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- Acid Trap Hole
- X
- TRAP
- Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000.
- Adhesion Trap Hole
- X
- TRAP
- When your opponent Summons a monster(s): Halve that monster(s)'s original ATK.
- Banishing Trap Hole
- X
- TRAP
- When your opponent Summons a monster(s) with 1500 or less ATK: Banish that monster(s) with 1500 or less ATK, face-down.
- Bottomless Trap Hole
- X
- TRAP
- When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
- Break Off Trap Hole
- X
- TRAP
- When a Link Monster is Link Summoned: Destroy all monsters on the field that are not linked.
- Chaos Trap Hole
- X
- TRAP Counter
- When a LIGHT or DARK monster(s) would be Summoned: Pay 2000 LP; negate the Summon of the LIGHT and DARK monster(s), and if you do, banish it.
- D.D. Trap Hole
- X
- TRAP
- When your opponent Sets exactly 1 monster (and no other cards): Target that Set monster and 1 monster you control; destroy those targets, and if you do, banish them.
- Darkfall (Updated from: Dark Trap Hole)
- X
- TRAP
- When your opponent Special Summons 2 or more face-up monsters at the same time: Send those monsters to the Graveyard, then send all monsters in the opponent's hand and Deck to the Graveyard that have the same name as the monsters sent to the Graveyard by this effect.
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Card Name updated from "Dark Trap Hole" on July 01, 2013.
- Deep Dark Trap Hole
- X
- TRAP
- When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s).
- Double Trap Hole
- X
- TRAP
- If your opponent Special Summons a monster(s) in Defense Position: Banish those monster(s) that were Summoned in (and currently in) Defense Position.