Total of 20 Card(s)
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- Voltic Kong
-
UR
Ultra Rare - X
- LIGHT Level 4 [ Beast / Effect ] ATK 1800 DEF 1000
- If this card inflicts battle damage to your opponent: Send 1 card from the top of your opponent's Deck to the GY for each LIGHT monster you control.
- Legendary Jujitsu Master
-
SR
Super Rare - X
- EARTH Level 3 [ Rock / Effect ] ATK 1300 DEF 1800
- If this Defense Position card battled a monster, at the end of the Damage Step: Place that monster on the top of the Deck.
- Threatening Roar
-
SR
Super Rare - X
- TRAP
- Your opponent cannot declare an attack this turn.
- Gladiator Beast Bestiari
-
SR
Super Rare - X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1500 DEF 800
- If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".
- Lonefire Blossom
-
SR
Super Rare - X
- FIRE Level 3 [ Plant / Effect ] ATK 500 DEF 1400
- Once per turn: You can Tribute 1 face-up Plant monster; Special Summon 1 Plant monster from your Deck.
- Elemental HERO Ocean
-
R
Rare - X
- WATER Level 4 [ Warrior / Effect ] ATK 1500 DEF 1200
- Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.
- Fairy King Truesdale
-
R
Rare - X
- WATER Level 6 [ Plant / Effect ] ATK 2200 DEF 1500
- While this card is in Defense Position, all Plant-Type monsters you control gain 500 ATK and DEF.
- Spell Striker
-
R
Rare - X
- EARTH Level 3 [ Warrior / Effect ] ATK 600 DEF 200
- You can Special Summon this card (from your hand) by banishing 1 Spell Card from your Graveyard. This card can attack directly. You take no battle damage from attacks involving this card.
- Vanity's Fiend
-
R
Rare - X
- DARK Level 6 [ Fiend / Effect ] ATK 2400 DEF 1200
- Cannot be Special Summoned. Neither player can Special Summon monsters.
- Dark World Dealings
-
R
Rare - X
- SPELL
- Each player draws 1 card, then each player discards 1 card.
- Doom Shaman
-
R
Rare - X
- DARK Level 6 [ Spellcaster / Gemini / Effect ] ATK 2400 DEF 2000
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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once per turn: You can Special Summon 1 Fiend-Type monster from your hand or from either Graveyard. When this card leaves the field, destroy all Fiend-Type monsters Special Summoned by this effect.
- Shovel Crusher
- X
- EARTH Level 3 [ Machine / Normal ] ATK 900 DEF 1200
- Armed with a pair of shovels, this monster will destroy anything that stands in its way.
- Life Absorbing Machine
- X
- TRAP Continuous
- During your Standby Phase, gain Life Points equal to half of the total Life Points you paid during your last turn.
- Fusilier Dragon, the Dual-Mode Beast
- X
- DARK Level 7 [ Machine / Effect ] ATK 2800 DEF 2000
- You can Normal Summon/Set this card without Tributing, but its original ATK and DEF become halved.
- Homunculus the Alchemic Being
- X
- LIGHT Level 4 [ Plant / Effect ] ATK 1800 DEF 1600
- Once per turn: You can change the Attribute of this card.
- Memory Crusher
- X
- DARK Level 3 [ Fiend / Effect ] ATK 1000 DEF 600
- If this card successfully attacks directly, inflict 100 damage to your opponent for each card in their Extra Deck.
- Instant Fusion
-
Limited
Limited - X
- SPELL
- Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
- Dimensional Inversion
- X
- TRAP
- Activate only when a monster(s) you own is removed from play by an opponent's effect. Special Summon 1 of those monsters.
- Ancient Rules
- X
- SPELL
- Special Summon 1 Level 5 or higher Normal Monster from your hand.
- Counter Counter
- X
- TRAP Counter
- Negate the activation of a Counter Trap Card, and destroy it.