Total of 60 Card(s)
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- Speedroid Terrortop
-
Semi-limited
Semi-limitedSR
Super Rare - X
- WIND Level 3 [ Machine / Effect ] ATK 1200 DEF 600
- If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.
- Speedroid Tri-Eyed Dice
- X
- WIND Level 3 [ Machine / Tuner / Effect ] ATK 300 DEF 1500
- During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
- Speedroid Double Yoyo
- X
- WIND Level 4 [ Machine / Effect ] ATK 1400 DEF 1400
- When this card is Normal Summoned: You can target 1 Level 3 or lower "Speedroid" monster in your GY; Special Summon it.
- Speedroid Razorang
-
R
Rare - X
- WIND Level 4 [ Machine / Effect ] ATK 2000 DEF 0
- Cannot attack the turn it is Normal Summoned. Once per turn: You can target 1 face-up monster on the field; change this card to Defense Position, and if you do, that target loses 800 ATK until the end of this turn.
- Speedroid Menko
- X
- WIND Level 4 [ Machine / Effect ] ATK 100 DEF 2000
- When an opponent's monster declares a direct attack while this card is in your hand: You can Special Summon this card in Attack Position, and if you do, change all face-up monsters your opponent controls to Defense Position.
- Speedroid Taketomborg
-
SR
Super Rare - X
- WIND Level 3 [ Machine / Effect ] ATK 600 DEF 1200
- If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.
- Speedroid Ohajikid
-
R
Rare - X
- WIND Level 3 [ Machine / Effect ] ATK 1000 DEF 200
- When this card is Normal Summoned: You can target 1 Tuner monster in either player's Graveyard; Special Summon it to your side of the field, and if you do, immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using that monster and this card only.
- Speedroid Red-Eyed Dice
-
SR
Super Rare - X
- WIND Level 1 [ Machine / Tuner / Effect ] ATK 100 DEF 100
- When this card is Normal or Special Summoned: You can target 1 "Speedroid" monster you control, except "Speedroid Red-Eyed Dice", and declare a Level from 1 to 6; it becomes that Level until the end of this turn.
- Hi-Speedroid Kendama
-
R
Rare - X
- WIND Level 6 [ Machine / Synchro / Effect ] ATK 2200 DEF 1600
-
1 Tuner + 1 or more non-Tuner monsters
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "Hi-Speedroid Kendama" once per turn.
●You can banish 1 Machine-Type monster from your Graveyard; inflict 500 damage to your opponent.
●If this card is in your Graveyard and you control no cards: You can Special Summon this card. You cannot Normal Summon/Set the turn you activate this effect.
- Hi-Speedroid Chanbara
-
SE
Secret Rare - X
- WIND Level 5 [ Machine / Synchro / Effect ] ATK 2000 DEF 1000
-
1 Tuner + 1+ non-Tuner monsters
This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the GY: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn.
- Speed Recovery
-
SR
Super Rare - X
- SPELL
- Target 1 "Speedroid" monster in your GY; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Speedroid" monster in your GY; add it to your hand.
- Shock Surprise
-
R
Rare - X
- SPELL
- Banish up to 2 "Speedroid" monsters from your Graveyard, then target that many cards on the field; destroy them.
- Synchro Cracker
- X
- SPELL
- Target 1 Synchro Monster you control; return it to the Extra Deck, and if you do, destroy all face-up monsters your opponent controls with ATK less than or equal to that Synchro Monster's original ATK.
- Dice Roll Battle
-
R
Rare - X
- TRAP
- When an opponent's monster declares an attack: Target 1 "Speedroid" monster in your Graveyard; banish both it and 1 "Speedroid" Tuner monster in your hand, and if you do, Special Summon from your Extra Deck, 1 Synchro Monster whose Level equals the total original Levels of those 2 monsters. During your opponent's Battle Step: You can banish this card from your Graveyard, then target 1 face-up Attack Position Synchro Monster on each side of the field; make that face-up Attack Position monster your opponent controls attack that monster you control, and perform damage calculation.
- Red Sprinter
-
SR
Super Rare - X
- FIRE Level 4 [ Fiend / Effect ] ATK 1700 DEF 1200
- When this card is Normal or Special Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower Fiend Tuner from your hand or GY. You can only use this effect of "Red Sprinter" once per turn.
- Red Resonator
- X
- FIRE Level 2 [ Fiend / Tuner / Effect ] ATK 600 DEF 200
- When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.
- Synkron Resonator
- X
- DARK Level 1 [ Fiend / Tuner / Effect ] ATK 100 DEF 100
- If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the GY: You can target 1 "Resonator" monster in your GY, except "Synkron Resonator"; add it to your hand.
- Chain Resonator
- X
- LIGHT Level 1 [ Fiend / Tuner / Effect ] ATK 100 DEF 100
- When this card is Normal Summoned while a Synchro Monster is on the field: You can Special Summon 1 "Resonator" monster from your Deck, except "Chain Resonator".
- Mirror Resonator
-
SR
Super Rare - X
- LIGHT Level 1 [ Fiend / Tuner / Effect ] ATK 0 DEF 0
- If your opponent controls a face-up monster(s) that was Special Summoned from the Extra Deck and you do not, while this card is in your hand or Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Mirror Resonator" once per turn. Once per turn: You can target 1 face-up monster your opponent controls; treat this card's Level as that monster's original Level if this card is used for a Synchro Summon this turn.
- Dark Resonator
- X
- DARK Level 3 [ Fiend / Tuner / Effect ] ATK 1300 DEF 300
- The first time this card would be destroyed by battle each turn, it is not destroyed.
- Vice Dragon
- X
- DARK Level 5 [ Dragon / Effect ] ATK 2000 DEF 2400
- If only your opponent controls a monster, you can Special Summon this card (from your hand), but its original ATK/DEF become halved.
- Red Wyvern
-
SE
Secret Rare - X
- FIRE Level 6 [ Dragon / Synchro / Effect ] ATK 2400 DEF 2000
-
1 Tuner + 1 or more non-Tuner monsters
During either player's turn, if a monster with higher ATK than this Synchro Summoned card is on the field: You can destroy the 1 face-up monster on the field that has the highest ATK (your choice, if tied). This effect can only be used once while this card is face-up on the field.
- Red Dragon Archfiend
- X
- DARK Level 8 [ Dragon / Synchro / Effect ] ATK 3000 DEF 2000
-
1 Tuner + 1+ non-Tuner monsters
After damage calculation, if this card attacked an opponent's Defense Position monster: Destroy all Defense Position monsters your opponent controls. Once per turn, during your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.
- Red Nova Dragon
-
R
Rare - X
- DARK Level 12 [ Dragon / Synchro / Effect ] ATK 3500 DEF 3000
-
2 Tuners + "Red Dragon Archfiend"
Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. Once per turn, during the End Phase, if this card was banished by its effect this turn: Special Summon this banished card.
- Resonator Call
- X
- SPELL
- Add 1 "Resonator" monster from your Deck to your hand.
- Red Cocoon
- X
- TRAP
- Target 1 Dragon-Type Synchro Monster you control; equip this card to it. While it is battling an opponent's monster, until the end of the Damage Step, negate the effects of all face-up monsters your opponent controls. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can target 1 "Red Dragon Archfiend" in your Graveyard; Special Summon it.
- Red Carpet
-
R
Rare - X
- TRAP
- If a Dragon-Type Synchro Monster is on the field: Target up to 2 "Resonator" monsters in your Graveyard; Special Summon them.
- PSY-Frame Driver
-
R
Rare - X
- LIGHT Level 6 [ Psychic / Normal ] ATK 2500 DEF 0
- A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".
- PSY-Framegear Alpha
- X
- LIGHT Level 1 [ Psychic / Tuner / Effect ] ATK 500 DEF 0
- Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When your opponent Normal or Special Summons a monster(s) while you control no monsters (except during the Damage Step): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, add 1 "PSY-Frame" card from your Deck to your hand, except "PSY-Framegear Alpha". During the End Phase, banish the face-up monsters Special Summoned by this effect.
- PSY-Framegear Beta
-
UR
Ultra Rare - X
- LIGHT Level 1 [ Psychic / Tuner / Effect ] ATK 700 DEF 0
- Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When an opponent's monster declares an attack while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, destroy the attacking monster, then end the Battle Phase. During the End Phase, banish the face-up monsters Special Summoned by this effect.
- PSY-Framegear Gamma
-
Limited
LimitedUR
Ultra Rare - X
- LIGHT Level 2 [ Psychic / Tuner / Effect ] ATK 1000 DEF 0
- Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.
- PSY-Framegear Delta
-
R
Rare - X
- LIGHT Level 2 [ Psychic / Tuner / Effect ] ATK 1200 DEF 0
- Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Spell Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Spell Card. During the End Phase, banish the face-up monsters Special Summoned by this effect.
- PSY-Framegear Epsilon
- X
- LIGHT Level 2 [ Psychic / Tuner / Effect ] ATK 1500 DEF 0
- Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Trap Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Trap Card. During the End Phase, banish the face-up monsters Special Summoned by this effect.
- PSY-Framelord Zeta
-
SR
Super Rare - X
- LIGHT Level 7 [ Psychic / Synchro / Effect ] ATK 2500 DEF 1800
-
1 Tuner + 1+ non-Tuner monsters
Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your GY: You can target 1 other "PSY-Frame" card in your GY; return this card to the Extra Deck, and if you do, add that target to your hand.
- PSY-Framelord Omega
-
Limited
LimitedSE
Secret Rare - X
- LIGHT Level 8 [ Psychic / Synchro / Effect ] ATK 2800 DEF 2200
-
1 Tuner + 1+ non-Tuner monsters
Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.
- PSY-Frame Circuit
-
R
Rare - X
- SPELL Field
- If a "PSY-Frame" monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "PSY-Frame" monsters you control. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn.
- PSY-Frame Overload
-
R
Rare - X
- TRAP Continuous
- Once per turn: You can banish 1 "PSY-Frame" monster from your hand or face-up from your side of the field, then target 1 card on the field; banish it face-down. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "PSY-Frame" card from your Deck to your hand, except "PSY-Frame Overload".
- Goyo Chaser
-
UR
Ultra Rare - X
- EARTH Level 5 [ Warrior / Synchro / Effect ] ATK 1900 DEF 1000
-
1 Tuner + 1 or more non-Tuner monsters
This card gains 300 ATK for each EARTH Warrior-Type Synchro Monster on the field (other than this card). When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but its ATK becomes halved.
- Goyo Predator
-
UR
Ultra Rare - X
- EARTH Level 6 [ Warrior / Synchro / Effect ] ATK 2400 DEF 1200
-
1 Tuner + 1 or more non-Tuner monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but any battle damage it inflicts to a player is halved. You can only use this effect of "Goyo Predator" once per turn.
- Hot Red Dragon Archfiend
-
SR
Super Rare - X
- DARK Level 8 [ Dragon / Synchro / Effect ] ATK 3000 DEF 2000
-
1 Tuner + 1+ non-Tuner monsters
Once per turn, during your Main Phase 1: You can destroy all other face-up Attack Position monsters on the field. Other monsters cannot attack the turn you activate this effect.
- Hot Red Dragon Archfiend Abyss
-
UR
Ultra Rare - X
- DARK Level 9 [ Dragon / Synchro / Effect ] ATK 3200 DEF 2500
-
1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster
(Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.
- Hot Red Dragon Archfiend Bane
-
SE
Secret Rare - X
- DARK Level 10 [ Dragon / Synchro / Effect ] ATK 3500 DEF 3000
-
1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster
You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.
- Stardust Spark Dragon
-
SR
Super Rare - X
- LIGHT Level 8 [ Dragon / Synchro / Effect ] ATK 2500 DEF 2000
-
1 Tuner + 1+ non-Tuner monsters
Once per turn (Quick Effect): You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or card effects.
- Black Rose Moonlight Dragon
-
SR
Super Rare - X
- LIGHT Level 7 [ Dragon / Synchro / Effect ] ATK 2400 DEF 1800
-
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.
- Expressroid
- X
- EARTH Level 4 [ Machine / Effect ] ATK 400 DEF 1600
- When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand.
- Krebons
- X
- DARK Level 2 [ Psychic / Tuner / Effect ] ATK 1200 DEF 400
- When this card is targeted for an attack: You can pay 800 LP; negate the attack.
- Armoroid
- X
- EARTH Level 8 [ Machine / Effect ] ATK 2700 DEF 2000
- If this card is Tribute Summoned by Tributing at least 1 "roid" monster: Banish all Spells and Traps on the field.
- Silent Psychic Wizard
- X
- EARTH Level 4 [ Psychic / Effect ] ATK 1900 DEF 0
- When this card is Normal Summoned: You can target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Special Summon that monster banished by this effect.
- Serene Psychic Witch
- X
- EARTH Level 3 [ Psychic / Effect ] ATK 1400 DEF 1200
- When this card on the field is destroyed and sent to the Graveyard: You can banish 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, if this card stays in the Graveyard: Special Summon the monster banished by this card's effect.
- Hushed Psychic Cleric
- X
- EARTH Level 3 [ Psychic / Effect ] ATK 0 DEF 2100
- If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can send 1 card from your hand to the Graveyard, then target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Target 1 monster banished by this card's effect; Special Summon that target.
- Cardcar D
- X
- EARTH Level 2 [ Machine / Effect ] ATK 800 DEF 400
- Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase. You cannot Special Summon during the turn you activate this effect.
- Trishula, Dragon of the Ice Barrier
-
SE
Secret Rare - X
- WATER Level 9 [ Dragon / Synchro / Effect ] ATK 2700 DEF 2000
-
1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)
- Mystical Space Typhoon
- X
- SPELL Quick-Play
- Target 1 Spell/Trap on the field; destroy that target.
- Emergency Teleport
-
UR
Ultra Rare - X
- SPELL Quick-Play
- Special Summon 1 Level 3 or lower Psychic monster from your hand or Deck, but banish it during the End Phase of this turn.
- Psychokinesis
- X
- SPELL
- If you control a Psychic-Type monster: Target 1 card on the field; destroy it, and if you do, take 1000 damage.
- Pot of Duality
-
R
Rare - X
- SPELL
- Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
- Future Glow
- X
- SPELL Continuous
- Activate this card by banishing 1 Psychic-Type monster from your Graveyard, and note its Level; all Psychic-Type monsters you control gain ATK equal to that Level x 200.
- Compulsory Evacuation Device
- X
- TRAP
- Target 1 monster on the field; return that target to the hand.
- Supercharge
- X
- TRAP
- When your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s): Draw 2 cards.
- Psychic Overload
- X
- TRAP
- Target 3 Psychic-Type monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards.