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THE SECRET FORCES

( Release Date : 02/13/2015 )

Total of 60 Card(s)
Mayosenju Daibak
Mayosenju Daibak

SE

Secret Rare
X
WIND WIND Level Level 10 [ Beast / Pendulum / Effect ] ATK 3000 DEF 300
Pendulum Scale P Scale 7 When a "Yosenju" monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase.
Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. If this card is Normal or Special Summoned: You can target up to 2 cards on the field; return them to the hand. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.
Yosenju Misak
Yosenju Misak

SE

Secret Rare
X
WIND WIND Level Level 6 [ Beast / Effect ] ATK 2300 DEF 200
At the start of the Damage Step, if this card battles a face-up non-WIND monster: You can destroy that monster. When this card is Pendulum Summoned: You can target 1 card your opponent controls; destroy it. During the End Phase, if this card was Special Summoned this turn: Return it to the hand.
Yosenju Kama 1
Yosenju Kama 1

SE

Secret Rare
X
WIND WIND Level Level 4 [ Beast-Warrior / Effect ] ATK 1600 DEF 500
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
Yosenju Kama 2
Yosenju Kama 2

SE

Secret Rare
X
WIND WIND Level Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 200
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 2". This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
Yosenju Kama 3
Yosenju Kama 3

SE

Secret Rare
X
WIND WIND Level Level 4 [ Beast-Warrior / Effect ] ATK 1500 DEF 800
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 3". When another "Yosenju" monster you control inflicts battle damage to your opponent: You can add 1 "Yosenju" card from your Deck to your hand, except "Yosenju Kama 3". You can only use this effect of "Yosenju Kama 3" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
Yosenju Shinchu L
Yosenju Shinchu L

SR

Super Rare
X
WIND WIND Level Level 4 [ Rock / Pendulum / Effect ] ATK 0 DEF 2100
Pendulum Scale P Scale 3 If a "Yosenju" monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead.
If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters you control with card effects, except this one.
Yosenju Shinchu R
Yosenju Shinchu R

SR

Super Rare
X
WIND WIND Level Level 4 [ Rock / Pendulum / Effect ] ATK 0 DEF 2100
Pendulum Scale P Scale 5 Once per turn, if you have a "Yosenju" card in your other Pendulum Zone: You can make this card's Pendulum Scale become 11 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Yosenju" monsters (even if this card leaves the field).
If this card is Normal Summoned: Change it to Defense Position. Monsters your opponent controls cannot target face-up "Yosenju" monsters for attacks, except this one.
Yosen Training Grounds
Yosen Training Grounds

SR

Super Rare
X
SPELL SPELL Continuous Continuous
Each time a "Yosenju" monster(s) is Normal or Special Summoned, place 1 Yosen Counter on this card. You can remove any number of Yosen Counters from this card; apply this effect, depending on the number of Yosen Counters removed. You can only use this effect of "Yosen Training Grounds" once per turn.
●1 Counter: All "Yosenju" monsters you currently control gain 300 ATK until the end of this turn (even if this card leaves the field).
●3 Counters: Add 1 "Yosenju" card from your Deck or Graveyard to your hand.
Yosenjus' Secret Move
Yosenjus' Secret Move

SR

Super Rare
X
TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated while you control at least 1 "Yosenju" card, and all face-up monsters you control are "Yosenju" monsters: Negate the activation, and if you do, destroy that card.
Shurit, Strategist of the Nekroz
Shurit, Strategist of the Nekroz

SR

Super Rare
X
WATER WATER Level Level 3 [ Warrior / Effect ] ATK 300 DEF 1800
If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can add 1 Warrior "Nekroz" Ritual Monster from your Deck to your hand. You can only use this effect of "Shurit, Strategist of the Nekroz" once per turn.
Great Sorcerer of the Nekroz
Great Sorcerer of the Nekroz

SR

Super Rare
X
WATER WATER Level Level 4 [ Spellcaster / Effect ] ATK 1500 DEF 800
If this card is Tributed by a card effect: You can add 1 Spellcaster-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can send 1 "Nekroz" monster from your Deck to the Graveyard, except "Great Sorcerer of the Nekroz". You can only use 1 "Great Sorcerer of the Nekroz" effect per turn, and only once that turn.
Exa, Enforcer of the Nekroz
Exa, Enforcer of the Nekroz

SR

Super Rare
X
WATER WATER Level Level 5 [ Dragon / Effect ] ATK 2000 DEF 1000
If this card is Tributed by a card effect: You can add 1 Dragon-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can target 1 of your banished "Nekroz" monsters, except this card; Special Summon that monster. You can only use 1 "Exa, Enforcer of the Nekroz" effect per turn, and only once that turn.
Nekroz of Clausolas
Nekroz of Clausolas

SE

Secret Rare
X
WATER WATER Level Level 3 [ Warrior / Ritual / Effect ] ATK 1200 DEF 2300
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned. You can only use each of these effects of "Nekroz of Clausolas" once per turn.
●You can discard this card; add 1 "Nekroz" Spell/Trap from your Deck to your hand.
●(Quick Effect): You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, that target's ATK becomes 0, also that target's effects are negated.
Nekroz of Brionac
Nekroz of Brionac

SE

Secret Rare
X
WATER WATER Level Level 6 [ Warrior / Ritual / Effect ] ATK 2300 DEF 1400
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using "Nekroz of Brionac". You can only use each of these effects of "Nekroz of Brionac" once per turn.
●You can discard this card; add 1 "Nekroz" monster from your Deck to your hand, except "Nekroz of Brionac".
●You can target up to 2 face-up monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck.
Nekroz of Trishula
Nekroz of Trishula

SE

Secret Rare
X
WATER WATER Level Level 9 [ Warrior / Ritual / Effect ] ATK 2700 DEF 2000
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 9 monsters. You can only use each of these effects of "Nekroz of Trishula" once per turn.
●When a card or effect is activated that targets a "Nekroz" monster(s) you control (Quick Effect): You can discard this card; negate the activation.
●When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and GY. (The card in the hand is chosen at random.)
Nekroz of Unicore
Nekroz of Unicore

SE

Secret Rare
X
WATER WATER Level Level 4 [ Spellcaster / Ritual / Effect ] ATK 2300 DEF 1000
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned. You can discard this card, then target 1 "Nekroz" card in your GY, except "Nekroz of Unicore"; add it to your hand. You can only use this effect of "Nekroz of Unicore" once per turn. Negate the effects of face-up monsters on the field that were Special Summoned from the Extra Deck.
Nekroz of Valkyrus
Nekroz of Valkyrus

SE

Secret Rare
X
WATER WATER Level Level 8 [ Spellcaster / Ritual / Effect ] ATK 2900 DEF 1700
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 8 monsters. You can only use each of these effects of "Nekroz of Valkyrus" once per turn.
●When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your GY and discard this card; negate the attack, then end the Battle Phase.
●During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed.
Nekroz of Catastor
Nekroz of Catastor

SE

Secret Rare
X
WATER WATER Level Level 5 [ Dragon / Ritual / Effect ] ATK 2200 DEF 1200
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using "Nekroz of Catastor", and cannot be Special Summoned by other ways. You can discard this card, then target 1 "Nekroz" monster in your Graveyard; Special Summon it. You can only use this effect of "Nekroz of Catastor" once per turn. At the start of the Damage Step, if a "Nekroz" monster you control battles an opponent's face-up monster that was Special Summoned from the Extra Deck: Destroy that monster.
Nekroz of Decisive Armor
Nekroz of Decisive Armor

SE

Secret Rare
X
WATER WATER Level Level 10 [ Dragon / Ritual / Effect ] ATK 3300 DEF 2300
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 10 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Decisive Armor" once per turn.
●During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it gains 1000 ATK and DEF until the end of this turn.
●You can target 1 Set card your opponent controls; destroy it, and if you do, banish it.
Nekroz Mirror
Nekroz Mirror

SE

Secret Rare
X
SPELL SPELL Ritual Ritual
This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, and/or banish "Nekroz" monsters from your GY, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Mirror" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.
Nekroz Kaleidoscope
Nekroz Kaleidoscope

SE

Secret Rare
X
SPELL SPELL Ritual Ritual
This card can be used to Ritual Summon any number of "Nekroz" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the GY, also after that, Ritual Summon any number of "Nekroz" monsters whose total Levels exactly equal the Level of that monster. You can only use this effect of "Nekroz Kaleidoscope" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.
Ritual Beast Tamer Lara
Ritual Beast Tamer Lara

SE

Secret Rare
X
WIND WIND Level Level 1 [ Psychic / Effect ] ATK 100 DEF 2000
If this card is Normal Summoned: You can target 1 "Ritual Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Ritual Beast Tamer Lara(s)" once per turn.
Ritual Beast Tamer Elder
Ritual Beast Tamer Elder

SE

Secret Rare
X
WIND WIND Level Level 2 [ Psychic / Effect ] ATK 200 DEF 1000
After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn.
Ritual Beast Tamer Wen
Ritual Beast Tamer Wen

SE

Secret Rare
X
WIND WIND Level Level 3 [ Psychic / Effect ] ATK 1500 DEF 1000
If this card is Normal Summoned: You can target 1 of your banished "Ritual Beast" monsters; Special Summon it. You can only Special Summon "Ritual Beast Tamer Wen(s)" once per turn.
Spiritual Beast Apelio
Spiritual Beast Apelio

SR

Super Rare
X
WIND WIND Level Level 4 [ Pyro / Effect ] ATK 1800 DEF 200
Once per turn, during either player's turn: You can banish 1 "Ritual Beast" card from your Graveyard; for the rest of this turn, all "Ritual Beast" monsters you control will gain 500 ATK and DEF. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn.
Spiritual Beast Pettlephin
Spiritual Beast Pettlephin

SR

Super Rare
X
WIND WIND Level Level 4 [ Aqua / Effect ] ATK 0 DEF 2000
Once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Spiritual Beast Pettlephin(s)" once per turn.
Spiritual Beast Cannahawk
Spiritual Beast Cannahawk

SR

Super Rare
X
WIND WIND Level Level 4 [ Thunder / Effect ] ATK 1400 DEF 600
Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.
Ritual Beast Ulti-Apelio
Ritual Beast Ulti-Apelio

SE

Secret Rare
X
WIND WIND Level Level 6 [ Pyro / Fusion / Effect ] ATK 2600 DEF 400
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
Ritual Beast Ulti-Pettlephin
Ritual Beast Ulti-Pettlephin

SE

Secret Rare
X
WIND WIND Level Level 6 [ Aqua / Fusion / Effect ] ATK 200 DEF 2800
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
Ritual Beast Ulti-Cannahawk
Ritual Beast Ulti-Cannahawk

SE

Secret Rare
X
WIND WIND Level Level 6 [ Thunder / Fusion / Effect ] ATK 1400 DEF 1600
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
Ritual Beast's Bond
Ritual Beast's Bond

SR

Super Rare
X
SPELL SPELL Quick-Play Quick-Play
Banish 2 "Ritual Beast" monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring its Summoning conditions.
Ritual Beast Steeds
Ritual Beast Steeds

SR

Super Rare
X
TRAP TRAP
If you control a "Ritual Beast" monster: Destroy monsters on the field up to the number of "Ritual Beast" monsters you currently control.
Manju of the Ten Thousand Hands
Manju of the Ten Thousand Hands

SR

Super Rare
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1400 DEF 1000
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
Necro Gardna
Necro Gardna

SR

Super Rare
X
DARK DARK Level Level 3 [ Warrior / Effect ] ATK 600 DEF 1300
During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
Armageddon Knight
Armageddon Knight

Semi-limited

Semi-limited

SR

Super Rare
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1200
When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.
Djinn Releaser of Rituals
Djinn Releaser of Rituals

Forbidden

Forbidden

SR

Super Rare
X
DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1200 DEF 2000
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, the other player cannot Special Summon while that Ritual Summoned monster is face-up on the field.
Djinn Presider of Rituals
Djinn Presider of Rituals

SR

Super Rare
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1800 DEF 1400
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card.
Djinn Cursenchanter of Rituals
Djinn Cursenchanter of Rituals

SR

Super Rare
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1700 DEF 1000
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, Synchro Monsters' effects are negated.
Djinn Prognosticator of Rituals
Djinn Prognosticator of Rituals

SR

Super Rare
X
DARK DARK Level Level 3 [ Fiend / Effect ] ATK 400 DEF 300
When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. If you Ritual Summon using this card, if that Ritual Summoned monster inflicts battle damage to your opponent, they discard 1 card.
Djinn Disserere of Rituals
Djinn Disserere of Rituals

SR

Super Rare
X
DARK DARK Level Level 1 [ Fiend / Effect ] ATK 200 DEF 200
When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is unaffected by Trap effects.
Gishki Chain
Gishki Chain

SR

Super Rare
X
WATER WATER Level Level 4 [ Sea Serpent / Effect ] ATK 1800 DEF 1000
If this card is Normal Summoned: Look at the top 3 cards of your Deck, you can reveal 1 Ritual Monster or 1 Ritual Spell Card among them and add it to your hand, also after that, place any remaining cards on the top of your Deck in any order.
Gishki Shadow
Gishki Shadow

SR

Super Rare
X
WATER WATER Level Level 4 [ Sea Serpent / Effect ] ATK 1200 DEF 1000
If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Spell Card from your Deck to your hand.
Gishki Noellia
Gishki Noellia

SR

Super Rare
X
WATER WATER Level Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 1000
When this card is Normal Summoned: You can excavate the top 5 cards of your Deck, send any excavated Ritual Spell Cards and "Gishki" monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order.
Cardcar D
Cardcar D

SR

Super Rare
X
EARTH EARTH Level Level 2 [ Machine / Effect ] ATK 800 DEF 400
Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase. You cannot Special Summon during the turn you activate this effect.
Gishki Vision
Gishki Vision

SR

Super Rare
X
WATER WATER Level Level 2 [ Sea Serpent / Effect ] ATK 700 DEF 500
If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand.
Altitude Knight
Altitude Knight

SR

Super Rare
X
WIND WIND Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1200
Once per turn, if another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to the Graveyard.
Abyss Dweller
Abyss Dweller

SR

Super Rare
X
WATER WATER Rank Rank 4 [ Sea Serpent / Xyz / Effect ] ATK 1700 DEF 1400
2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
Soul Release
Soul Release

SR

Super Rare
X
SPELL SPELL
Target up to 5 cards in any GY(s); banish them.
Soul Absorption
Soul Absorption

SR

Super Rare
X
SPELL SPELL Continuous Continuous
If a card(s) is banished: Gain 500 LP for each.
Ritual Weapon
Ritual Weapon

SR

Super Rare
X
SPELL SPELL Equip Equip
Equip only to a Level 6 or lower Ritual Monster. It gains 1500 ATK/DEF.
Burial from a Different Dimension
Burial from a Different Dimension

SR

Super Rare
X
SPELL SPELL Quick-Play Quick-Play
Target up to 3 banished monsters; return them to the GY.
Advanced Ritual Art
Advanced Ritual Art

SR

Super Rare
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.
Preparation of Rites
Preparation of Rites

SR

Super Rare
X
SPELL SPELL
Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
Ascending Soul
Ascending Soul

SR

Super Rare
X
SPELL SPELL Continuous Continuous
Once per turn, when a Ritual Monster(s) is Ritual Summoned: You can target 1 monster in your Graveyard that was Tributed for the Ritual Summon; add that target to your hand.
Ritual Cage
Ritual Cage

SR

Super Rare
X
SPELL SPELL Continuous Continuous
You take no battle damage from attacks involving a Ritual Monster you control. Ritual Monsters you control cannot be targeted by, or destroyed by, monster effects.
Divine Wind of Mist Valley
Divine Wind of Mist Valley

Limited

Limited

SR

Super Rare
X
SPELL SPELL Field Field
Once per turn, if a WIND monster you control returns to the hand (except during the Damage Step): You can Special Summon 1 Level 4 or lower WIND monster from your Deck.
Fire Formation - Tenki
Fire Formation - Tenki

SR

Super Rare
X
SPELL SPELL Continuous Continuous
When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
Royal Decree
Royal Decree

SR

Super Rare
X
TRAP TRAP Continuous Continuous
Negate all other Trap effects on the field.
Vanity's Emptiness
Vanity's Emptiness

Forbidden

Forbidden

SR

Super Rare
X
TRAP TRAP Continuous Continuous
Neither player can Special Summon monsters. If a card is sent from the Deck or the field to your Graveyard: Destroy this card.
Aquamirror Cycle
Aquamirror Cycle

SR

Super Rare
X
TRAP TRAP
Target 1 WATER monster you control and 2 WATER monsters in your Graveyard; shuffle the first target into the Deck, and if you do, add the second targets to your hand.