Total of 20 Card(s)
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- Toon Cannon Soldier
-
UR
Ultra Rare - X
- DARK Level 4 [ Machine / Toon / Effect ] ATK 1400 DEF 1300
- Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. You can Tribute 1 monster; inflict 500 damage to your opponent.
- Toon Table of Contents
-
SR
Super Rare - X
- SPELL
- Add 1 "Toon" card from your Deck to your hand.
- Fusion Sage
-
SR
Super Rare - X
- SPELL
- Add 1 "Polymerization" from your Deck to your hand.
- Royal Decree
-
SR
Super Rare - X
- TRAP Continuous
- Negate all other Trap effects on the field.
- Restructer Revolution
-
SR
Super Rare - X
- SPELL
- Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand.
- Spear Dragon
-
R
Rare - X
- WIND Level 4 [ Dragon / Effect ] ATK 1900 DEF 0
- If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
- Airknight Parshath
-
R
Rare - X
- LIGHT Level 5 [ Fairy / Effect ] ATK 1900 DEF 1400
- If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.
- Susa Soldier
-
R
Rare - X
- EARTH Level 4 [ Thunder / Spirit / Effect ] ATK 2000 DEF 1600
- This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.
- Yamata Dragon
-
R
Rare - X
- FIRE Level 7 [ Dragon / Spirit / Effect ] ATK 2600 DEF 3100
- This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, draw cards until you have 5 cards in your hand.
- Dark Balter the Terrible
- X
- DARK Level 5 [ Fiend / Fusion / Effect ] ATK 2000 DEF 1200
-
"Possessed Dark Soul" + "Frontier Wiseman"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.
- Ryu Senshi
- X
- EARTH Level 6 [ Warrior / Fusion / Effect ] ATK 2000 DEF 1200
-
"Warrior Dai Grepher" + "Spirit Ryu"
A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.
- Emergency Provisions
- X
- SPELL Quick-Play
- Send any number of other Spells/Traps you control to the GY; gain 1000 LP for each card sent to the GY this way.
- Fiend Skull Dragon
- X
- WIND Level 5 [ Dragon / Fusion / Effect ] ATK 2000 DEF 1200
-
"Cave Dragon" + "Lesser Fiend"
(This card is always treated as an "Archfiend" card.)
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.
- Thunder Nyan Nyan
- X
- LIGHT Level 4 [ Thunder / Effect ] ATK 1900 DEF 800
- If there is a non-LIGHT monster on your side of the field, destroy this face-up card.
- Last Turn
-
Forbidden
Forbidden - X
- TRAP
- This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.
- Archfiend Marmot of Nefariousness
- X
- EARTH Level 2 [ Beast / Normal ] ATK 400 DEF 600
- An air marmot that has a nefarious horn and wings. It attacks by throwing acorns.
- Sleeping Lion
- X
- EARTH Level 4 [ Beast / Normal ] ATK 700 DEF 1700
- A ferocious animal that sleeps all day. Sometimes it's better to let Sleeping Lions lie.
- Nekogal #1
- X
- EARTH Level 3 [ Beast / Normal ] ATK 1100 DEF 900
- A pussycat-fairy. Contrary to her lovely beauty, she claws on her enemies.
- Burglar
- X
- EARTH Level 3 [ Beast / Normal ] ATK 850 DEF 800
- A sly rat. He will come at you with his huge left claw.
- Clown Zombie
- X
- DARK Level 2 [ Zombie / Normal ] ATK 1350 DEF 0
- A clown revived by the powers of darkness. Its deadly dance has sent many monsters to their graves.