Total of 46 Card(s)
- View as Gallery
- View as List
- Magician of Black Chaos
-
UR
Ultra Rare - X
- DARK Level 8 [ Spellcaster / Ritual ] ATK 2800 DEF 2600
- You can Ritual Summon this card with "Black Magic Ritual".
- Black Magic Ritual
- X
- SPELL Ritual
- This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
- Kairyu-Shin
- X
- WATER Level 5 [ Sea Serpent / Normal ] ATK 1800 DEF 1500
- A sea dragon known as the King of the Ocean, it attacks its enemies with huge tidal waves.
- Ancient Brain
- X
- DARK Level 3 [ Fiend / Normal ] ATK 1000 DEF 700
- A fallen fairy that is powerful in the dark.
- Wetha
- X
- WATER Level 3 [ Aqua / Normal ] ATK 1000 DEF 900
- A spirit that controls rain and is capable of summoning hurricanes to blow the enemy away.
- Change Slime
- X
- WATER Level 1 [ Aqua / Normal ] ATK 400 DEF 300
- A slime that can morph and adopt the shape and size of any monster it chooses.
- Giant Mech-Soldier
- X
- EARTH Level 6 [ Machine / Normal ] ATK 1750 DEF 1900
- This monster swings an earth-shaking axe that cannot be blocked by a common sword.
- Crazy Fish
- X
- WATER Level 4 [ Fish / Normal ] ATK 1600 DEF 1200
- A flying fish that attacks with its pointed head.
- Girochin Kuwagata
- X
- WIND Level 4 [ Insect / Normal ] ATK 1700 DEF 1000
- Despite its small size, this monster has powerful jaws that can rip metal to shreds.
- Metal Armored Bug
- X
- EARTH Level 8 [ Insect / Normal ] ATK 2800 DEF 1500
- A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.
- Tainted Wisdom
- X
- DARK Level 3 [ Fiend / Effect ] ATK 1250 DEF 800
- If this Attack Position card is changed to face-up Defense Position: Shuffle your Deck.
- Cyber Raider
- X
- DARK Level 4 [ Machine / Effect ] ATK 1400 DEF 1000
-
If this card is Summoned: Activate 1 of these effects.
●Target 1 Equip Card on the field; destroy that target.
●Target 1 Equip Card on the field; equip that target to this card.
- Patrician of Darkness
- X
- DARK Level 5 [ Zombie / Effect ] ATK 2000 DEF 1400
- You choose the attack targets for your opponent's attacks.
- Maryokutai
- X
- WATER Level 3 [ Aqua / Effect ] ATK 900 DEF 900
- During your opponent's turn, when your opponent activates a Spell Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it.
- Sasuke Samurai
- X
- WIND Level 2 [ Warrior / Effect ] ATK 500 DEF 800
- At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster.
- Don Zaloog
-
UR
Ultra Rare - X
- DARK Level 4 [ Warrior / Effect ] ATK 1400 DEF 1500
-
When this card inflicts battle damage to your opponent: You can activate 1 of these effects;
●Discard 1 random card from their hand.
●Send the top 2 cards of their Deck to the GY.
- Helping Robo for Combat
- X
- LIGHT Level 4 [ Machine / Effect ] ATK 1600 DEF 0
- If this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck.
- Despair from the Dark
- X
- DARK Level 8 [ Zombie / Effect ] ATK 2800 DEF 3000
- If this card is sent from your hand or Deck to your GY by an opponent's card effect: Special Summon this card.
- Blood Sucker
- X
- DARK Level 4 [ Zombie / Effect ] ATK 1300 DEF 1500
- If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY.
- Black Ptera
- X
- WIND Level 3 [ Dinosaur / Effect ] ATK 1000 DEF 500
- If this card is sent from the field to the GY, except by being destroyed by battle: Return it to the hand.
- Flint Lock
- X
- LIGHT Level 4 [ Machine / Effect ] ATK 1500 DEF 800
- Once per turn: You can target 1 "Flint" in the Spell & Trap Zone; equip it to this card. During your Main Phase: You can target 1 "Flint" equipped to this card, and 1 face-up monster on the field, except this card; equip that "Flint" to that targeted monster. This card can only be equipped with 1 "Flint". While equipped with "Flint", this card is unaffected by the effect of "Flint", and cannot be destroyed by battle.
- Golden Ladybug
-
SR
Super Rare - X
- LIGHT Level 1 [ Insect / Effect ] ATK 0 DEF 0
- During your Standby Phase: You can reveal this card in your hand, and it will remain revealed until the end of this turn; gain 500 LP.
- Jurrac Spinos
- X
- FIRE Level 7 [ Dinosaur / Effect ] ATK 2600 DEF 1700
- If this card destroys an opponent's monster by battle and sends it to the GY: Special Summon 1 "Spinos Token" (Dinosaur/FIRE/Level 1/ATK 300/DEF 0) in Attack Position to your opponent's field.
- Jurrac Stauriko
-
SR
Super Rare - X
- FIRE Level 2 [ Dinosaur / Effect ] ATK 500 DEF 400
- If this card is destroyed by battle: Special Summon 2 "Jurrac Tokens" (Dinosaur/FIRE/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon, except for a "Jurrac" monster.
- Jurrac Herra
-
SR
Super Rare - X
- FIRE Level 6 [ Dinosaur / Effect ] ATK 2300 DEF 1500
- When a Defense Position "Jurrac" monster you control, except "Jurrac Herra", is destroyed by battle and sent to the GY: You can Special Summon this card from your hand or GY.
- Shore Knight
- X
- WATER Level 4 [ Warrior / Effect ] ATK 1400 DEF 1200
- Once per turn, if the battle position of this face-up card on the field is changed: Send 1 WATER monster from your Deck to the GY.
- The Legendary Fisherman II
-
UR
Ultra Rare - X
- WATER Level 5 [ Warrior / Effect ] ATK 2200 DEF 1800
- This card's name becomes "The Legendary Fisherman" while on the field or in the GY. While "Umi" is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand.
- Parasite Paranoid
-
UR
Ultra Rare - X
- EARTH Level 2 [ Insect / Effect ] ATK 500 DEF 300
- (Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand to that target. The equipped monster becomes an Insect monster, cannot attack Insect monsters, also its effects that activate by targeting an Insect monster(s) are negated. You can only use this effect of "Parasite Paranoid" once per turn. If this Equip Card is sent to the GY: You can Special Summon 1 Level 7 or higher Insect monster from your hand, ignoring its Summoning conditions.
- Skull Knight
- X
- DARK Level 7 [ Spellcaster / Fusion ] ATK 2650 DEF 2250
- "Tainted Wisdom" + "Ancient Brain"
- Super War-Lion
- X
- EARTH Level 7 [ Beast / Ritual ] ATK 2300 DEF 2100
- You can Ritual Summon this card with "War-Lion Ritual".
- War-Lion Ritual
- X
- SPELL Ritual
- This card is used to Ritual Summon "Super War-Lion". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more.
- Share the Pain
- X
- SPELL
- Tribute 1 monster; make your opponent Tribute 1 monster (for no effect).
- Flint
- X
- SPELL Equip
- The equipped monster loses 300 ATK and cannot change its battle position or declare an attack. If this card is destroyed because the equipped monster is destroyed: Target 1 monster on the field; equip this card to that monster.
- Tail Swipe
- X
- SPELL
- Target 1 Level 5 or higher Dinosaur monster you control; if that Dinosaur monster is still face-up on the field, choose up to 2 monsters your opponent controls that have a lower Level than it, or are face-down, and return the chosen monsters to the hand.
- Double Cyclone
- X
- SPELL Quick-Play
- Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them.
- Surface
-
SR
Super Rare - X
- SPELL
- Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it in Defense Position.
- Bashing Shield
-
SR
Super Rare - X
- SPELL Equip
- Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from attacks involving it.
- Iron Draw
- X
- SPELL
- If you control exactly 2 Machine Effect Monsters and no other monsters: Draw 2 cards. For the rest of this turn after this card resolves, you can only Special Summon once. You can only activate 1 "Iron Draw" per turn.
- Time Machine
-
UR
Ultra Rare - X
- TRAP
- When a monster is destroyed by battle and sent to the GY: Special Summon that monster to the same field it was on, in the same battle position it was in when destroyed.
- Tutan Mask
- X
- TRAP Counter
- When a Spell/Trap Card is activated that targets exactly 1 Zombie monster on the field (and no other cards): Negate the activation, and if you do, destroy it.
- Energy Drain
- X
- TRAP
- Target 1 face-up monster you control; it gains 200 ATK/DEF for each card your opponent currently has in their hand, until the end of this turn.
- Assault on GHQ
- X
- TRAP
- Target 1 monster you control; destroy it, then send 2 cards from the top of your opponent's Deck to the GY.
- Haunted Shrine
-
UR
Ultra Rare - X
- TRAP
- If you control no monsters: Target 1 Zombie monster in your GY; Special Summon it. If you control no monsters: You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon it, but its effects are negated. You can only use 1 "Haunted Shrine" effect per turn, and only once that turn.
- Sealing Ceremony of Suiton
- X
- TRAP Continuous
- Once per turn: You can send 1 WATER monster from your hand to the GY, then target 1 card in your opponent's GY; banish that target.
- Waking the Dragon
- X
- TRAP
- If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.
- Floodgate Trap Hole
-
UR
Ultra Rare - X
- TRAP
- When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.