Total of 20 Card(s)
- View as Gallery
- View as List
- Rigorous Reaver
-
UR
Ultra Rare - X
- FIRE Level 3 [ Plant / Flip / Effect ] ATK 1600 DEF 100
-
FLIP: Each player discards 1 card.
If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
- Destiny HERO - Fear Monger
-
SR
Super Rare - X
- DARK Level 4 [ Warrior / Effect ] ATK 1000 DEF 1000
- During your Standby Phase, if this card is in your GY because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your GY, except "Destiny HERO - Fear Monger"; Special Summon that target.
- Old Vindictive Magician
-
SR
Super Rare - X
- DARK Level 2 [ Spellcaster / Flip / Effect ] ATK 450 DEF 600
- FLIP: Target 1 monster your opponent controls; destroy that target.
- Phoenix Wing Wind Blast
-
SR
Super Rare - X
- TRAP
- Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.
- Blaze Accelerator
-
SR
Super Rare - X
- SPELL Continuous
- You can target 1 monster your opponent controls; send 1 Pyro monster with 500 or less ATK from your hand to the GY, and if you do, destroy that target. Your monsters cannot attack the turn you activate this effect.
- Call of Darkness
-
R
Rare - X
- TRAP Continuous
- All monsters restored with "Monster Reborn" are sent to the Graveyard. "Monster Reborn" also cannot be played as long as this card remains on the field.
- Blade Knight
-
R
Rare - X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1600 DEF 1000
- Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated.
- Super-Electromagnetic Voltech Dragon
-
R
Rare - X
- LIGHT Level 5 [ Thunder / Effect ] ATK 2400 DEF 1000
-
If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect:
●Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card.
●Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
●Batteryman AA: This card gains 1000 ATK.
- Elemental HERO Stratos
-
R
Rare - X
- WIND Level 4 [ Warrior / Effect ] ATK 1800 DEF 300
-
When this card is Normal or Special Summoned: You can activate 1 of these effects;
��Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
��Add 1 "HERO" monster from your Deck to your hand.
- Helios Duo Megistus
-
R
Rare - X
- LIGHT Level 6 [ Pyro / Effect ] ATK ? DEF ?
- You can Special Summon this card (from your hand) by Tributing 1 "Helios - The Primordial Sun". This card's ATK/DEF become the number of banished monsters x 200. During the End Phase, if this card is in the GY because it was destroyed by battle and sent there this turn: You can Special Summon this card, and it gains 300 ATK/DEF.
- Mage Power
-
R
Rare - X
- SPELL Equip
- The equipped monster gains 500 ATK/DEF for each Spell/Trap you control.
- Sentinel of the Seas
- X
- WATER Level 4 [ Aqua / Normal ] ATK 1300 DEF 1000
- A merman warrior that relentlessly attacks those who pollute the seas with their presence.
- Batteryman AA
- X
- LIGHT Level 3 [ Thunder / Effect ] ATK 0 DEF 0
- If all "Batteryman AA"(s) on your side of the field are in Attack Position, this card gains 1000 ATK for each "Batteryman AA" on your side of the field. If all "Batteryman AA"(s) on your side of the field are in Defense Position, this card gains 1000 DEF for each "Batteryman AA" on your side of the field.
- Theban Nightmare
- X
- LIGHT Level 4 [ Fiend / Effect ] ATK 1500 DEF 500
- Gains 1500 ATK while you have no cards in your hand nor in your Spell & Trap Zones.
- Majestic Mech - Ohka
- X
- LIGHT Level 6 [ Fairy / Effect ] ATK 2400 DEF 1400
- You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard.
- Soul of Purity and Light
- X
- LIGHT Level 6 [ Fairy / Effect ] ATK 2000 DEF 1800
- This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only.
- Amplifier
- X
- SPELL Equip
- Equip only to "Jinzo". This card's activation and effect cannot be negated. The equipped monster's effect, "Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field." becomes "Your opponent cannot activate Trap Cards, or their effects on the field. Negate all Trap effects your opponent controls." When this card leaves the field, destroy the equipped monster.
- Cold Wave
-
Forbidden
Forbidden - X
- SPELL
- This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.
- Magical Hats
- X
- TRAP
- During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
- Dimension Wall
- X
- TRAP
- Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.