destroy this card instead.
- Destructotron
- X
- EARTH Level 4 [ Psychic / Effect ] ATK 1600 DEF 400
- You can pay 1000 LP, then target 1 Set Spell/Trap your opponent controls; destroy that target. Once per turn, during the End Phase: Destroy this card. This card must be the only Psychic monster you control to activate and to resolve this effect.
- Herald of Orange Light
- X
- LIGHT Level 2 [ Fairy / Tuner / Effect ] ATK 300 DEF 500
- When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
- Psychic Jumper
- X
- EARTH Level 2 [ Psychic / Tuner / Effect ] ATK 100 DEF 1500
- Once per turn: You can pay 1000 LP, then target 1 face-up monster your opponent controls and 1 Psychic-Type monster you control, except "Psychic Jumper"; switch control of both those targets, and if you do, their battle positions cannot be changed this turn.
- Seed of Flame
- X
- FIRE Level 3 [ Plant / Effect ] ATK 1600 DEF 1200
- When this card you control is destroyed by a card effect and sent to your Graveyard: You can target 1 Level 4 or lower Plant-Type monster in your Graveyard, except "Seed of Flame"; Special Summon that target, and if you do, Special Summon 1 "Seed Token" (Plant-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's side of the field in Defense Position. This Token cannot be Tributed for a Tribute Summon.
- Cross-Sword Beetle
-
R
Rare - X
- WIND Level 4 [ Insect / Effect ] ATK 1800 DEF 1200
- While you control another Insect monster, if an Insect monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- Defender, the Magical Knight
- X
- LIGHT Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 2000
- If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Once per turn, if a Spellcaster monster(s) on the field would be destroyed, you can remove 1 Spell Counter from your field for each of those monsters instead.
- Battlestorm
-
R
Rare - X
- DARK Level 4 [ Winged Beast / Effect ] ATK 1700 DEF 1000
- This card gains 100 ATK for each Winged Beast-Type monster you control. Once per turn: You can target 1 Spell/Trap Card your opponent controls; destroy that target. You must control 3 or more Winged Beast-Type monsters to activate and to resolve this effect.
- Koa'ki Meiru Guardian
-
R
Rare - X
- EARTH Level 4 [ Rock / Effect ] ATK 1900 DEF 1200
- During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When a monster effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that monster.
- Koa'ki Meiru Drago
-
R
Rare - X
- WIND Level 4 [ Dragon / Effect ] ATK 1900 DEF 1600
- During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Dragon monster in your hand. Neither player can Special Summon LIGHT or DARK monsters.
- Koa'ki Meiru Doom
-
R
Rare - X
- WIND Level 3 [ Fiend / Effect ] ATK 1700 DEF 800
- During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Fiend-Type monster in your hand. Negate the effects of LIGHT and DARK monsters that activate during the Main Phase.
- Spined Gillman
-
R
Rare - X
- WATER Level 3 [ Sea Serpent / Effect ] ATK 1300 DEF 0
- All Fish, Sea Serpent, and Aqua-Type monsters you control gain 400 ATK.
- Vanguard of the Dragon
-
R
Rare - X
- EARTH Level 4 [ Dragon / Effect ] ATK 1700 DEF 1300
- You can send 1 Dragon monster from your hand to the GY; this card gains 300 ATK. When this card you control is sent to your GY by an opponent's card effect: You can target 1 Dragon Normal Monster in either GY; Special Summon that target.
- Koa'ki Meiru War Arms
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1400 DEF 1200
- During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. Once per turn: You can target 1 Level 3 or lower Warrior-Type monster in your Graveyard; equip that target to this card. This card gains ATK equal to half the combined ATK of the monsters equipped to it by this effect. If this card would be destroyed by battle, destroy all monsters equipped to it by this effect instead.
- Tree Otter
- X
- WATER Level 2 [ Beast / Effect ] ATK 1200 DEF 100
- Once per turn: You can target 1 face-up monster you control; it gains 1000 ATK until the end of this turn. You must control a Beast-Type monster (other than this card) to activate and to resolve this effect.
- X-Saber Airbellum
- X
- EARTH Level 3 [ Beast / Tuner / Effect ] ATK 1600 DEF 200
- If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from your opponent's hand.
- Sunlight Unicorn
-
R
Rare - X
- LIGHT Level 4 [ Beast / Effect ] ATK 1800 DEF 1000
- Once per turn: You can excavate the top card of your Deck, and if it is an Equip Spell Card, add it to your hand. Otherwise, place it on the bottom of your Deck.
- Card Guard
-
R
Rare - X
- DARK Level 4 [ Fiend / Effect ] ATK 1600 DEF 500
- If this card is Normal or Special Summoned: Place 1 Guard Counter on it. This card gains 300 ATK for each Guard Counter on it. Once per turn: You can target 1 other face-up card you control; remove 1 Guard Counter from this card, and if you do, place 1 Guard Counter on that target (if that card would ever be destroyed, remove 1 Guard Counter from it instead).
- Koa'ki Meiru Beetle
-
R
Rare - X
- EARTH Level 4 [ Insect / Effect ] ATK 1900 DEF 1500
- During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Insect-Type monster in your hand. If a LIGHT or DARK monster is Special Summoned in Attack Position: Change that monster to Defense Position.
- Reptilianne Gorgon
- X
- DARK Level 3 [ Reptile / Effect ] ATK 1400 DEF 1400
- If this card attacks a monster, after damage calculation: The ATK of that monster becomes 0, also it cannot change its battle position.
- Metabo-Shark
-
R
Rare - X
- WATER Level 4 [ Fish / Effect ] ATK 1800 DEF 500
- When this card is Normal Summoned: You can target 2 Fish-Type monsters in your Graveyard; shuffle those targets into your Deck.
- Shutendoji
- X
- EARTH Level 4 [ Zombie / Effect ] ATK 1500 DEF 800
-
Once per turn: You can activate 1 of these effects.
●Banish 2 Zombie monsters from your GY; draw 1 card.
●Target 1 of your banished Zombie monsters; place that target on the top of your Deck.
- Gauntlet Warrior
- X
- EARTH Level 3 [ Warrior / Effect ] ATK 400 DEF 1600
- During either player's turn: You can Tribute this card; each Warrior-Type monster you currently control gains 500 ATK and DEF, until the end of the next Damage Step that monster attacks or is attacked.
- Shreddder
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1600 DEF 1000
- Once per turn: You can send 1 Machine-Type monster from your hand to the Graveyard, then target 1 monster your opponent controls with a Level less than or equal to the sent monster's; destroy that target.
- Koa'ki Meiru Sandman
-
R
Rare - X
- EARTH Level 4 [ Rock / Effect ] ATK 1900 DEF 1200
- During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.
- Jurrac Protops
- X
- FIRE Level 4 [ Dinosaur / Effect ] ATK 1700 DEF 1200
- This card gains 100 ATK for each monster your opponent controls.
- Mist Valley Falcon
-
R
Rare - X
- WIND Level 4 [ Winged Beast / Effect ] ATK 2000 DEF 1200
- Cannot declare an attack unless you return 1 card you control to the hand.
- Trident Warrior
-
R
Rare - X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1800 DEF 1200
- When this card is Normal Summoned: You can Special Summon 1 Level 3 monster from your hand.
- Rhinotaurus
-
R
Rare - X
- FIRE Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 600
- If 2 or more of your opponent's monsters are destroyed by battle with your monsters during the same Battle Phase, this card can make a second attack during that Battle Phase.
- Hypnocorn
- X
- DARK Level 4 [ Beast / Effect ] ATK 1400 DEF 600
- When this card is Normal Summoned, if your opponent controls a monster and you control no other monsters: You can target 1 Set Spell/Trap Card on the field; destroy that target.
- Stygian Street Patrol
- X
- DARK Level 4 [ Fiend / Effect ] ATK 1600 DEF 1200
- If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original Level of that monster in the GY x 100. You can banish this card from your GY; Special Summon 1 Fiend monster with 2000 or less ATK from your hand.
- Fabled Ashenveil
- X
- LIGHT Level 4 [ Fiend / Effect ] ATK 1600 DEF 1200
- Once per battle, if this card battles, during damage calculation (Quick Effect): You can send 1 card from your hand to the GY; this card gains 600 ATK during that damage calculation only.
- Chain Dog
- X
- EARTH Level 4 [ Beast / Effect ] ATK 1600 DEF 1100
- Cannot be used as a Synchro Material, except for the Synchro Summon of a Beast-Type monster. If this card is in the Graveyard: You can Special Summon this card, and if you do, banish it when it leaves the field. You must control exactly 2 Beast-Type monsters to activate and to resolve this effect.
- Koa'ki Meiru Wall
-
R
Rare - X
- EARTH Level 4 [ Rock / Effect ] ATK 1900 DEF 1200
- During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When your opponent activates a Spell Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.
- Genex Ally Bellflame
-
R
Rare - X
- DARK Level 4 [ Machine / Effect ] ATK 1700 DEF 1000
- Each time a monster(s) you control is sent to the Graveyard, place 1 Genex Counter on this card. Each time a card(s) in your opponent's Graveyard is banished, place 2 Genex Counters on this card. This card gains 100 ATK for each Genex Counter on the field. If this card is destroyed by battle and sent to the Graveyard: Inflict 300 damage to your opponent for each Genex Counter that was on this card.
- Meklord Army of Granel
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1600 DEF 1200
- Gains 100 ATK for each "Meklord" monster on the field, except this card. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn.
- Silent Psychic Wizard
-
R
Rare - X
- EARTH Level 4 [ Psychic / Effect ] ATK 1900 DEF 0
- When this card is Normal Summoned: You can target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Special Summon that monster banished by this effect.
- Dodger Dragon
-
R
Rare - X
- WIND Level 4 [ Dragon / Effect ] ATK 1900 DEF 1200
- This card's Normal Summon cannot be negated. After this card was Normal Summoned, your opponent cannot activate Counter Trap Cards for the rest of that turn.
- Wind-Up Juggler
-
R
Rare - X
- WIND Level 4 [ Psychic / Effect ] ATK 1700 DEF 1000
- After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster. This effect can be used only once while this card is face-up on the field.
- Airorca
- X
- WIND Level 3 [ Sea Serpent / Effect ] ATK 1400 DEF 300
- Once per turn: You can banish 1 Fish, Sea Serpent, or Aqua monster from your hand, then target 1 face-up card your opponent controls; destroy that target, then banish this card until your next Standby Phase.
- Time Escaper
- X
- EARTH Level 2 [ Psychic / Effect ] ATK 500 DEF 100
- During either player's turn: You can discard this card, then target 1 Psychic-Type monster you control; banish it until your next Standby Phase.
- Lion Alligator
-
R
Rare - X
- WATER Level 4 [ Reptile / Effect ] ATK 1900 DEF 200
- While you control another Reptile monster, if a Reptile monster you control attacks a Defense Position monster, inflict piercing battle damage.
- Friller Rabca
- X
- WATER Level 3 [ Fish / Effect ] ATK 700 DEF 1500
- When a Fish, Sea Serpent, or Aqua-Type monster you control is targeted for an attack: You can banish this card from your Graveyard, then target the attacking monster; negate the attack, and if you do, that target loses 500 ATK until the end of the next turn. You can only use this effect of "Friller Rabca" once per turn.
- Vylon Ohm
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1500 DEF 200
- If this card is Normal Summoned: Target 1 Equip Spell Card in your Graveyard; banish that target, and if you do, add it to your hand during your next Standby Phase.
- Shocktopus
- X
- WATER Level 4 [ Fish / Effect ] ATK 1600 DEF 800
- When this card is destroyed by battle with an opponent's monster and sent to the Graveyard: You can equip this card to that opponent's monster. That monster's ATK becomes 0, also it cannot change its battle position.
- Chow Len the Prophet
-
R
Rare - X
- FIRE Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 200
- Once per turn: You can declare either Spell or Trap, then target 1 Set card in your opponent's Spell & Trap Zone; look at that target, and if it is the declared card type, that card cannot be activated this turn.
- Vampiric Koala
-
R
Rare - X
- EARTH Level 4 [ Beast / Effect ] ATK 1800 DEF 1500
- If this card inflicts battle damage to your opponent by battle with a monster: Gain LP equal to the battle damage inflicted.
- Flame Tiger
-
R
Rare - X
- FIRE Level 4 [ Beast / Effect ] ATK 1800 DEF 0
- During your Draw Phase, if this card is in your Graveyard and you control no monsters, instead of conducting your normal draw: You can Special Summon this card, and if you do, banish it when it leaves the field.
- Tardy Orc
-
R
Rare - X
- DARK Level 4 [ Fiend / Effect ] ATK 2200 DEF 0
- This card cannot attack the turn it is Normal Summoned.
- Madolche Baaple
- X
- EARTH Level 3 [ Beast / Effect ] ATK 0 DEF 1800
- If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: Shuffle this card into your Deck. Once per turn: You can target 1 Attack Position "Madolche" monster you control and 1 face-up Attack Position monster your opponent controls; if both monsters are still on the field, change them to face-up Defense Position, and if you do, the ones changed by this effect cannot have their battle positions changed until the end of your opponent's next turn.
- Evilswarm Ketos
-
R
Rare - X
- DARK Level 4 [ Aqua / Effect ] ATK 1750 DEF 1050
- You can Tribute this card, then target 1 Spell/Trap Card your opponent controls; destroy that target.
- Evilswarm O'lantern
- X
- DARK Level 4 [ Pyro / Effect ] ATK 1650 DEF 1250
- You can Tribute this card, then target 1 face-up monster your opponent controls; destroy that target.
- Electromagnetic Bagworm
- X
- LIGHT Level 3 [ Insect / Flip / Effect ] ATK 200 DEF 1400
-
FLIP: Target 1 Machine-Type monster your opponent controls; take control of that target until your next End Phase.
If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
- Uminotaurus
- X
- WATER Level 4 [ Aqua / Effect ] ATK 1700 DEF 1000
- If a Fish, Sea Serpent, or Aqua-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- Leotaur
-
R
Rare - X
- EARTH Level 4 [ Beast-Warrior / Effect ] ATK 1500 DEF 1600
- If this card battles a non-Normal Monster, this card gains 500 ATK during the Damage Step only.
- Aye-Iron
-
R
Rare - X
- EARTH Level 4 [ Machine / Effect ] ATK 1600 DEF 1800
- Once per turn: You can have this card gain 400 ATK. This card cannot attack the turn you activate this effect.
- Evilswarm Thunderbird
- X
- DARK Level 4 [ Thunder / Effect ] ATK 1650 DEF 1050
- During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use this effect of "Evilswarm Thunderbird" once per turn.
- Magical Undertaker
- X
- DARK Level 2 [ Spellcaster / Flip / Effect ] ATK 400 DEF 400
- FLIP: You can target 1 Level 4 or lower Spellcaster monster in your GY; Special Summon that target.
- Gentlemander
- X
- LIGHT Level 4 [ Reptile / Effect ] ATK 1200 DEF 1000
- When an opponent's monster declares an attack: You can Special Summon this card from your hand. Your opponent's monsters cannot attack any monsters, except this one.
- Fencing Fire Ferret
-
R
Rare - X
- FIRE Level 4 [ Beast / Effect ] ATK 1700 DEF 600
- If this card is destroyed and sent to the GY: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict 500 damage to your opponent.
- Skelesaurus
-
R
Rare - X
- DARK Level 4 [ Zombie / Gemini / Effect ] ATK 1700 DEF 1400
-
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
●This card becomes EARTH Dinosaur-Type. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position, and if you do, it becomes Zombie-Type.
- Knight Day Grepher
-
R
Rare - X
- LIGHT Level 4 [ Warrior / Gemini / Effect ] ATK 1700 DEF 1600
-
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●During your End Phase: You can target 1 Equip Spell Card in your Graveyard; add that target to your hand. You can only use this effect of "Knight Day Grepher" once per turn.
- Gorgonic Golem
- X
- DARK Level 3 [ Rock / Effect ] ATK 1200 DEF 600
- If this card is destroyed by battle and sent to the Graveyard: The ATK of the monster that destroyed it becomes 0. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that target cannot be activated this turn. Your opponent cannot activate the targeted card in response to this effect's activation.
- Ghostrick Jackfrost
- X
- DARK Level 1 [ Fiend / Effect ] ATK 800 DEF 100
- Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack: You can change that opponent's monster to face-down Defense Position, and if you do, Special Summon this card from your hand in face-down Defense Position.
- Black Brachios
-
R
Rare - X
- EARTH Level 4 [ Dinosaur / Effect ] ATK 1800 DEF 1100
- When this card is Normal Summoned: You can target 1 monster on the field; change that target to face-up Defense Position.
- Tackle Crusader
- X
- EARTH Level 4 [ Rock / Effect ] ATK 1500 DEF 1800
-
If this card is sent to the GY: You can activate 1 of these effects.
●Target 1 face-up monster your opponent controls; change that target to face-down Defense Position.
●Target 1 face-up Spell/Trap your opponent controls; return that target to the hand. This turn, your opponent cannot activate cards with the same name as the card returned to the hand by this effect.
- Stegocyber
- X
- DARK Level 6 [ Dinosaur / Effect ] ATK 1200 DEF 2400
- During damage calculation, if your opponent's monster attacks while this card is in your Graveyard: You can pay 1000 LP; Special Summon this card, and if you do, you take no battle damage from that battle, but banish this card when it leaves the field (this is a Quick Effect). You can only use this effect of "Stegocyber" once per turn.
- Master Craftsman Gamil
- X
- FIRE Level 2 [ Pyro / Effect ] ATK 200 DEF 200
- During the Damage Step, when a face-up monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 300 ATK until the end of this turn.
- Grenosaurus
-
SH
Shattefoil - X
- FIRE Rank 3 [ Dinosaur / Xyz / Effect ] ATK 2000 DEF 1900
-
2 Level 3 monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent.
- Leviair the Sea Dragon
-
SH
Shattefoil - X
- WIND Rank 3 [ Aqua / Xyz / Effect ] ATK 1800 DEF 1600
-
2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.
- Number 10: Illumiknight
-
SH
Shattefoil - X
- LIGHT Rank 4 [ Warrior / Xyz / Effect ] ATK 2400 DEF 2400
-
3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard, and if you do, draw 1 card.
- Number 20: Giga-Brilliant
-
SH
Shattefoil - X
- LIGHT Rank 3 [ Insect / Xyz / Effect ] ATK 1800 DEF 1800
-
2 Level 3 monsters
Once per turn: You can detach 1 material from this card; all monsters you currently control gain 300 ATK.
- Lavalval Ignis
-
SH
Shattefoil - X
- FIRE Rank 3 [ Warrior / Xyz / Effect ] ATK 1800 DEF 1400
-
2 Level 3 monsters
If this card attacks or is attacked, during the Damage Step (in either player's turn): You can detach 1 Xyz Material from this card once per battle; this card gains 500 ATK until the end of this turn.
- Evigishki Merrowgeist
-
SH
Shattefoil - X
- WATER Rank 4 [ Aqua / Xyz / Effect ] ATK 2100 DEF 1600
-
2 Level 4 monsters
After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard.
- Daigusto Emeral
-
Limited
LimitedSH
Shattefoil - X
- WIND Rank 4 [ Rock / Xyz / Effect ] ATK 1800 DEF 800
-
2 Level 4 monsters
Once per turn: You can detach 1 material from this card, then activate 1 of these effects;
��Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card.
��Target 1 non-Effect Monster in your GY; Special Summon that target.
- Gagaga Cowboy
-
SH
Shattefoil - X
- EARTH Rank 4 [ Warrior / Xyz / Effect ] ATK 1500 DEF 2400
-
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position.
●Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only.
●Defense Position: Inflict 800 damage to your opponent.
- Heroic Champion - Gandiva
-
SH
Shattefoil - X
- EARTH Rank 4 [ Warrior / Xyz / Effect ] ATK 2100 DEF 1800
-
2 Level 4 Warrior monsters
Once per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can detach 1 material from this card; destroy that Special Summoned monster(s).
- Heroic Champion - Kusanagi
-
SH
Shattefoil - X
- EARTH Rank 4 [ Warrior / Xyz / Effect ] ATK 2500 DEF 2400
-
3 Level 4 Warrior-Type monsters
Once per turn, during either player's turn, when a Trap Card is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it, then this card gains 500 ATK.
- Giant Soldier of Steel
-
SH
Shattefoil - X
- EARTH Rank 3 [ Rock / Xyz / Effect ] ATK 1300 DEF 2000
-
2 Level 3 Rock-Type monsters
This card is unaffected by other monsters' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; it gains 1000 DEF until the end of this turn, and if it does, you take no effect damage from your opponent's card effects this turn.
- Diamond Dire Wolf
-
SH
Shattefoil - X
- EARTH Rank 4 [ Beast / Xyz / Effect ] ATK 2000 DEF 1200
-
2 Level 4 monsters
Once per turn: You can detach 1 material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast monster you control and 1 other card on the field; destroy them.
- Tin Archduke
-
SH
Shattefoil - X
- EARTH Rank 4 [ Machine / Xyz / Effect ] ATK 2200 DEF 1200
-
3 Level 4 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; change its battle position. (Flip monsters' effects are not activated.)
- Fairy Cheer Girl
-
SH
Shattefoil - X
- LIGHT Rank 4 [ Fairy / Xyz / Effect ] ATK 1900 DEF 1500
-
2 Level 4 Fairy-Type monsters
You can detach 1 Xyz Material from this card; draw 1 card. You can only use this effect of "Fairy Cheer Girl" once per turn.
- Number 44: Sky Pegasus
-
SH
Shattefoil - X
- LIGHT Rank 4 [ Beast / Xyz / Effect ] ATK 1800 DEF 1600
-
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy it, unless your opponent pays 1000 LP to negate this effect.
- Ghostrick Alucard
-
SH
Shattefoil - X
- DARK Rank 3 [ Zombie / Xyz / Effect ] ATK 1800 DEF 1600
-
2 Level 3 monsters
Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.
- Tri-Edge Levia
-
SH
Shattefoil - X
- WATER Rank 3 [ Sea Serpent / Xyz / Effect ] ATK 1800 DEF 1500
-
3 Level 3 monsters
Banish any monster destroyed by battle with this card. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 800 ATK, also its effects are negated. These changes last until the end of this turn.
- Swords of Revealing Light
- X
- SPELL
- After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
- Rush Recklessly
- X
- SPELL Quick-Play
- Target 1 face-up monster on the field; it gains 700 ATK until the end of this turn.
- 7 Completed
- X
- SPELL Equip
- Activate this card by choosing ATK or DEF; equip only to a Machine monster. It gains 700 ATK or DEF, depending on the choice.
- Premature Burial
-
Forbidden
Forbidden - X
- SPELL Equip
- Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
- Mask of Brutality
- X
- SPELL Equip
- The equipped monster gains 1000 ATK and loses 1000 DEF. Once per turn, during your Standby Phase, pay 1000 LP or destroy this card.
- Offerings to the Doomed
- X
- SPELL Quick-Play
- Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.
- Scapegoat
- X
- SPELL Quick-Play
- Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
- The Warrior Returning Alive
- X
- SPELL
- Target 1 Warrior monster in your GY; add that target to your hand.
- Dragon's Gunfire
- X
- SPELL
-
If you control a Dragon monster: Activate 1 of these effects;
●Inflict 800 damage to your opponent.
●Target 1 monster with 800 or less DEF; destroy that target.
- Stamping Destruction
- X
- SPELL
- If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller.
- Fusion Sword Murasame Blade
- X
- SPELL Equip
- Equip only to a Warrior monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects.
- Creature Swap
- X
- SPELL
- Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
- Book of Life
- X
- SPELL
- Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.
- Call of the Mummy
- X
- SPELL Continuous
- Once per turn: You can Special Summon 1 Zombie monster from your hand. You must control no monsters to activate and to resolve this effect.
- Banner of Courage
- X
- SPELL Continuous
- All monsters you control gain 200 ATK during your Battle Phase only.
- Cestus of Dagla
- X
- SPELL Equip
- Equip only to a Fairy monster. It gains 500 ATK. If it inflicts battle damage to your opponent: Gain LP equal to the damage inflicted.
- Enemy Controller
- X
- SPELL Quick-Play
-
Activate 1 of these effects;
��Target 1 face-up monster your opponent controls; change that target's battle position.
��Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
- Earthquake
- X
- SPELL
- Change all face-up monsters on the field to Defense Position.
- Swords of Concealing Light
- X
- SPELL Continuous
- Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.
- Magicians Unite
- X
- SPELL
- If you control 2 or more Attack Position Spellcaster monsters: Target 1 of them; its ATK becomes 3000 until the end of this turn, also for the rest of this turn after this card resolves, other Spellcaster monsters you control cannot attack.
- Ribbon of Rebirth
- X
- SPELL Equip
- During the End Phase, if the equipped monster was destroyed by battle and sent to the Graveyard this turn: Special Summon it from the Graveyard to your side of the field.
- Valhalla, Hall of the Fallen
- X
- SPELL Continuous
- Once per turn: You can Special Summon 1 Fairy monster from your hand. You must control no monsters to activate and to resolve this effect.
- Fighting Spirit
- X
- SPELL Equip
- The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.
- Psi-Station
- X
- SPELL Continuous
- When a Psychic-Type monster is Normal Summoned: You can pay 500 LP; increase its Level by 1 and ATK by 300. (This remains even if this card leaves the field.)
- Unstable Evolution
- X
- SPELL Equip
- While your LP is lower than your opponent's, the equipped monster's original ATK becomes 2400. While your LP is higher, the equipped monster's original ATK becomes 1000.
- Recycling Batteries
- X
- SPELL
- Target 2 Thunder-Type monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.
- Book of Eclipse
- X
- SPELL Quick-Play
- Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.
- Mark of the Rose
- X
- SPELL Equip
- Activate this card by banishing 1 Plant monster from your GY, then target 1 face-up monster your opponent controls; equip this card to it. Take control of the equipped monster. Once per turn, during your End Phase: Negate this card's effect until your next Standby Phase.
- Psychokinesis
- X
- SPELL
- If you control a Psychic-Type monster: Target 1 card on the field; destroy it, and if you do, take 1000 damage.
- Miracle Fertilizer
- X
- SPELL Continuous
- Once per turn: You can target 1 Plant monster in your GY; Special Summon that target. You cannot Normal Summon/Set during the turn you Special Summon with this effect (even if this card leaves the field). If a monster Special Summoned by this effect leaves the field, destroy this card.
- Psychic Sword
- X
- SPELL Equip
- Equip only to a Psychic-Type monster. While your LP is lower than your opponent's, the equipped monster gains ATK equal to the difference (max. 2000).
- Forbidden Chalice
- X
- SPELL Quick-Play
- Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.
- Raging Mad Plants
- X
- SPELL Quick-Play
- All Plant-Type monsters you currently control gain 300 ATK for each Plant-Type monster currently in your Graveyard, until the end of this turn. During the End Phase, destroy all Plant-Type monsters you control.
- Reptilianne Rage
- X
- SPELL Equip
- The equipped monster becomes Reptile-Type. It gains 800 ATK. If this card is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; it loses 800 ATK.
- Machine Assembly Line
- X
- SPELL Continuous
- All Machine monsters on the field gain 200 ATK. Each time a face-up Machine monster(s) on the field is destroyed by battle or card effect, place 2 Junk Counters on this card. You can send this card to the GY, then target 1 Machine monster in your GY whose Level is less than or equal to the number of Junk Counters that were on this card; Special Summon that target.
- Pyramid of Wonders
- X
- SPELL Continuous
- All Zombie monsters you control gain 200 ATK for each monster your opponent controls. If exactly 1 Zombie monster you control (and no other cards) would be destroyed, you can send this card to the GY instead.
- Cursed Armaments
- X
- SPELL Equip
- The equipped monster loses 600 ATK for each monster you control. When this card is sent from the field to the Graveyard: You can target 1 face-up monster your opponent controls; equip it with this card.
- Wattjustment
- X
- SPELL Equip
- Equip only to a Level 3 or lower Thunder-Type monster. It gains 800 ATK, also its effects are negated. Each time it inflicts battle damage to your opponent: Draw 1 card.
- Closed Forest
- X
- SPELL Field
- All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Field Spell Cards cannot be activated. Field Spell Cards cannot be activated during the turn this card is destroyed.
- Forbidden Lance
- X
- SPELL Quick-Play
- Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.
- Wonder Wand
- X
- SPELL Equip
- Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.
- Murmur of the Forest
- X
- SPELL
- Target 1 face-up monster your opponent controls; change that target to face-down Defense Position, then you can return all Field Spell Cards on the field to the hand.
- Bound Wand
- X
- SPELL Equip
- Equip only to a Spellcaster monster that has a Level. It gains ATK equal to its Level x 100. If the equipped monster is destroyed by your opponent's card and sent to the GY, and this card is sent to your GY as a result: You can Special Summon that monster.
- Night Beam
- X
- SPELL
- Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.
- Spellbook of Wisdom
- X
- SPELL Quick-Play
-
Target 1 Spellcaster monster on the field, then activate 1 of these effects;
●That face-up monster is unaffected by other Spell effects this turn.
●That face-up monster is unaffected by Trap effects this turn.
- Call of the Atlanteans
- X
- SPELL Quick-Play
- Target 3 Level 3 or lower Sea Serpent-Type monsters in your Graveyard; Special Summon all 3 of them. You cannot Special Summon any other monsters during the turn you activate this card.
- One-Shot Wand
- X
- SPELL Equip
- Equip only to a Spellcaster-Type monster. It gains 800 ATK. If the equipped monster attacks or is attacked, after damage calculation: You can destroy this card, and if you do, draw 1 card.
- Forbidden Dress
- X
- SPELL Quick-Play
- Target 1 face-up monster on the field; until the end of this turn, that target loses 600 ATK, but cannot be targeted or destroyed by other card effects.
- Noble Arms - Arfeudutyr
- X
- SPELL Equip
- You can only control 1 "Noble Arms - Arfeudutyr". Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster loses exactly 500 ATK, and if it does, destroy that target. (This ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Arfeudutyr" once per turn.
- Noble Arms - Caliburn
- X
- SPELL Equip
- You can only control 1 "Noble Arms - Caliburn". Equip only to a Warrior-Type monster. It gains 500 ATK. Once per turn: You can gain 500 LP. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Caliburn" once per turn.
- Ayers Rock Sunrise
- X
- SPELL
- Target 1 Beast monster in your GY; Special Summon that target, and if you do, all face-up monsters your opponent currently controls lose 200 ATK for each Beast, Plant, and Winged Beast monster currently in your GY, until the end of this turn. You can only activate 1 "Ayers Rock Sunrise" per turn.
- Forbidden Scripture
- X
- SPELL Quick-Play
- If a monster battles an opponent's monster, during damage calculation: Negate all other card effects on the field until the end of the Damage Step, also damage calculation for this battle uses each monster's original ATK and DEF.
- Card Advance
- X
- SPELL
- Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order. You can Tribute Summon 1 monster in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.)
- Bashing Shield
- X
- SPELL Equip
- Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from attacks involving it.
- Call of the Haunted
- X
- TRAP Continuous
- Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
- Mirror Wall
- X
- TRAP Continuous
- Halve the ATK of your opponent's attacking monsters. Once per turn, during your Standby Phase, pay 2000 LP or destroy this card.
- Metalmorph
- X
- TRAP
- Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK/DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
- Mask of Weakness
- X
- TRAP
- Target 1 attacking monster; that target loses 700 ATK until the end of this turn.
- Bark of Dark Ruler
- X
- TRAP
- If a Fiend monster you control battles, during the Damage Step: Pay LP in multiples of 100, then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn.
- Ready for Intercepting
- X
- TRAP
- Target 1 Warrior or Spellcaster monster on the field; change that target to face-down Defense Position.
- Burst Breath
- X
- TRAP
- Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the ATK the Tributed monster had on the field.
- Blast with Chain
- X
- TRAP
- Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target.
- Tutan Mask
- X
- TRAP Counter
- When a Spell/Trap Card is activated that targets exactly 1 Zombie monster on the field (and no other cards): Negate the activation, and if you do, destroy it.
- Windstorm of Etaqua
- X
- TRAP
- Change the battle positions of all face-up monsters your opponent controls.
- Zero Gravity
- X
- TRAP
- Change the battle positions of all face-up monsters on the field.
- Shadow Spell
- X
- TRAP Continuous
- Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.
- Curse of Anubis
- X
- TRAP
- Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed.
- Rare Metalmorph
- X
- TRAP Continuous
- Activate this card by targeting 1 Machine monster on the field; while this card is face-up on the field, that Machine monster gains 500 ATK, also negate the first Spell effect that targets that monster. When that monster leaves the field, destroy this card.
- Magical Arm Shield
- X
- TRAP
- When an opponent's monster declares an attack while they control 2 or more face-up monsters and you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that face-up monster (until the end of the Battle Phase), and if you do, change the attack target to it and perform damage calculation.
- Dark Bribe
- X
- TRAP Counter
- When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.
- Chaos Burst
- X
- TRAP
- When your opponent's monster declares an attack: Tribute 1 monster, then target the attacking monster; destroy that target, then inflict 1000 damage to your opponent.
- No Entry!!
- X
- TRAP
- Change all Attack Position monsters to Defense Position.
- Hate Buster
- X
- TRAP
- When a Fiend-Type monster you control is targeted for an attack: Target the opponent's attacking monster and that monster you control; destroy both targets, and if you do, inflict damage to your opponent equal to the original ATK of the opponent's destroyed monster.
- Miniaturize
- X
- TRAP Continuous
- Activate this card by targeting 1 monster on the field with more than 1000 original ATK that has a Level; its Level is reduced by 1, also it loses 1000 ATK. When that monster leaves the field, destroy this card.
- Psychic Overload
- X
- TRAP
- Target 3 Psychic-Type monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards.
- Telepathic Power
- X
- TRAP
- When a Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster: Target the opponent's monster; destroy that target, and if you do, gain LP equal to the destroyed monster's ATK on the field.
- Mind Over Matter
- X
- TRAP Counter
- When a monster would be Normal or Special Summoned, OR a Spell/Trap Card is activated: Tribute 1 Psychic-Type monster; negate the Summon or activation, and if you do, destroy that card.
- Kunai with Chain
- X
- TRAP
-
Activate 1 or both of these effects (simultaneously);
��When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
��Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
- Pollinosis
- X
- TRAP Counter
- When a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: Tribute 1 Plant monster; negate the Summon or activation, and if you do, destroy that card.
- Plant Food Chain
- X
- TRAP
- Target 1 Plant-Type monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by a card effect while equipped: You can target 1 Plant-Type monster in your Graveyard; Special Summon that target.
- Miracle Locus
- X
- TRAP
- Target 1 face-up Attack Position monster you control; your opponent draws 1 card, also that monster gains 1000 ATK until the end of this turn, and if it does, it can make up to 2 attacks on monsters during each Battle Phase this turn. If it attacks or is attacked this turn, your opponent takes no battle damage from that attack.
- Skill Successor
- X
- TRAP
- Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn.
- Alien Brain
- X
- TRAP
- If a Reptile monster you control is destroyed by battle with an opponent's attacking monster and sent to the GY: Take control of the opponent's monster, and if you do, it becomes a Reptile.
- Forgotten Temple of the Deep
- X
- TRAP Continuous
- While this card is on the field, this card's name becomes "Umi". Once per turn: You can target 1 Level 4 or lower Fish, Sea Serpent or Aqua-Type monster you control; banish that target. During your End Phase: Special Summon the monster(s) banished by this effect.
- Psi-Curse
- X
- TRAP
- When a Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard: Target the opponent's monster; destroy that target, and if you do, inflict damage to your opponent equal to the Level of your destroyed Psychic-Type monster x 300.
- Damage Gate
- X
- TRAP
- When you take Battle Damage: Target 1 monster in your Graveyard with ATK less than or equal to the amount of damage you took; Special Summon that target.
- Super Rush Recklessly
- X
- TRAP
- Target 1 Beast monster you control and 1 monster your opponent controls; destroy the first target, and if you do, shuffle the second target into the Deck.
- Miracle's Wake
- X
- TRAP
- Target 1 monster that was destroyed by battle and sent to your GY this turn; Special Summon it.
- Nordic Relic Laevateinn
- X
- TRAP
- Target 1 face-up monster on the field that destroyed a monster by battle this turn; destroy it. Cards and effects cannot be activated in response to this card's activation.
- Psychic Reactor
- X
- TRAP
- If you control a Psychic-Type monster: Apply this effect to all Psychic-Type monsters you currently control, for the rest of this turn. When a Psychic-Type monster you control battles an opponent's monster, after damage calculation: Banish that Psychic-Type monster, also banish that opponent's monster.
- Poseidon Wave
- X
- TRAP
- When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict 800 damage to your opponent for each Fish, Sea Serpent, or Aqua-Type monster you control.
- Raigeki Bottle
- X
- TRAP Continuous
- Each time a monster you control declares an attack, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls.
- Butterflyoke
- X
- TRAP
- When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position, and if you do, equip this card to that monster. Once per turn, during either player's Main Phase or Battle Phase: You can change the equipped monster's Battle Position.
- Dimension Gate
- X
- TRAP Continuous
- Activate this card by targeting 1 monster you control; banish that target face-up. When an opponent's monster declares a direct attack: You can send this face-up card on the field to the Graveyard. If this card is sent to the Graveyard: You can Special Summon the monster banished by this card's effect.
- Breakthrough Skill
- X
- TRAP
- Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.
- Pinpoint Guard
- X
- TRAP
- When an opponent's monster declares an attack: Target 1 Level 4 or lower monster in your Graveyard; Special Summon it in Defense Position. It cannot be destroyed by battle or card effects this turn.
- Memory Loss
- X
- TRAP
- When an effect of an Attack Position monster your opponent controls is activated: Negate that effect, and if you do, change that monster to face-up Defense Position.
- Butterspy Protection
- X
- TRAP
- Target 1 face-up Attack Position monster on the field; change it to face-up Defense Position, also any damage you take for the rest of this turn is halved.
- Intrigue Shield
- X
- TRAP
- Target 1 face-up monster you control; equip this card to that target. Once per turn, while the equipped monster is in Attack Position, it cannot be destroyed by battle. You take no battle damage from attacks involving it.
- Inspiration
- X
- TRAP
- Target 1 face-up monster you control; it gains 700 ATK until the end of this turn.
- Ghosts From the Past
- X
- TRAP
- Banish 2 monsters from your GY, then target 1 Attack Position monster on the field; change its ATK to 0 until the end of this turn.
- Unbreakable Spirit
- X
- TRAP
- If you control only 1 face-up monster: Target that monster; until the end of this turn, it gains ATK equal to the ATK of the monster your opponent currently controls with the lowest ATK (your choice, if tied).
- Typhoon
- X
- TRAP
- Target 1 face-up Spell/Trap on the field; destroy it. If your opponent controls 2 or more Spells/Traps and you control no Spells/Traps, you can activate this card from your hand.
- Swamp Mirrorer
- X
- TRAP Continuous
- Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 1800/DEF 1000) with that Type and Attribute. (This card is also still a Trap.)
- Quantum Cat
- X
- TRAP Continuous
- Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 0/DEF 2200) with that Type and Attribute. (This card is also still a Trap.)