Total of 20 Card(s)
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- Magical Stone Excavation
-
UR
Ultra Rare - X
- SPELL
- Discard 2 cards, then target 1 Spell in your GY; add it to your hand.
- Nimble Momonga
-
SR
Super Rare - X
- EARTH Level 2 [ Beast / Effect ] ATK 1000 DEF 100
- If this card is destroyed by battle and sent to the GY: Gain 1000 LP, then you can Special Summon any number of "Nimble Momonga" from your Deck in face-down Defense Position.
- Magician of Faith
-
SR
Super Rare - X
- LIGHT Level 1 [ Spellcaster / Flip / Effect ] ATK 300 DEF 400
- FLIP: Target 1 Spell in your GY; add that target to your hand.
- Pyramid Turtle
-
SR
Super Rare - X
- EARTH Level 4 [ Zombie / Effect ] ATK 1200 DEF 1400
- When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck.
- Smashing Ground
-
SR
Super Rare - X
- SPELL
- Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).
- Kuriboh
-
R
Rare - X
- DARK Level 1 [ Fiend / Effect ] ATK 300 DEF 200
- During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.
- Abyss Soldier
-
R
Rare - X
- WATER Level 4 [ Aqua / Effect ] ATK 1800 DEF 1300
- Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand.
- Ring of Destruction
-
R
Rare - X
- TRAP
- During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.
- Morphing Jar
-
Limited
LimitedR
Rare - X
- EARTH Level 2 [ Rock / Flip / Effect ] ATK 700 DEF 600
- FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.
- Dark Master - Zorc
-
R
Rare - X
- DARK Level 8 [ Fiend / Ritual / Effect ] ATK 2700 DEF 1500
- You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.
- Magical Dimension
-
R
Rare - X
- SPELL Quick-Play
- If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.
- Happy Lover
- X
- LIGHT Level 2 [ Fairy / Normal ] ATK 800 DEF 500
- Enemies become overjoyed when struck by the Heart Ray emitted from the forehead of this tiny cherub.
- Rush Recklessly
- X
- SPELL Quick-Play
- Target 1 face-up monster on the field; it gains 700 ATK until the end of this turn.
- Ceasefire
- X
- TRAP
- If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.
- Thunder Dragon
- X
- LIGHT Level 5 [ Thunder / Effect ] ATK 1600 DEF 1500
- You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.
- Twin-Headed Behemoth
- X
- WIND Level 3 [ Dragon / Effect ] ATK 1500 DEF 1200
- During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK/DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.
- Book of Taiyou
- X
- SPELL
- Target 1 face-down monster on the field; change that target to face-up Attack Position.
- Terraforming
-
Limited
Limited - X
- SPELL
- Add 1 Field Spell from your Deck to your hand.
- Big Bang Shot
- X
- SPELL Equip
- The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card leaves the field, banish the equipped monster.
- Stray Lambs
- X
- SPELL
- Special Summon 2 "Lamb Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Summon other monsters the turn you activate this card (but you can Set).