Total of 40 Card(s)
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- Wattaildragon
- X
- LIGHT Level 6 [ Dragon / Normal ] ATK 2500 DEF 1000
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Capable of indefinite flight. Attacks by wrapping its body with electricity and ramming into opponents.
IMPORTANT: Capturing the "Wattaildragon" is forbidden by the Ancient Rules and is a Level 6 offense, the minimum sentence for which is imprisonment for no less than 2500 heliocycles.
- Luster Dragon
- X
- WIND Level 4 [ Dragon / Normal ] ATK 1900 DEF 1600
- A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
- Hunter Dragon
- X
- DARK Level 3 [ Dragon / Normal ] ATK 1700 DEF 100
- This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first it is vulnerable to a counter-attack.
- Millennium Shield
- X
- EARTH Level 5 [ Warrior / Normal ] ATK 0 DEF 3000
- A famous shield said to belong to an ancient Egyptian Pharaoh. Legends tell of its power to block any strong attack.
- Dark Blade
- X
- DARK Level 4 [ Warrior / Normal ] ATK 1800 DEF 1500
- They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
- Warrior Dai Grepher
- X
- EARTH Level 4 [ Warrior / Normal ] ATK 1700 DEF 1600
- The warrior who can manipulate dragons. Nobody knows his mysterious past.
- Chamberlain of the Six Samurai
- X
- EARTH Level 3 [ Warrior / Normal ] ATK 200 DEF 2000
- The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
- Mystical Elf
- X
- LIGHT Level 4 [ Spellcaster / Normal ] ATK 800 DEF 2000
- A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
- Stargazer Magician
-
SR
Super Rare - X
- DARK Level 5 [ Spellcaster / Pendulum / Effect ] ATK 1200 DEF 2400
- P Scale 1 If a Pendulum Monster you control battles, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.
- Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.
- Timegazer Magician
-
SR
Super Rare - X
- DARK Level 3 [ Spellcaster / Pendulum / Effect ] ATK 1200 DEF 600
- P Scale 8 You must control no monsters to activate this card. If a Pendulum Monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.
- Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.
- Aether, the Empowering Dragon
- X
- LIGHT Level 6 [ Dragon / Effect ] ATK 2300 DEF 1600
- When this card is Pendulum Summoned: You can target 1 card on the field; return it to the hand. You can only use this effect of "Aether, the Empowering Dragon" once per turn.
- Ventdra, the Empowered Warrior
- X
- WIND Level 5 [ Warrior / Effect ] ATK 2000 DEF 800
- This card can attack your opponent directly. If this card is sent from the field to the Graveyard: You can target 1 Dragon, Warrior, or Spellcaster-Type Normal Monster in your Graveyard; add it to your hand.
- Arnis, the Empowered Warrior
- X
- FIRE Level 4 [ Warrior / Effect ] ATK 1700 DEF 1200
- When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster with 1500 or less ATK from your Deck in Attack Position.
- Terratiger, the Empowered Warrior
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1800 DEF 1200
- When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand in Defense Position.
- Hydrotortoise, the Empowered Warrior
- X
- WATER Level 3 [ Warrior / Flip / Effect ] ATK 1400 DEF 900
- FLIP: Target 1 Spell/Trap Card your opponent controls; destroy it.
- Golden Dragon Summoner
- X
- LIGHT Level 4 [ Spellcaster / Effect ] ATK 1000 DEF 1000
- You can Tribute 1 monster, then target 1 monster on the field; return it to the hand. You can only use this effect of "Golden Dragon Summoner" once per turn.
- Blue Dragon Summoner
- X
- WIND Level 4 [ Spellcaster / Effect ] ATK 1500 DEF 600
- If this card is sent from the field to the GY: You can add 1 Dragon, Warrior, or Spellcaster Normal Monster from your Deck to your hand.
- Red Sparrow Summoner
- X
- FIRE Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1300
- When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Warrior-Type monster with 1500 or less ATK from your Deck in Attack Position.
- White Tiger Summoner
- X
- EARTH Level 3 [ Spellcaster / Effect ] ATK 1000 DEF 1700
- When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand. All monsters you control gain 100 ATK and DEF.
- Green Turtle Summoner
- X
- WATER Level 3 [ Spellcaster / Flip / Effect ] ATK 400 DEF 1500
- FLIP: Target 1 monster your opponent controls; destroy it.
- Sorcerous Spell Wall
- X
- SPELL Field
- All monsters you control gain 300 ATK during your turn only. All monsters you control gain 300 DEF during your opponent's turn only.
- Supply Squad
- X
- SPELL Continuous
- Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card.
- Lightning Vortex
- X
- SPELL
- Discard 1 card; destroy all face-up monsters your opponent controls.
- Mystical Space Typhoon
- X
- SPELL Quick-Play
- Target 1 Spell/Trap on the field; destroy that target.
- Ego Boost
- X
- SPELL Quick-Play
- When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase.
- Axe of Despair
- X
- SPELL Equip
-
(This card is always treated as an "Archfiend" card.)
The equipped monster gains 1000 ATK. When this card is sent from the field to the GY: You can Tribute 1 monster; place this card on top of your Deck.
- Lucky Iron Axe
- X
- SPELL Equip
- The equipped monster gains 500 ATK. If this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card.
- Monster Reincarnation
- X
- SPELL
- Discard 1 card, then target 1 monster in your GY; add it to your hand.
- Dark Factory of Mass Production
- X
- SPELL
- Target 2 Normal Monsters in your GY; add them to your hand.
- Poison of the Old Man
- X
- SPELL Quick-Play
-
Activate 1 of these effects;
●Gain 1200 LP.
●Inflict 800 damage to your opponent.
- Trap Hole
- X
- TRAP
- When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
- Sakuretsu Armor
- X
- TRAP
- When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
- Raigeki Break
- X
- TRAP
- Discard 1 card, then target 1 card on the field; destroy it.
- Dust Tornado
- X
- TRAP
- Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
- Shadow Spell
- X
- TRAP Continuous
- Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.
- A Hero Emerges
- X
- TRAP
- When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the GY.
- Soul Resurrection
- X
- TRAP Continuous
- Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon it in Defense Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
- Jar of Greed
- X
- TRAP
- Draw 1 card.
- Magic Jammer
- X
- TRAP Counter
- When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
- Seven Tools of the Bandit
- X
- TRAP Counter
- When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.