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GOLD SERIES 2009

( Release Date : 04/21/2009 )

Total of 50 Card(s)
Sangan
Sangan

GR

Gold Rare
X
DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1000 DEF 600
If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
Des Volstgalph
Des Volstgalph

GR

Gold Rare
X
EARTH EARTH Level Level 6 [ Dragon / Effect ] ATK 2200 DEF 1700
If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 500 damage to your opponent. Each time a Normal or Quick-Play Spell Card resolves, this card gains 200 ATK until the end of this turn.
Lekunga
Lekunga
X
WATER WATER Level Level 4 [ Plant / Effect ] ATK 1700 DEF 500
You can banish 2 WATER monsters from your Graveyard; Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level 2/ATK 700/DEF 700) in Attack Position.
Lord Poison
Lord Poison
X
WATER WATER Level Level 4 [ Plant / Effect ] ATK 1500 DEF 1000
If this card is destroyed by battle and sent to the Graveyard: Target 1 Plant-Type monster in your Graveyard, except "Lord Poison"; Special Summon that target.
Rigorous Reaver
Rigorous Reaver
X
FIRE FIRE Level Level 3 [ Plant / Flip / Effect ] ATK 1600 DEF 100
FLIP: Each player discards 1 card.
If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
Zaborg the Thunder Monarch
Zaborg the Thunder Monarch
X
LIGHT LIGHT Level Level 5 [ Thunder / Effect ] ATK 2400 DEF 1000
If this card is Tribute Summoned: Target 1 monster on the field; destroy that target.
Mobius the Frost Monarch
Mobius the Frost Monarch
X
WATER WATER Level Level 6 [ Aqua / Effect ] ATK 2400 DEF 1000
When this card is Tribute Summoned: You can target up to 2 Spells/Traps on the field; destroy those targets.
Thestalos the Firestorm Monarch
Thestalos the Firestorm Monarch
X
FIRE FIRE Level Level 6 [ Pyro / Effect ] ATK 2400 DEF 1000
If this card is Tribute Summoned: Discard 1 random card from your opponent's hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 100.
Granmarg the Rock Monarch
Granmarg the Rock Monarch
X
EARTH EARTH Level Level 6 [ Rock / Effect ] ATK 2400 DEF 1000
If this card is Tribute Summoned: Target 1 Set card on the field; destroy that target.
Treeborn Frog
Treeborn Frog
X
WATER WATER Level Level 1 [ Aqua / Effect ] ATK 100 DEF 100
Once per turn, during your Standby Phase, if this card is in your Graveyard and you do not control "Treeborn Frog": You can Special Summon this card. You must control no Spell/Trap Cards to activate and to resolve this effect.
Phantom Beast Cross-Wing
Phantom Beast Cross-Wing
X
LIGHT LIGHT Level Level 4 [ Beast-Warrior / Effect ] ATK 1300 DEF 1300
While this card is in the GY, all "Phantom Beast" monsters on the field gain 300 ATK.
Phantom Beast Wild-Horn
Phantom Beast Wild-Horn
X
EARTH EARTH Level Level 4 [ Beast-Warrior / Effect ] ATK 1700 DEF 0
If this card attacks a Defense Position monster, inflict piercing battle damage.
Phantom Beast Thunder-Pegasus
Phantom Beast Thunder-Pegasus
X
LIGHT LIGHT Level Level 4 [ Beast-Warrior / Effect ] ATK 700 DEF 2000
When an opponent's monster declares an attack: You can banish this card from your GY, then target 1 "Phantom Beast" monster you control; that monster you control cannot be destroyed by battle this turn.
Phantom Beast Rock-Lizard
Phantom Beast Rock-Lizard
X
DARK DARK Level Level 7 [ Beast-Warrior / Effect ] ATK 2200 DEF 2000
If you're Tributing a "Phantom Beast" monster or "Gazelle the King of Mythical Beasts", this card can be Normal Summoned with 1 Tribute. When this card destroys a monster by battle, inflict 500 damage to your opponent. When this card is destroyed and sent to the Graveyard by an opponent's card effect, inflict 2000 damage to your opponent.
Winged Rhynos
Winged Rhynos
X
WIND WIND Level Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 500
During either player's turn, when a Trap Card is activated (except during the Damage Step): You can return this face-up card from the field to the hand.
Snipe Hunter
Snipe Hunter
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1500 DEF 600
You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6.
The Six Samurai - Yaichi
The Six Samurai - Yaichi
X
WATER WATER Level Level 3 [ Warrior / Effect ] ATK 1300 DEF 800
Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This monster cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
The Six Samurai - Kamon
The Six Samurai - Kamon
X
FIRE FIRE Level Level 3 [ Warrior / Effect ] ATK 1500 DEF 1000
Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
The Six Samurai - Yariza
The Six Samurai - Yariza
X
EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 1000 DEF 500
While you control a face-up "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
The Six Samurai - Nisashi
The Six Samurai - Nisashi
X
WIND WIND Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 700
While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
The Six Samurai - Zanji
The Six Samurai - Zanji
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1300
At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
The Six Samurai - Irou
The Six Samurai - Irou
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 1200
At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
Volcanic Rocket
Volcanic Rocket

GR

Gold Rare
X
FIRE FIRE Level Level 4 [ Pyro / Effect ] ATK 1900 DEF 1400
When this card is Summoned: You can add 1 "Blaze Accelerator" card from your Deck or GY to your hand.
Volcanic Shell
Volcanic Shell
X
FIRE FIRE Level Level 1 [ Pyro / Effect ] ATK 100 DEF 0
Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect.
Elemental HERO Captain Gold
Elemental HERO Captain Gold

GR

Gold Rare
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 2100 DEF 800
You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card.
Raiza the Storm Monarch
Raiza the Storm Monarch

GR

Gold Rare
X
WIND WIND Level Level 6 [ Winged Beast / Effect ] ATK 2400 DEF 1000
If this card is Tribute Summoned: Target 1 card on the field; place that target on the top of the Deck.
Necro Gardna
Necro Gardna

GR

Gold Rare
X
DARK DARK Level Level 3 [ Warrior / Effect ] ATK 600 DEF 1300
During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
Elemental HERO Neos Alius
Elemental HERO Neos Alius
X
LIGHT LIGHT Level Level 4 [ Warrior / Gemini / Effect ] ATK 1900 DEF 1300
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●This card's name becomes "Elemental HERO Neos" while on the field.
Test Tiger
Test Tiger

GR

Gold Rare
X
EARTH EARTH Level Level 3 [ Beast / Effect ] ATK 600 DEF 300
If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.
Royal Firestorm Guards
Royal Firestorm Guards

GR

Gold Rare
X
FIRE FIRE Level Level 4 [ Pyro / Effect ] ATK 1700 DEF 1200
If this card is Normal Summoned: Target 4 Pyro monsters in your GY; shuffle all 4 into the Deck, then draw 2 cards.
Dark Armed Dragon
Dark Armed Dragon

GR

Gold Rare
X
DARK DARK Level Level 7 [ Dragon / Effect ] ATK 2800 DEF 1000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.
Prime Material Dragon
Prime Material Dragon

GR

Gold Rare
X
LIGHT LIGHT Level Level 6 [ Dragon / Effect ] ATK 2400 DEF 2000
Any effect that would inflict damage to a player increases their Life Points by the same amount, instead. During either player's turn, when a card or effect is activated that would destroy a monster(s) on the field: You can send 1 card from your hand to the Graveyard; negate the activation, and if you do, destroy it.
Caius the Shadow Monarch
Caius the Shadow Monarch

GR

Gold Rare
X
DARK DARK Level Level 6 [ Fiend / Effect ] ATK 2400 DEF 1000
If this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster.
Exile of the Wicked
Exile of the Wicked
X
SPELL SPELL
Destroy all Fiend monsters on the field.
Warrior Elimination
Warrior Elimination
X
SPELL SPELL
Destroy all Warrior monsters on the field.
Giant Trunade
Giant Trunade

Forbidden

Forbidden
X
SPELL SPELL
Return all Spell and Trap Cards on the field to the hand.
Mind Control
Mind Control

GR

Gold Rare
X
SPELL SPELL
Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.
Skyscraper
Skyscraper
X
SPELL SPELL Field Field
If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
Future Fusion
Future Fusion

GR

Gold Rare
X
SPELL SPELL Continuous Continuous
During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
Gold Sarcophagus
Gold Sarcophagus

Limited

Limited

GR

Gold Rare
X
SPELL SPELL
Banish 1 card from your Deck, face-up. During your 2nd Standby Phase after this card's activation, add that card to the hand.
Shien's Castle of Mist
Shien's Castle of Mist
X
SPELL SPELL Field Field
When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only.
Six Samurai United
Six Samurai United
X
SPELL SPELL Continuous Continuous
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.
Veil of Darkness
Veil of Darkness

GR

Gold Rare
X
SPELL SPELL Continuous Continuous
During your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the GY, then you can draw 1 more card.
Solemn Judgment
Solemn Judgment

GR

Gold Rare
X
TRAP TRAP Counter Counter
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
Bottomless Trap Hole
Bottomless Trap Hole

GR

Gold Rare
X
TRAP TRAP
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
Compulsory Evacuation Device
Compulsory Evacuation Device
X
TRAP TRAP
Target 1 monster on the field; return that target to the hand.
Begone, Knave!
Begone, Knave!
X
TRAP TRAP Continuous Continuous
If a monster inflicts battle damage to a player: Return that monster to the hand.
Phoenix Wing Wind Blast
Phoenix Wing Wind Blast

GR

Gold Rare
X
TRAP TRAP
Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.
Return of the Six Samurai
Return of the Six Samurai
X
TRAP TRAP
Target 1 "Six Samurai" monster in your GY; Special Summon that target. Destroy it during the End Phase of this turn.
Double-Edged Sword Technique
Double-Edged Sword Technique
X
TRAP TRAP
Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.