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DUELIST PACK - JADEN YUKI 3 -

( Release Date : 01/26/2008 )

Total of 25 Card(s)
Neo-Spacian Air Hummingbird
Neo-Spacian Air Hummingbird
X
WIND WIND Level Level 3 [ Winged Beast / Effect ] ATK 800 DEF 600
Once per turn: You can gain 500 LP for each card in your opponent's hand.
Neo-Spacian Grand Mole
Neo-Spacian Grand Mole

R

Rare
X
EARTH EARTH Level Level 3 [ Rock / Effect ] ATK 900 DEF 300
At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.
Neo-Spacian Glow Moss
Neo-Spacian Glow Moss
X
LIGHT LIGHT Level Level 3 [ Plant / Effect ] ATK 300 DEF 900
If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect.
●Monster: End the Battle Phase of this turn.
●Spell: If this card is attacking, you can change it to a direct attack instead.
●Trap: Change this card to Defense Position.
Elemental HERO Captain Gold
Elemental HERO Captain Gold

R

Rare
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 2100 DEF 800
You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card.
Elemental HERO Neos Alius
Elemental HERO Neos Alius
X
LIGHT LIGHT Level Level 4 [ Warrior / Gemini / Effect ] ATK 1900 DEF 1300
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●This card's name becomes "Elemental HERO Neos" while on the field.
Evil HERO Malicious Edge
Evil HERO Malicious Edge

SR

Super Rare
X
EARTH EARTH Level Level 7 [ Fiend / Effect ] ATK 2600 DEF 1800
If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage.
Evil HERO Infernal Gainer
Evil HERO Infernal Gainer
X
EARTH EARTH Level Level 4 [ Fiend / Effect ] ATK 1600 DEF 0
During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position.
Evil HERO Infernal Prodigy
Evil HERO Infernal Prodigy

SR

Super Rare
X
DARK DARK Level Level 2 [ Fiend / Effect ] ATK 300 DEF 600
If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card.
Armor Breaker
Armor Breaker

R

Rare
X
EARTH EARTH Level Level 3 [ Warrior / Union / Effect ] ATK 800 DEF 800
Once per turn, you can equip this card to a Warrior-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)
Evil HERO Dark Gaia
Evil HERO Dark Gaia
X
EARTH EARTH Level Level 8 [ Fiend / Fusion / Effect ] ATK ? DEF 0
1 Fiend monster + 1 Rock monster
Must be Special Summoned with "Dark Fusion". The original ATK of this card becomes the combined original ATK of the materials used for its Fusion Summon. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.)
Evil HERO Wild Cyclone
Evil HERO Wild Cyclone

UR

Ultra Rare
X
EARTH EARTH Level Level 8 [ Fiend / Fusion / Effect ] ATK 1900 DEF 2300
"Elemental HERO Avian" + "Elemental HERO Wildheart"
Must be Special Summoned with "Dark Fusion". If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card inflicts battle damage to your opponent: Destroy all Set Spells/Traps your opponent controls.
Evil HERO Infernal Sniper
Evil HERO Infernal Sniper

SR

Super Rare
X
FIRE FIRE Level Level 6 [ Fiend / Fusion / Effect ] ATK 2000 DEF 2500
"Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
Must be Special Summoned with "Dark Fusion". Cannot be destroyed by Spell effects. Once per turn, during your Standby Phase: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.
Evil HERO Malicious Fiend
Evil HERO Malicious Fiend

UR

Ultra Rare
X
FIRE FIRE Level Level 8 [ Fiend / Fusion / Effect ] ATK 3500 DEF 2100
"Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster
Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.
Skyscraper 2 - Hero City
Skyscraper 2 - Hero City

SR

Super Rare
X
SPELL SPELL Field Field
Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your GY that was destroyed by battle and sent there; Special Summon that target.
Reverse of Neos
Reverse of Neos
X
SPELL SPELL Quick-Play Quick-Play
Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn.
Convert Contact
Convert Contact
X
SPELL SPELL
If you control no monsters: Send 2 "Neo-Spacian" monsters (1 from your hand and 1 from your Deck) to the GY, then draw 2 cards.
Swing of Memories
Swing of Memories
X
SPELL SPELL
Target 1 Normal Monster in your GY; Special Summon it, but destroy it during the End Phase of this turn.
Dark Fusion
Dark Fusion
X
SPELL SPELL
Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.
Dark Calling
Dark Calling

R

Rare
X
SPELL SPELL
Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials mentioned on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)
Revoke Fusion
Revoke Fusion

R

Rare
X
SPELL SPELL
Discard 1 "Polymerization" to the Graveyard. Send 1 Fusion Monster from your Extra Deck to your Graveyard and Special Summon 1 monster from your hand that is listed as a Fusion Material Monster on that card. The Special Summoned monster is sent to the Graveyard during the End Phase of this turn.
Hero Medal
Hero Medal
X
TRAP TRAP
When this Set card is destroyed and sent to the Graveyard by an opponent's card effect, shuffle this card into its owner's Deck. Then draw 1 card.
Mirror Gate
Mirror Gate
X
TRAP TRAP
When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase.
Hero Counterattack
Hero Counterattack
X
TRAP TRAP
When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls and Special Summon the chosen monster.
Over Limit
Over Limit
X
TRAP TRAP
Pay 500 Life Points. Special Summon from both players' Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn.
Hero's Rule 2
Hero's Rule 2

R

Rare
X
TRAP TRAP Counter Counter
Negate the activation of an Effect Monster, Spell or Trap Card that targets a card(s) in the Graveyard, and destroy it.