Total of 30 Card(s)
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- Dark Magician
-
R
Rare - X
- DARK Level 7 [ Spellcaster / Normal ] ATK 2500 DEF 2100
- The ultimate wizard in terms of attack and defense.
- Summoned Skull
-
SR
Super Rare - X
- DARK Level 6 [ Fiend / Normal ] ATK 2500 DEF 1200
-
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
(This card is always treated as an "Archfiend" card.)
- Queen's Knight
- X
- LIGHT Level 4 [ Warrior / Normal ] ATK 1500 DEF 1600
- This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
- Jack's Knight
- X
- LIGHT Level 5 [ Warrior / Normal ] ATK 1900 DEF 1000
- A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
- Kuriboh
- X
- DARK Level 1 [ Fiend / Effect ] ATK 300 DEF 200
- During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.
- Catapult Turtle
- X
- WATER Level 5 [ Aqua / Effect ] ATK 1000 DEF 2000
- Once per turn: You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.
- Buster Blader
- X
- EARTH Level 7 [ Warrior / Effect ] ATK 2600 DEF 2300
- Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.
- Dark Magician Girl
-
SR
Super Rare - X
- DARK Level 6 [ Spellcaster / Effect ] ATK 2000 DEF 1700
- Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.
- Big Shield Gardna
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 100 DEF 2600
- When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
- Sorcerer of Dark Magic
-
SR
Super Rare - X
- DARK Level 9 [ Spellcaster / Effect ] ATK 3200 DEF 2800
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 2 Level 6 or higher Spellcaster-Type monsters, and cannot be Special Summoned by other ways. During either player's turn, when a Trap Card is activated: You can negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
- King's Knight
- X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1600 DEF 1400
- When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.
- Green Gadget
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1400 DEF 600
- When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.
- Red Gadget
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1300 DEF 1500
- When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.
- Yellow Gadget
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1200 DEF 1200
- When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.
- Marshmallon
-
R
Rare - X
- LIGHT Level 3 [ Fairy / Effect ] ATK 300 DEF 500
- Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.
- Dark Paladin
-
UR
Ultra Rare - X
- DARK Level 8 [ Spellcaster / Fusion / Effect ] ATK 2900 DEF 2400
-
"Dark Magician" + "Buster Blader"
Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.
- Black Luster Soldier
-
R
Rare - X
- EARTH Level 8 [ Warrior / Ritual ] ATK 3000 DEF 2500
- You can Ritual Summon this card with "Black Luster Ritual".
- Swords of Revealing Light
- X
- SPELL
- After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
- Monster Reborn
-
Limited
LimitedR
Rare - X
- SPELL
- Target 1 monster in either GY; Special Summon it.
- Polymerization
-
SR
Super Rare - X
- SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
- Exchange
-
R
Rare - X
- SPELL
- Both players reveal their hands and add 1 card from each other's hand to their hand.
- Black Luster Ritual
- X
- SPELL Ritual
- This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
- Diffusion Wave-Motion
- X
- SPELL
-
(This card is not treated as a "Fusion" card.)
If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of monsters destroyed by these attacks cannot activate and are negated.
- Brain Control
- X
- SPELL
- Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.
- Card of Sanctity
-
R
Rare - X
- SPELL
- Banish all other cards you control and in your hand (min.1 from each); draw until you have 2 cards in your hand.
- Spellbinding Circle
- X
- TRAP Continuous
- Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.
- Mirror Force
-
UR
Ultra Rare - X
- TRAP
- When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
- Magical Hats
-
R
Rare - X
- TRAP
- During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
- Lightforce Sword
- X
- TRAP
- Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
- Stronghold the Moving Fortress
- X
- TRAP Continuous
- Special Summon this card in Defense Position as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap.) While you control "Green Gadget", "Red Gadget", and "Yellow Gadget", this card gains 3000 ATK.