Total of 37 Card(s)
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- Machina Fortress
-
UR
Ultra Rare - X
- EARTH Level 7 [ Machine / Effect ] ATK 2500 DEF 1600
- You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.
- Machina Gearframe
-
SR
Super Rare - X
- EARTH Level 4 [ Machine / Union / Effect ] ATK 1800 DEF 0
- When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
- Machina Peacekeeper
-
SR
Super Rare - X
- EARTH Level 2 [ Machine / Union / Effect ] ATK 500 DEF 400
- When this card on the field is destroyed and sent to the GY: You can add 1 Union monster from your Deck to your hand. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
- Scrap Recycler
- X
- EARTH Level 3 [ Machine / Effect ] ATK 900 DEF 1200
- When this card is Normal or Special Summoned: You can send 1 Machine monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 EARTH Machine monsters from your GY into the Deck; draw 1 card.
- Commander Covington
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1000 DEF 600
- You can send 1 face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the GY; Special Summon 1 "Machina Force" from your hand or Deck.
- Machina Soldier
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1600 DEF 1500
- When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier".
- Machina Sniper
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1800 DEF 800
- Monsters cannot attack "Machina" monsters, except "Machina Sniper".
- Machina Defender
- X
- EARTH Level 4 [ Machine / Flip / Effect ] ATK 1200 DEF 1800
- FLIP: Add 1 "Commander Covington" from your Deck to your hand.
- Machina Force
- X
- EARTH Level 10 [ Machine / Effect ] ATK 4600 DEF 4100
- Cannot be Normal Summoned/Set. Must be Special Summoned by "Commander Covington". You must pay 1000 LP to declare an attack with this card. You can send this card you control to the GY, then target 1 "Machina Soldier", "Machina Sniper", and "Machina Defender" in your GY; Special Summon those targets.
- Cipher Soldier (Updated from: Kinetic Soldier)
- X
- EARTH Level 3 [ Machine / Effect ] ATK 1350 DEF 1800
- If this card battles a Warrior-Type monster, during damage calculation: This card gains 2000 ATK and DEF during that damage calculation only.
-
Card Name updated from "Kinetic Soldier" on November 18, 2016.
- Blast Sphere
- X
- DARK Level 4 [ Machine / Effect ] ATK 1400 DEF 1400
- If this face-down Defense Position card was attacked by an opponent's monster, before damage calculation: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase: Destroy the monster this card is equipped to, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field.
- Heavy Mech Support Platform
- X
- DARK Level 3 [ Machine / Union / Effect ] ATK 500 DEF 500
- Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
- Cyber Dragon
- X
- LIGHT Level 5 [ Machine / Effect ] ATK 2100 DEF 1600
- If only your opponent controls a monster, you can Special Summon this card (from your hand).
- Proto-Cyber Dragon
- X
- LIGHT Level 3 [ Machine / Effect ] ATK 1100 DEF 600
- This card's name becomes "Cyber Dragon" while on the field.
- Green Gadget
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1400 DEF 600
- When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.
- Red Gadget
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1300 DEF 1500
- When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.
- Yellow Gadget
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1200 DEF 1200
- When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.
- Armored Cybern
- X
- WIND Level 4 [ Machine / Union / Effect ] ATK 0 DEF 2000
- Once per turn, you can either: Target 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as Fusion Material; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn, while equipped to a monster by this effect: You can target 1 face-up monster on the field; the equipped monster loses exactly 1000 ATK (even if this card leaves the field), and if it does, destroy that target. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
- Cyber Valley
- X
- LIGHT Level 1 [ Machine / Effect ] ATK 0 DEF 0
-
You can activate 1 of these effects.
●When this card is targeted for an attack: You can banish this card; draw 1 card, then end the Battle Phase.
●You can target 1 face-up monster you control and this card; banish both those targets, then draw 2 cards.
●You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.
- The Big Saturn
- X
- DARK Level 8 [ Machine / Effect ] ATK 2800 DEF 2200
- Cannot be Special Summoned from the hand or Deck. Once per turn: You can discard 1 card and pay 1000 Life Points; this card gains 1000 ATK until the End Phase. When this card in your possession is destroyed by your opponent's card effect and sent to your Graveyard: Both players take damage equal to this card's ATK in the Graveyard.
- Machina Armored Unit
- X
- SPELL Continuous
- Once per turn, when a Machine monster is destroyed by battle and sent to your GY: You can Special Summon 1 Machine monster from your Deck that has the same Attribute and less ATK than that destroyed monster in the GY.
- Prohibition
- X
- SPELL Continuous
- Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).
- Swords of Revealing Light
- X
- SPELL
- After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
- Shrink
- X
- SPELL Quick-Play
- Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.
- Frontline Base
- X
- SPELL Continuous
- Once per turn: You can Special Summon 1 Level 4 or lower Union monster from your hand.
- Machine Duplication
- X
- SPELL
- Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.
- Inferno Reckless Summon
- X
- SPELL Quick-Play
- When exactly 1 monster with 1500 or less ATK is Special Summoned to your field while your opponent controls a face-up monster: Special Summon as many monsters as possible with the same name as the Summoned monster, from your hand, Deck, and Graveyard, in Attack Position, also your opponent Special Summons as many monsters as possible with the same name as 1 of their face-up monsters, from their hand, Deck, and Graveyard.
- Hand Destruction
- X
- SPELL Quick-Play
- Each player sends 2 cards from their hand to the GY, then draws 2 cards.
- Card Trader
- X
- SPELL Continuous
- Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card.
- Solidarity
- X
- SPELL Continuous
- If you have only 1 original Type of monster in your Graveyard, all monsters you control with the same Type gain 800 ATK.
- Time Machine
- X
- TRAP
- When a monster is destroyed by battle and sent to the GY: Special Summon that monster to the same field it was on, in the same battle position it was in when destroyed.
- Dimensional Prison
- X
- TRAP
- When an opponent's monster declares an attack: Target that attacking monster; banish that target.
- Metalmorph
- X
- TRAP
- Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK/DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
- Rare Metalmorph
- X
- TRAP Continuous
- Activate this card by targeting 1 Machine monster on the field; while this card is face-up on the field, that Machine monster gains 500 ATK, also negate the first Spell effect that targets that monster. When that monster leaves the field, destroy this card.
- Ceasefire
- X
- TRAP
- If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.
- Compulsory Evacuation Device
- X
- TRAP
- Target 1 monster on the field; return that target to the hand.
- Roll Out!
- X
- TRAP
- Target 1 Union monster in your GY; equip that target to an appropriate monster you control for that Union monster's effect.