Total of 45 Card(s)
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- Timaeus the Knight of Destiny
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SE
Secret Rare - X
- LIGHT Level 10 [ Warrior / Fusion / Effect ] ATK ? DEF ?
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"Legendary Knight Timaeus" + "Legendary Knight Critias" + "Legendary Knight Hermos"
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Unaffected by other cards' effects. Once per battle, if this card battles, during damage calculation (Quick Effect): You can make this card's ATK/DEF become equal to the ATK of the monster on the field with the highest ATK (your choice, if tied). When this card is destroyed by battle: You can Special Summon 3 "Legendary Knight" monsters from your hand, Deck, and/or GY, ignoring their Summoning conditions.
- Legendary Knight Critias
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SE
Secret Rare - X
- LIGHT Level 8 [ Warrior / Effect ] ATK 2800 DEF 1800
- Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. When this card is targeted for an attack: You can target 1 Trap in your GY; Set that target. It can be activated this turn.
- Doom Virus Dragon
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SE
Secret Rare - X
- DARK Level 4 [ Dragon / Fusion / Effect ] ATK 1900 DEF 1500
- Must be Special Summoned with "The Fang of Critias", using "Crush Card Virus". If this card is Special Summoned: Look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this effect's activation, and destroy all those monsters with 1500 or more ATK.
- Tyrant Burst Dragon
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SE
Secret Rare - X
- LIGHT Level 8 [ Dragon / Fusion / Effect ] ATK 2900 DEF 2500
- Must be Special Summoned with "The Fang of Critias", using "Tyrant Wing". This card can attack all your opponent's monsters, once each. You can target 1 face-up monster you control; equip this monster to that target. It gains 400 ATK/DEF, also it can make 3 attacks during each Battle Phase.
- Mirror Force Dragon
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SE
Secret Rare - X
- LIGHT Level 8 [ Dragon / Fusion / Effect ] ATK 2800 DEF 1200
- Must be Special Summoned with "The Fang of Critias", using "Mirror Force". When a monster(s) you control is targeted for an attack or by an opponent's card effect (except during the Damage Step): You can destroy all cards your opponent controls.
- The Fang of Critias
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SE
Secret Rare - X
- SPELL
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(This card is also always treated as "Legendary Dragon Critias".)
Send 1 Trap from your hand or field to the GY, that is listed on a Fusion Monster that can only be Special Summoned with "The Fang of Critias" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Fang of Critias" per turn.
- Tyrant Wing
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SR
Super Rare - X
- TRAP
- Target 1 Dragon monster on the field; equip this card to it. It gains 400 ATK/DEF, also it can make up to 2 attacks on monsters during each Battle Phase. Once per turn, during the End Phase, if the monster equipped with this card by this effect attacked an opponent's monster this turn: Destroy this card.
- Legendary Knight Hermos
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SE
Secret Rare - X
- LIGHT Level 8 [ Warrior / Effect ] ATK 2800 DEF 1800
- Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. Once per turn, when this card is targeted for an attack: You can target 1 Effect Monster in your GY; until the End Phase of your next turn, this card's name becomes that target's original name, and replace this effect with that target's original effects.
- Time Magic Hammer
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SE
Secret Rare - X
- LIGHT Level 2 [ Spellcaster / Fusion / Effect ] ATK 500 DEF 400
- Must be Special Summoned with "The Claw of Hermos", using a Spellcaster monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. At the start of the Damage Step, if it battles an opponent's monster: You can roll a six-sided die, and banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = the result).
- Rocket Hermos Cannon
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SE
Secret Rare - X
- LIGHT Level 4 [ Warrior / Fusion / Effect ] ATK 1500 DEF 1300
- Must be Special Summoned with "The Claw of Hermos", using a Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It can make a second attack during each Battle Phase, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- Goddess Bow
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SE
Secret Rare - X
- LIGHT Level 4 [ Warrior / Fusion / Effect ] ATK 1500 DEF 1600
- Must be Special Summoned with "The Claw of Hermos", using a Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. While this card is equipped to a monster by this effect, negate the first effect activated by your opponent during each Battle Phase, also, after that, the equipped monster can make a second attack during this Battle Phase.
- Red-Eyes Black Dragon Sword
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SE
Secret Rare - X
- DARK Level 7 [ Dragon / Fusion / Effect ] ATK 2400 DEF 2000
- Must be Special Summoned with "The Claw of Hermos", using a Dragon monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It gains 1000 ATK, and 500 ATK/DEF for each Dragon monster on the field and in the GYs.
- The Claw of Hermos
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SE
Secret Rare - X
- SPELL
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(This card is also always treated as "Legendary Dragon Hermos".)
Send 1 monster from your hand or field to the GY, of the Type that is listed on a Fusion Monster that can only be Special Summoned with "The Claw of Hermos" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Claw of Hermos" per turn.
- Roulette Spider
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SR
Super Rare - X
- SPELL Quick-Play
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When an opponent's monster declares an attack: Roll a six-sided die and apply the result.
1: Halve your LP.
2: Make that attack a direct attack.
3: Choose 1 monster you control, change the attack target to it, and perform damage calculation.
4: Choose 1 other monster your opponent controls, change the attack target to it, and perform damage calculation.
5: Negate the attack, and if you do, inflict damage to your opponent equal to that monster's ATK.
6: Destroy that opponent's monster.
- Double Magical Arm Bind
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SR
Super Rare - X
- TRAP
- Tribute 2 monsters, then target 2 face-up monsters your opponent controls; take control of both targets until your End Phase.
- Lord of the Red
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SE
Secret Rare - X
- FIRE Level 8 [ Dragon / Ritual / Effect ] ATK 2400 DEF 2100
- You can Ritual Summon this card with "Red-Eyes Transmigration". Once per turn, when a card or effect is activated, except "Lord of the Red" (Quick Effect): You can target 1 monster on the field; destroy it. Once per turn, when a card or effect is activated, except "Lord of the Red" (Quick Effect): You can target 1 Spell/Trap on the field; destroy it.
- Red-Eyes Transmigration
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SR
Super Rare - X
- SPELL Ritual
- This card is used to Ritual Summon "Lord of the Red". You must also Tribute monsters from your hand or field, and/or banish "Red-Eyes" monsters from your GY, whose total Levels equal 8 or more.
- Paladin of Dark Dragon
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SE
Secret Rare - X
- DARK Level 4 [ Dragon / Ritual / Effect ] ATK 1900 DEF 1200
- You can Ritual Summon this card with "Dark Dragon Ritual". At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster. You can Tribute this card; Special Summon 1 "Red-Eyes" monster from your hand or Deck. You can only use this effect of "Paladin of Dark Dragon" once per turn.
- Dark Dragon Ritual
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SR
Super Rare - X
- SPELL Ritual
- This card is used to Ritual Summon "Paladin of Dark Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Red-Eyes" Spell/Trap from your Deck to your hand.
- Red-Eyes Spirit
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SR
Super Rare - X
- TRAP
- Target 1 "Red-Eyes" monster in your GY; Special Summon it.
- Red-Eyes Burn
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SR
Super Rare - X
- TRAP
- If a face-up "Red-Eyes" monster(s) you control is destroyed by battle or card effect: Target 1 of those monsters; both players take damage equal to its original ATK. You can only activate 1 "Red-Eyes Burn" per turn.
- Toon Ancient Gear Golem
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SR
Super Rare - X
- EARTH Level 8 [ Machine / Toon / Effect ] ATK 3000 DEF 3000
- Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap until the end of the Damage Step.
- Toon Kingdom
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SE
Secret Rare - X
- SPELL Field
- When this card is activated: Banish 3 cards from the top of your Deck, face-down. This card's name becomes "Toon World" while in the Field Zone. Your opponent cannot target Toon monsters you control with card effects. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead.
- Toon Rollback
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SR
Super Rare - X
- SPELL
- Target 1 Toon monster you control; it can make a second attack during each Battle Phase this turn.
- Shadow Toon
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SR
Super Rare - X
- SPELL
- If you control "Toon World": Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the ATK of that face-up monster. You can only activate 1 "Shadow Toon" per turn.
- Comic Hand
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SE
Secret Rare - X
- SPELL Equip
- If you control "Toon World", equip to an opponent's monster. Take control of it. It is treated as a Toon monster. If your opponent controls no Toon monsters, it can attack your opponent directly. If "Toon World" is not on the field, destroy this card.
- Mimicat
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SE
Secret Rare - X
- SPELL
- If you control "Toon World" and a Toon monster: Target 1 card in your opponent's GY; if it is a monster, Special Summon it to your field, or if it is a Spell/Trap, Set it to your field. You can only activate 1 "Mimicat" per turn.
- Toon Mask
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SE
Secret Rare - X
- TRAP
- If you control "Toon World": Target 1 face-up monster your opponent controls; Special Summon 1 Toon monster from your hand or Deck, whose Level is less than or equal to the Level/Rank of that monster, ignoring its Summoning conditions.
- Toon Briefcase
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SR
Super Rare - X
- TRAP
- When your opponent Summons a monster(s) while you control a Toon monster: Shuffle that monster(s) into the Deck.
- Prediction Princess Coinorma
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SR
Super Rare - X
- EARTH Level 3 [ Fairy / Flip / Effect ] ATK 800 DEF 1400
- FLIP: You can Special Summon 1 Level 3 or higher Flip monster from your hand or Deck in face-down Defense Position, also you cannot activate monster effects for the rest of this turn, except "Prediction Princess" monsters'.
- Prediction Princess Petalelf
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SR
Super Rare - X
- EARTH Level 3 [ Fairy / Flip / Effect ] ATK 800 DEF 700
- FLIP: You can change all face-up Attack Position monsters your opponent controls to face-up Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions.
- Prediction Princess Astromorrigan
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SR
Super Rare - X
- DARK Level 3 [ Fairy / Flip / Effect ] ATK 1300 DEF 0
- FLIP: During the End Phase of this turn, destroy as many Defense Position monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed.
- Prediction Princess Arrowsylph
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SR
Super Rare - X
- WIND Level 4 [ Fairy / Flip / Effect ] ATK 1000 DEF 1400
- FLIP: You can add 1 Ritual Spell from your Deck or GY to your hand.
- Prediction Princess Crystaldine
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SR
Super Rare - X
- WATER Level 5 [ Fairy / Flip / Effect ] ATK 1400 DEF 2200
- FLIP: You can add 1 Ritual Monster from your Deck or GY to your hand.
- Prediction Princess Tarotrei
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SE
Secret Rare - X
- LIGHT Level 9 [ Fairy / Ritual / Effect ] ATK 2700 DEF 1200
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You can Ritual Summon this card with "Prediction Ritual". Once per turn, during your End Phase: You can Special Summon 1 Flip monster from your hand or GY in face-down Defense Position. You can only use 1 of the following effects of "Prediction Princess Tarotrei" per turn, and only once that turn.
●(Quick Effect): You can target 1 face-down monster on the field; change it to face-up Attack Position.
●(Quick Effect): You can target 1 face-up monster on the field; change it to face-down Defense Position.
- Prediction Ritual
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SR
Super Rare - X
- SPELL Ritual
- This card is used to Ritual Summon "Prediction Princess Tarotrei". You must also Tribute monsters from your hand or field whose total Levels equal 9 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Prediction Princess" monster from your Deck to your hand.
- Black Cat-astrophe
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SR
Super Rare - X
- TRAP
- During your opponent's Battle Phase, if you control 2 or more face-down Defense Position monsters: End the Battle Phase. You can banish this card from your GY, then target 2 face-up monsters on the field, including at least 1 "Prediction Princess" monster; change them to face-down Defense Position.
- Reverse Reuse
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SR
Super Rare - X
- TRAP
- Target up to 2 Flip monsters in your GY; Special Summon them to your opponent's field, in face-up or face-down Defense Position.
- Aquaactress Tetra
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SR
Super Rare - X
- WATER Level 1 [ Aqua / Effect ] ATK 300 DEF 300
- Once per turn: You can add 1 "Aquarium" card from your Deck to your hand.
- Aquaactress Guppy
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SR
Super Rare - X
- WATER Level 2 [ Aqua / Effect ] ATK 600 DEF 600
- Once per turn: You can Special Summon 1 "Aquaactress" monster from your hand.
- Aquaactress Arowana
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SR
Super Rare - X
- WATER Level 6 [ Aqua / Effect ] ATK 2000 DEF 2000
- Once per turn: You can add 1 "Aquaactress" monster from your Deck to your hand.
- Aquarium Stage
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SR
Super Rare - X
- SPELL Continuous
- WATER monsters you control cannot be destroyed by battle with a non-WATER monster. "Aquaactress" monsters you control are unaffected by your opponent's monster effects. If this card is sent from the field to the GY: You can target 1 Aqua monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua monsters.
- Aquarium Set
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SR
Super Rare - X
- SPELL Continuous
- All WATER monsters you control gain 300 ATK/DEF. All "Aquaactress" monsters you control gain 300 ATK/DEF. If this card is sent from the field to the GY: You can target 1 Aqua monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua monsters.
- Aquarium Lighting
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SR
Super Rare - X
- SPELL Continuous
- If an "Aquaactress" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK/DEF each become double its current ATK/DEF during that damage calculation only. If this card is sent from the field to the GY: You can target 1 Aqua monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua monsters. You can only control 1 "Aquarium Lighting".
- Aqua Story - Urashima
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SR
Super Rare - X
- TRAP
- If you have an "Aquaactress" monster in your GY: Target 1 monster on the field; until the end of this turn, its effects are negated, its ATK/DEF become 100, also it is unaffected by your opponent's card effects.