Total of 30 Card(s)
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- V-Tiger Jet
- X
- LIGHT Level 4 [ Machine / Normal ] ATK 1600 DEF 1800
- This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks.
- Ojama Green
- X
- LIGHT Level 2 [ Beast / Normal ] ATK 0 DEF 1000
- He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
- Ojama Yellow
- X
- LIGHT Level 2 [ Beast / Normal ] ATK 0 DEF 1000
- He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
- Ojama Black
- X
- LIGHT Level 2 [ Beast / Normal ] ATK 0 DEF 1000
- He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
- X-Head Cannon
- X
- LIGHT Level 4 [ Machine / Normal ] ATK 1800 DEF 1500
- A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
- Y-Dragon Head
- X
- LIGHT Level 4 [ Machine / Union / Effect ] ATK 1500 DEF 1600
- Once per turn, you can either: Target 1 "X-Head Cannon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
- Z-Metal Tank
- X
- LIGHT Level 4 [ Machine / Union / Effect ] ATK 1500 DEF 1300
- Once per turn, you can either: Target 1 "X-Head Cannon" or "Y-Dragon Head" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 600 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
- W-Wing Catapult
- X
- LIGHT Level 4 [ Machine / Union / Effect ] ATK 1300 DEF 1500
- Once per turn, you can either: Target 1 "V-Tiger Jet" you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. The equipped monster gains 400 ATK/DEF.
- Infernal Incinerator
-
R
Rare - X
- FIRE Level 6 [ Fiend / Effect ] ATK 2800 DEF 1800
- This card can only be Normal Summoned or Set by discarding all other card(s) in your hand and Tributing 1 card you control with 2000 or more ATK. This card gains 200 ATK for each monster your opponent controls. This card loses 500 ATK for each other monster you control.
- Armed Dragon LV3
- X
- WIND Level 3 [ Dragon / Effect ] ATK 1200 DEF 900
- During your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
- Armed Dragon LV5
- X
- WIND Level 5 [ Dragon / Effect ] ATK 2400 DEF 1700
- You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
- Armed Dragon LV7
-
SR
Super Rare - X
- WIND Level 7 [ Dragon / Effect ] ATK 2800 DEF 1000
- Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5". You can send 1 monster from your hand to the GY; destroy all monsters your opponent controls with ATK less than or equal to that sent monster's ATK.
- Armed Dragon LV10
-
UR
Ultra Rare - X
- WIND Level 10 [ Dragon / Effect ] ATK 3000 DEF 2000
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the GY; destroy all face-up monsters your opponent controls.
- XYZ-Dragon Cannon
-
R
Rare - X
- LIGHT Level 8 [ Machine / Fusion / Effect ] ATK 2800 DEF 2600
-
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target.
- Ojama King
- X
- LIGHT Level 6 [ Beast / Fusion / Effect ] ATK 0 DEF 3000
-
"Ojama Green" + "Ojama Yellow" + "Ojama Black"
Choose up to 3 of your opponent's unused Monster Zones. Those zones cannot be used.
- VW-Tiger Catapult
-
R
Rare - X
- LIGHT Level 6 [ Machine / Fusion / Effect ] ATK 2000 DEF 2100
-
"V-Tiger Jet" + "W-Wing Catapult"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. You can discard 1 card, then target 1 monster your opponent controls; change that target's battle position. (Flip effects are not activated.)
- VWXYZ-Dragon Catapult Cannon
-
R
Rare - X
- LIGHT Level 8 [ Machine / Fusion / Effect ] ATK 3000 DEF 2800
-
"VW-Tiger Catapult" + "XYZ-Dragon Cannon"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per turn: You can target 1 card your opponent controls; banish that target. When this card declares an attack on an opponent's monster: You can target the attack target; change that attack target's battle position. (Flip effects are not activated.)
- Ojama Delta Hurricane!!
- X
- SPELL
- If you control "Ojama Green", "Ojama Yellow", and "Ojama Black": Destroy all cards your opponent controls.
- Level Modulation
-
R
Rare - X
- SPELL
- Your opponent draws 2 cards. Special Summon 1 "LV" monster from your Graveyard, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.
- Ojamagic
-
R
Rare - X
- SPELL
- If this card is sent from the hand or field to the GY: Add 1 each of "Ojama Green", "Ojama Yellow", and "Ojama Black" from your Deck to your hand.
- Ojamuscle
-
R
Rare - X
- SPELL
-
(This card is always treated as a "Ojama" card.)
Select 1 face-up "Ojama King". Destroy all "Ojama" monsters on the field, except the selected "Ojama King". It gains 1000 ATK for each monster destroyed this way.
- Chthonian Alliance
- X
- SPELL Equip
- The equipped monster gains 800 ATK for each other face-up monster on the field that has the same name it does.
- Armed Changer
- X
- SPELL Equip
- Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster by battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand.
- Magical Mallet
-
SR
Super Rare - X
- SPELL
- Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.
- Inferno Reckless Summon
-
SR
Super Rare - X
- SPELL Quick-Play
- When exactly 1 monster with 1500 or less ATK is Special Summoned to your field while your opponent controls a face-up monster: Special Summon as many monsters as possible with the same name as the Summoned monster, from your hand, Deck, and Graveyard, in Attack Position, also your opponent Special Summons as many monsters as possible with the same name as 1 of their face-up monsters, from their hand, Deck, and Graveyard.
- Ring of Defense
-
UR
Ultra Rare - X
- SPELL Quick-Play
- When a Trap effect that inflicts damage is activated: Make that effect damage 0.
- Ojama Trio
- X
- TRAP
- Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.
- Chthonian Blast
- X
- TRAP
- When a face-up monster you control is destroyed and sent to the Graveyard: Destroy the 1 face-up monster on the field that has the lowest ATK (your choice, if tied), and if you do, inflict damage to both players equal to half of that monster's ATK.
- Chthonian Polymer
- X
- TRAP
- Activate only when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster to take control of that Fusion Monster.
- The Grave of Enkindling
-
SR
Super Rare - X
- TRAP
- When a monster you control is destroyed by battle and sent to the GY: Each player targets 1 monster in their GY; each player Special Summons their monster in Defense Position, but those monsters cannot change their battle positions.