Search Results: 1 - 10 of 42
- View as Gallery
- View as List
- Castle Gate
- X
- EARTH Level 6 [ Rock / Effect ] ATK 0 DEF 2400
- This card cannot be destroyed by battle. Once per turn, if this card is in face-up Attack Position, you can Tribute 1 Level 5 or lower monster to inflict damage to your opponent equal to that monster's original ATK.
- Checksum Dragon
- X
- DARK Level 6 [ Dragon / Effect ] ATK 400 DEF 2400
- When an opponent's monster declares an attack: You can Special Summon this card from your hand, then, gain LP equal to half this card's DEF. This Attack Position card cannot be destroyed by battle.
- Deskbot 006
- X
- EARTH Level 6 [ Machine / Pendulum / Effect ] ATK 500 DEF 500
- P Scale 1 You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated.
- If this card is Normal or Special Summoned: You can target 1 monster on the field; change its battle position. This card gain 500 ATK for each face-up "Deskbot" monster in your Extra Deck. If this card in the Pendulum Zone is destroyed: You can target 1 "Deskbot" card in your Graveyard; add that target to your hand. You can only use this effect of "Deskbot 006" once per turn.
- Dinomorphia Stealthbergia
- X
- DARK Level 6 [ Dinosaur / Fusion / Effect ] ATK 0 DEF 2500
-
2 "Dinomorphia" monsters with different names
While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.
- El Shaddoll Wendigo
- X
- WIND Level 6 [ Psychic / Fusion / Effect ] ATK 200 DEF 2800
-
1 "Shaddoll" monster + 1 WIND monster
Must first be Fusion Summoned. (Quick Effect): You can target 1 monster you control; this turn, it cannot be destroyed by battle with an opponent's Special Summoned monster. You can only use this effect of "El Shaddoll Wendigo" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
- Elemental HERO Grandmerge
- X
- LIGHT Level 6 [ Warrior / Fusion / Effect ] ATK 0 DEF 0
-
2 "HERO" Normal Monsters
Must be Fusion Summoned. Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 300. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions, but it cannot attack monsters with an equal or lower Level than it.
- Evolsaur Elias
- X
- FIRE Level 6 [ Dinosaur / Effect ] ATK 100 DEF 2400
- When this card is Special Summoned by the effect of an "Evoltile" monster: You can Special Summon 1 Level 6 or lower FIRE Dinosaur-Type monster from your hand.
- F.A. Turbo Charger
- X
- WIND Level 6 [ Machine / Effect ] ATK 0 DEF 1500
- Gains ATK equal to its Level x 300. Your opponent's monsters whose original Level/Rank is lower than this card's Level cannot target monsters for attacks, except this one. Your opponent cannot target monsters, except this one, with the effects of monsters whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If your "F.A." monster battles while you control this Level 7 or higher card, your opponent's monsters cannot activate their effects until the end of the Damage Step.
- Fortune Fairy Chee
- X
- EARTH Level 6 [ Spellcaster / Effect ] ATK 0 DEF 0
- When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can make each player draw 1 card. You can only use each effect of "Fortune Fairy Chee" once per turn.
- Fortune Lady Earth
- X
- EARTH Level 6 [ Spellcaster / Effect ] ATK ? DEF ?
- This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When the Level of this card increases, inflict 400 damage to your opponent.