Total of 41 Card(s)
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- Elemental HERO Necroshade
-
UR
Ultra Rare - X
- DARK Level 5 [ Warrior / Effect ] ATK 1600 DEF 1800
- Once, while this card is in the GY, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster without Tributing.
- Cyber-Tech Alligator
- X
- WIND Level 5 [ Machine / Normal ] ATK 2500 DEF 1600
-
Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.
(This card is not treated as a "Cyber" card.)
- Gemini Elf
- X
- EARTH Level 4 [ Spellcaster / Normal ] ATK 1900 DEF 900
- Elf twins that alternate their attacks.
- Dark Blade
- X
- DARK Level 4 [ Warrior / Normal ] ATK 1800 DEF 1500
- They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
- Sonic Duck
- X
- WIND Level 3 [ Winged Beast / Normal ] ATK 1700 DEF 700
- A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.
- Elemental HERO Avian
- X
- WIND Level 3 [ Warrior / Normal ] ATK 1000 DEF 1000
- A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
- Elemental HERO Burstinatrix
- X
- FIRE Level 3 [ Warrior / Normal ] ATK 1200 DEF 800
- A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
- Elemental HERO Clayman
- X
- EARTH Level 4 [ Warrior / Normal ] ATK 800 DEF 2000
- An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
- Elemental HERO Sparkman
- X
- LIGHT Level 4 [ Warrior / Normal ] ATK 1600 DEF 1400
- An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
- Poison Mummy
- X
- EARTH Level 4 [ Zombie / Flip / Effect ] ATK 1000 DEF 1800
- FLIP: Inflict 500 damage to your opponent.
- Mask of Darkness
- X
- DARK Level 2 [ Fiend / Flip / Effect ] ATK 900 DEF 400
- FLIP: Target 1 Trap in your GY; add that target to your hand.
- Exiled Force
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1000 DEF 1000
- You can Tribute this card, then target 1 monster on the field; destroy that target.
- Little-Winguard
- X
- WIND Level 4 [ Warrior / Effect ] ATK 1400 DEF 1800
- Once per turn, during your End Phase: You can change the battle position of this card.
- Mataza the Zapper
- X
- DARK Level 3 [ Warrior / Effect ] ATK 1300 DEF 800
- This card can make a second attack during each Battle Phase. Control of this face-up card on the field cannot switch.
- Ninja Grandmaster Sasuke
- X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1800 DEF 1000
- At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
- Chiron the Mage
- X
- EARTH Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 1000
- Once per turn: You can discard 1 Spell, then target 1 Spell/Trap your opponent controls; destroy that target.
- Shadowslayer
- X
- DARK Level 4 [ Fiend / Effect ] ATK 1400 DEF 200
- If all monsters your opponent controls are in Defense Position, this card can attack your opponent directly.
- Elemental HERO Bubbleman
-
SR
Super Rare - X
- WATER Level 4 [ Warrior / Effect ] ATK 800 DEF 1200
- If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
- Elemental HERO Bladedge
- X
- EARTH Level 7 [ Warrior / Effect ] ATK 2600 DEF 1800
- If this card attacks a Defense Position monster, inflict piercing battle damage.
- Elemental HERO Wildheart
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1500 DEF 1600
- Unaffected by Trap effects.
- Cybernetic Cyclopean
- X
- EARTH Level 4 [ Beast-Warrior / Effect ] ATK 1400 DEF 200
- While you have no cards in your hand, this card gains 1000 ATK.
- Rush Recklessly
- X
- SPELL Quick-Play
- Target 1 face-up monster on the field; it gains 700 ATK until the end of this turn.
- Giant Trunade
-
Forbidden
Forbidden - X
- SPELL
- Return all Spell and Trap Cards on the field to the hand.
- Lightning Blade
- X
- SPELL Equip
- Equip only to a Warrior monster. It gains 800 ATK. All WATER monsters on the field lose 500 ATK.
- Heavy Storm
-
Forbidden
Forbidden - X
- SPELL
- Destroy all Spell and Trap Cards on the field.
- Banner of Courage
- X
- SPELL Continuous
- All monsters you control gain 200 ATK during your Battle Phase only.
- Smashing Ground
- X
- SPELL
- Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).
- Necklace of Command
- X
- SPELL Equip
-
When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either:
●Draw 1 card. OR
●Discard 1 random card from your opponent's hand.
- Monster Reincarnation
- X
- SPELL
- Discard 1 card, then target 1 monster in your GY; add it to your hand.
- Lightning Vortex
- X
- SPELL
- Discard 1 card; destroy all face-up monsters your opponent controls.
- Brain Control
- X
- SPELL
- Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.
- R - Righteous Justice
- X
- SPELL
- Destroy Spells/Traps on the field equal to the number of "Elemental HERO" cards you control.
- Lucky Iron Axe
- X
- SPELL Equip
- The equipped monster gains 500 ATK. If this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card.
- Dust Tornado
- X
- TRAP
- Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
- Trap Hole
- X
- TRAP
- When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
- Magic Jammer
- X
- TRAP Counter
- When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
- Sakuretsu Armor
- X
- TRAP
- When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
- Compulsory Evacuation Device
- X
- TRAP
- Target 1 monster on the field; return that target to the hand.
- Draining Shield
- X
- TRAP
- If an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.
- Negate Attack
- X
- TRAP Counter
- When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
- Magic Cylinder
- X
- TRAP
- When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.