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GOLD SERIES

( Release Date : 04/02/2008 )

Total of 45 Card(s)
7 Colored Fish
7 Colored Fish
X
WATER WATER Level Level 4 [ Fish / Normal ] ATK 1800 DEF 800
A rare rainbow fish that has never been caught by mortal man.
Sonic Bird
Sonic Bird
X
WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1400 DEF 1000
When this card is Normal or Flip Summoned: You can add 1 Ritual Spell from your Deck to your hand.
Jinzo
Jinzo

GR

Gold Rare
X
DARK DARK Level Level 6 [ Machine / Effect ] ATK 2400 DEF 1500
Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.
Summoner of Illusions
Summoner of Illusions
X
LIGHT LIGHT Level Level 3 [ Spellcaster / Flip / Effect ] ATK 800 DEF 900
FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck, but destroy it during the End Phase of this turn.
Fire Princess
Fire Princess
X
FIRE FIRE Level Level 4 [ Pyro / Effect ] ATK 1300 DEF 1500
Each time you gain Life Points, inflict 500 damage to your opponent.
Needle Worm
Needle Worm
X
EARTH EARTH Level Level 2 [ Insect / Flip / Effect ] ATK 750 DEF 600
FLIP: Send the top 5 cards of your opponent's Deck to the Graveyard.
8-Claws Scorpion
8-Claws Scorpion
X
DARK DARK Level Level 2 [ Insect / Effect ] ATK 300 DEF 200
Once per turn, you can flip this card into face-down Defense Position. When this card attacks an opponent's face-down Defense Position monster, this card's ATK becomes 2400 during damage calculation only.
Swarm of Scarabs
Swarm of Scarabs
X
DARK DARK Level Level 3 [ Insect / Effect ] ATK 500 DEF 1000
Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 monster your opponent controls; destroy that target.
Swarm of Locusts
Swarm of Locusts
X
DARK DARK Level Level 3 [ Insect / Effect ] ATK 1000 DEF 500
Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 Spell/Trap your opponent controls; destroy that target.
Des Lacooda
Des Lacooda
X
EARTH EARTH Level Level 3 [ Zombie / Effect ] ATK 500 DEF 600
Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Draw 1 card.
Newdoria
Newdoria
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1200 DEF 800
If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.
Don Zaloog
Don Zaloog

GR

Gold Rare
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1500
When this card inflicts battle damage to your opponent: You can activate 1 of these effects;
●Discard 1 random card from their hand.
●Send the top 2 cards of their Deck to the GY.
Old Vindictive Magician
Old Vindictive Magician
X
DARK DARK Level Level 2 [ Spellcaster / Flip / Effect ] ATK 450 DEF 600
FLIP: Target 1 monster your opponent controls; destroy that target.
Breaker the Magical Warrior
Breaker the Magical Warrior

GR

Gold Rare
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1000
If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.
D.D. Warrior Lady
D.D. Warrior Lady

GR

Gold Rare
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1600
After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
Dark Magician of Chaos
Dark Magician of Chaos

GR

Gold Rare
X
DARK DARK Level Level 8 [ Spellcaster / Effect ] ATK 2800 DEF 2600
During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
Stealth Bird
Stealth Bird
X
DARK DARK Level Level 3 [ Winged Beast / Effect ] ATK 700 DEF 1700
Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Inflict 1000 damage to your opponent.
Regenerating Mummy
Regenerating Mummy
X
DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1800 DEF 1500
When this card is sent from your hand to your GY by an opponent's card effect: Return this card to the hand.
Solar Flare Dragon
Solar Flare Dragon
X
FIRE FIRE Level Level 4 [ Pyro / Effect ] ATK 1500 DEF 1000
While you control another Pyro-Type monster, this card cannot be attacked. During each of your End Phases: Inflict 500 damage to your opponent.
Rare Metal Dragon
Rare Metal Dragon
X
DARK DARK Level Level 4 [ Dragon / Effect ] ATK 2400 DEF 1200
This card cannot be Normal Summoned or Set.
Nightmare Penguin
Nightmare Penguin
X
WATER WATER Level Level 4 [ Aqua / Effect ] ATK 900 DEF 1800
All face-up WATER monsters you control gain 200 ATK. When this card is flipped face-up: Target 1 card your opponent controls; return that target to the hand.
Cyber Dragon
Cyber Dragon

GR

Gold Rare
X
LIGHT LIGHT Level Level 5 [ Machine / Effect ] ATK 2100 DEF 1600
If only your opponent controls a monster, you can Special Summon this card (from your hand).
Sillva, Warlord of Dark World
Sillva, Warlord of Dark World
X
DARK DARK Level Level 5 [ Fiend / Effect ] ATK 2300 DEF 1400
If this card is discarded to the GY by card effect: Special Summon this card, then, if it was discarded from your hand to your GY by an opponent's card effect, your opponent places exactly 2 cards from their hand on the bottom of their Deck, in any order.
Goldd, Wu-Lord of Dark World
Goldd, Wu-Lord of Dark World

GR

Gold Rare
X
DARK DARK Level Level 5 [ Fiend / Effect ] ATK 2300 DEF 1400
If this card is discarded to the GY by card effect: If it was discarded from your hand to your GY by an opponent's card effect, you can target up to 2 cards your opponent controls; Special Summon this card, then destroy those targets (if any).
Doom Dozer
Doom Dozer
X
EARTH EARTH Level Level 8 [ Insect / Effect ] ATK 2800 DEF 2600
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 Insect monsters from your GY. If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY.
Grandmaster of the Six Samurai
Grandmaster of the Six Samurai

GR

Gold Rare
X
EARTH EARTH Level Level 5 [ Warrior / Effect ] ATK 2100 DEF 800
You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.
Prometheus, King of the Shadows
Prometheus, King of the Shadows

GR

Gold Rare
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1200 DEF 800
If this card is Normal Summoned: Banish 1 or more DARK monsters from your GY, and if you do, this card gains 400 ATK for each, until the end of this turn.
Blue-Eyes Ultimate Dragon
Blue-Eyes Ultimate Dragon

GR

Gold Rare
X
LIGHT LIGHT Level Level 12 [ Dragon / Fusion ] ATK 4500 DEF 3800
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
Chimeratech Overdragon
Chimeratech Overdragon

GR

Gold Rare
X
DARK DARK Level Level 9 [ Machine / Fusion / Effect ] ATK ? DEF ?
"Cyber Dragon" + 1+ Machine monsters
Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. This card can attack your opponent's monsters a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.
Swords of Revealing Light
Swords of Revealing Light

GR

Gold Rare
X
SPELL SPELL
After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
Heavy Storm
Heavy Storm

Forbidden

Forbidden

GR

Gold Rare
X
SPELL SPELL
Destroy all Spell and Trap Cards on the field.
Reinforcement of the Army
Reinforcement of the Army

Limited

Limited

GR

Gold Rare
X
SPELL SPELL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
Brain Control
Brain Control

GR

Gold Rare
X
SPELL SPELL
Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.
Offerings to the Doomed
Offerings to the Doomed
X
SPELL SPELL Quick-Play Quick-Play
Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.
Non-Spellcasting Area
Non-Spellcasting Area
X
SPELL SPELL Continuous Continuous
All face-up monsters, except for Effect Monsters, are unaffected by other Spell effects.
Mist Body
Mist Body
X
SPELL SPELL Equip Equip
The equipped monster cannot be destroyed by battle.
Pandemonium
Pandemonium
X
SPELL SPELL Field Field
Neither player has to pay LP during the Standby Phase for "Archfiend" monsters. When an "Archfiend" monster is destroyed and sent to the GY, except by battle: Its owner can add 1 "Archfiend" monster from their Deck to their hand with a lower Level than the destroyed card.
Crush Card Virus
Crush Card Virus

GR

Gold Rare
X
TRAP TRAP
Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.
Mirror Force
Mirror Force

GR

Gold Rare
X
TRAP TRAP
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
Torrential Tribute
Torrential Tribute

GR

Gold Rare
X
TRAP TRAP
When a monster(s) is Summoned: Destroy all monsters on the field.
Needle Ceiling
Needle Ceiling
X
TRAP TRAP
If there are 4 or more monsters on the field: Destroy all face-up monsters.
Royal Command
Royal Command
X
TRAP TRAP Continuous Continuous
Flip monsters' effects cannot be activated, also their effects are negated.
Rivalry of Warlords
Rivalry of Warlords

Limited

Limited
X
TRAP TRAP Continuous Continuous
Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.
Skill Drain
Skill Drain
X
TRAP TRAP Continuous Continuous
Activate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).
Spell Shield Type-8
Spell Shield Type-8
X
TRAP TRAP Counter Counter
Activate 1 of these effects.
●When a Spell Card is activated that targets exactly 1 monster on the field: Negate the activation, and if you do, destroy it.
●When a Spell Card is activated: Send 1 Spell Card from your hand to the Graveyard; negate the activation, and if you do, destroy it.