Total of 100 Card(s)
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- Xyz Veil
-
SR
Super Rare - X
- TRAP Continuous
- Face-up Xyz Monsters with Xyz Material cannot be targeted by card effects.
- Gagaga Magician
-
SR
Super Rare - X
- DARK Level 4 [ Spellcaster / Effect ] ATK 1500 DEF 1000
- Once per turn: You can declare a Level from 1 to 8; this card becomes that Level until the end of this turn. You can only control 1 "Gagaga Magician". Cannot be used as a Synchro Material.
- Gogogo Golem
- X
- EARTH Level 4 [ Rock / Effect ] ATK 1800 DEF 1500
- Once per turn, this Defense Position card cannot be destroyed by battle.
- Achacha Archer
- X
- FIRE Level 3 [ Warrior / Effect ] ATK 1200 DEF 600
- When this card is Normal or Flip Summoned: Inflict 500 damage to your opponent.
- Goblindbergh
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1400 DEF 0
- When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, also, after that, change this card to Defense Position.
- Big Jaws
-
R
Rare - X
- WATER Level 3 [ Fish / Effect ] ATK 1800 DEF 300
- At the end of the Battle Phase, if this card attacked: Banish it.
- Skull Kraken
- X
- DARK Level 3 [ Aqua / Effect ] ATK 600 DEF 1600
- When this card is Normal Summoned: You can target 1 face-up Spell Card your opponent controls; destroy that target. Once per turn: You can change the Battle Position of this card.
- Drill Barnacle
- X
- WATER Level 3 [ Aqua / Effect ] ATK 300 DEF 0
- This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK.
- Jawsman
-
R
Rare - X
- WATER Level 6 [ Beast-Warrior / Effect ] ATK 2600 DEF 1600
- Cannot be Special Summoned. If you Tribute Summon this card, all Tributes must be WATER. This card gains 300 ATK for each face-up WATER monster you control, except this card.
- Crashbug X
- X
- DARK Level 3 [ Fiend / Effect ] ATK 0 DEF 2000
- When this card is Normal Summoned: You can Special Summon 1 "Crashbug Z" from your Deck. You must control a face-up "Crashbug Y" to activate and to resolve this effect.
- Crashbug Y
- X
- DARK Level 3 [ Fiend / Effect ] ATK 1400 DEF 1600
- When this card is Normal Summoned: You can Special Summon 1 "Crashbug X" from your Deck. You must control a face-up "Crashbug Z" to activate and to resolve this effect.
- Crashbug Z
- X
- DARK Level 3 [ Fiend / Effect ] ATK 0 DEF 1500
- When this card is Normal Summoned: You can Special Summon 1 "Crashbug Y" from your Deck. You must control a face-up "Crashbug X" to activate and to resolve this effect.
- Super Crashbug
-
SR
Super Rare - X
- DARK Level 4 [ Fiend / Effect ] ATK 0 DEF 3000
- Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) in face-up Defense Position, by banishing "Crashbug X", "Crashbug Y", and "Crashbug Z" from your Graveyard. Switch the ATK and DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up "Super Crashbug" on the field.
- Wind-Up Soldier
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1800 DEF 1200
- During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field.
- Wind-Up Magician
-
R
Rare - X
- FIRE Level 4 [ Spellcaster / Effect ] ATK 600 DEF 1800
- If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
- Wind-Up Juggler
-
SR
Super Rare - X
- WIND Level 4 [ Psychic / Effect ] ATK 1700 DEF 1000
- After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster. This effect can be used only once while this card is face-up on the field.
- Wind-Up Dog
- X
- EARTH Level 3 [ Beast / Effect ] ATK 1200 DEF 900
- During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card is face-up on the field.
- Wind-Up Snail
-
R
Rare - X
- WATER Level 2 [ Aqua / Effect ] ATK 100 DEF 2000
- During your Main Phase: You can target 1 Set card on the field; return that target to the hand. This effect can be used only once while this card is face-up on the field.
- Spearfish Soldier
- X
- WIND Level 4 [ Sea Serpent / Effect ] ATK 1700 DEF 1100
- This card gains 100 ATK for each of your banished Fish, Sea Serpent, and Aqua-Type monsters.
- Flyfang
- X
- WIND Level 3 [ Fish / Effect ] ATK 1600 DEF 300
- If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicted battle damage to your opponent, at the end of the Battle Phase: Banish this card until your next Standby Phase.
- Skystarray
-
R
Rare - X
- WIND Level 3 [ Sea Serpent / Effect ] ATK 600 DEF 300
- This card can attack your opponent directly. At the end of the Battle Phase, if this card attacked directly: Banish this card until your next Standby Phase.
- Airorca
-
R
Rare - X
- WIND Level 3 [ Sea Serpent / Effect ] ATK 1400 DEF 300
- Once per turn: You can banish 1 Fish, Sea Serpent, or Aqua monster from your hand, then target 1 face-up card your opponent controls; destroy that target, then banish this card until your next Standby Phase.
- Wingtortoise
-
R
Rare - X
- WIND Level 3 [ Aqua / Effect ] ATK 1500 DEF 1400
- When a face-up Fish, Sea Serpent, or Aqua-Type monster(s) you control is banished: You can Special Summon this card from your hand or Graveyard. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.)
- Space-Time Police
-
UR
Ultra Rare - X
- WIND Level 5 [ Psychic / Effect ] ATK 2300 DEF 1500
- When this card is Special Summoned: Target 1 face-up card your opponent controls; banish that target. When this card leaves the field: Set the card that was banished by this effect to your opponent's side of the field.
- Time Escaper
-
SR
Super Rare - X
- EARTH Level 2 [ Psychic / Effect ] ATK 500 DEF 100
- During either player's turn: You can discard this card, then target 1 Psychic-Type monster you control; banish it until your next Standby Phase.
- Gem-Elephant
- X
- EARTH Level 3 [ Rock / Effect ] ATK 400 DEF 1900
- During your Main Phase: You can return this face-up card on the field to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard; this card gains 1000 DEF.
- Laval Magma Cannoneer
- X
- FIRE Level 4 [ Pyro / Effect ] ATK 1700 DEF 200
- Up to twice per turn: You can send 1 FIRE monster from your hand to the Graveyard; inflict 500 damage to your opponent.
- Gishki Diviner
-
R
Rare - X
- WATER Level 3 [ Sea Serpent / Effect ] ATK 1200 DEF 800
- Once per turn: You can declare 1 card name; reveal the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, return it to the top of the Deck.
- Gusto Codor
- X
- WIND Level 3 [ Winged Beast / Effect ] ATK 1000 DEF 400
- When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck.
- Saambell the Summoner
- X
- WIND Level 2 [ Spellcaster / Effect ] ATK 600 DEF 400
- During your Main Phase: You can Special Summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field.
- Geargiano
- X
- EARTH Level 3 [ Machine / Effect ] ATK 500 DEF 1000
- You can Tribute this card, then target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it, but its effects are negated.
- Poki Draco
- X
- FIRE Level 3 [ Dragon / Effect ] ATK 200 DEF 100
- When this card is Normal Summoned: You can add 1 "Poki Draco" from your Deck to your hand.
- Master of the Flaming Dragonswords
- X
- FIRE Level 4 [ Warrior / Effect ] ATK 1800 DEF 1200
- When a monster is Normal Summoned to your side of the field, except "Master of the Flaming Dragonswords": You can increase that monster's Level by 1, and this card gains 300 ATK until the End Phase.
- Perditious Puppeteer
- X
- DARK Level 7 [ Fiend / Effect ] ATK 2700 DEF 500
- Once per turn: You can discard 1 card; gain control of all face-up Level 3 or lower monsters your opponent controls, until the End Phase. These monsters cannot activate their effects, and cannot be Tributed or used as a Synchro Material Monster.
- Blue-Blooded Oni
-
SR
Super Rare - X
- DARK Level 4 [ Zombie / Effect ] ATK 1000 DEF 1700
- When this card is Normal or Flip Summoned: It is changed to Defense Position. Once per turn: You can detach 1 Xyz Material you control to target 1 Level 4 Zombie-Type monster in your Graveyard; Special Summon that target.
- Ghost Ship
-
R
Rare - X
- LIGHT Level 5 [ Fiend / Effect ] ATK 1900 DEF 1000
- Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard.
- Absolute Crusader
-
SR
Super Rare - X
- EARTH Level 4 [ Warrior / Effect ] ATK 1800 DEF 1200
- If a Level 5 or higher monster(s) is Special Summoned: Tribute this face-up card; destroy that Level 5 or higher monster(s).
- The Great Emperor Penguin
- X
- WATER Level 5 [ Aqua / Effect ] ATK 1800 DEF 1500
- You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin".
- Milla the Temporal Magician
- X
- LIGHT Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 1000
- When this card is Normal Summoned: Target 1 Set card your opponent controls; look at it. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
- Number 17: Leviathan Dragon
-
UR
Ultra Rare - X
- WATER Rank 3 [ Dragon / Xyz / Effect ] ATK 2000 DEF 0
-
2 Level 3 monsters
Cannot attack directly unless it has material. Once per turn: You can detach 1 material from this card; it gains 500 ATK.
- Submersible Carrier Aero Shark
-
SR
Super Rare - X
- WATER Rank 3 [ Fish / Xyz / Effect ] ATK 1900 DEF 1000
-
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters.
- Number 34: Terror-Byte
-
UR
Ultra Rare - X
- DARK Rank 3 [ Machine / Xyz / Effect ] ATK 0 DEF 2900
-
3 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 4 or lower Attack Position monster your opponent controls; gain control of it until the End Phase.
- Wind-Up Zenmaister
-
UR
Ultra Rare - X
- EARTH Rank 4 [ Machine / Xyz / Effect ] ATK 1900 DEF 1500
-
2 Level 4 monsters
This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position.
- Leviair the Sea Dragon
-
UR
Ultra Rare - X
- WIND Rank 3 [ Aqua / Xyz / Effect ] ATK 1800 DEF 1600
-
2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.
- Tiras, Keeper of Genesis
-
SE
Secret Rare - X
- LIGHT Rank 5 [ Fairy / Xyz / Effect ] ATK 2600 DEF 1700
-
2 Level 5 monsters
This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.
- Wonder Wand
-
UR
Ultra Rare - X
- SPELL Equip
- Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.
- Double or Nothing!
- X
- SPELL Quick-Play
- When a monster's attack is negated: Target that monster; it can make a second attack during this Battle Phase, and if it does, its ATK is doubled during the Damage Step only.
- Thunder Short
- X
- SPELL
- Inflict 400 damage to your opponent for each monster they control.
- Aqua Jet
- X
- SPELL
- Target 1 face-up Fish, Sea Serpent, or Aqua-Type monster you control; it gains 1000 ATK.
- Surface
-
SR
Super Rare - X
- SPELL
- Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it in Defense Position.
- Crashbug Road
- X
- SPELL Quick-Play
- Each player can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster they control.
- Infected Mail
-
SR
Super Rare - X
- SPELL Continuous
- Once per turn: You can target 1 Level 4 or lower monster you control; it can attack your opponent directly this turn. Send it to the Graveyard at the end of the Battle Phase.
- Cracking
- X
- SPELL Continuous
- Once per turn, when a monster(s) is sent from the field to the Graveyard by a card effect: Inflict 800 damage to the owner of the monster(s).
- Legendary Wind-Up Key
- X
- SPELL Quick-Play
- Change all face-up "Wind-Up" monsters you control to face-down Defense Position.
- Wind-Up Factory
-
SR
Super Rare - X
- SPELL Continuous
- Once per turn, if an effect of a "Wind-Up" monster is activated (except during the Damage Step): You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand.
- Fish and Kicks
- X
- SPELL
- If you have 3 or more banished Fish, Sea Serpent, or Aqua-Type monsters: Target 1 card on the field; banish it.
- Future Glow
- X
- SPELL Continuous
- Activate this card by banishing 1 Psychic-Type monster from your Graveyard, and note its Level; all Psychic-Type monsters you control gain ATK equal to that Level x 200.
- Vylon Filament
- X
- SPELL Equip
- Equip only to a "Vylon" monster. If the equipped monster attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand.
- Quill Pen of Gulldos
-
SR
Super Rare - X
- SPELL
- Target 2 WIND monsters in your GY and 1 card on the field; shuffle both of those first 2 targets into your Deck, and if you do, return the other to the hand.
- Star Changer
-
R
Rare - X
- SPELL Quick-Play
-
Target 1 face-up monster on the field, then activate 1 of these effects;
��Increase that target's Level by 1.
��Reduce that target's Level by 1.
- Oni-Gami Combo
- X
- SPELL
- Target 1 face-up Xyz Monster you control and detach all of its Xyz Material; this turn, that target can attack twice during the same Battle Phase.
- Resonance Device
-
R
Rare - X
- SPELL
- Target 2 face-up monsters you control with the same Type and Attribute; change one of their Levels to the current Level of the other, until the End Phase.
- Peeking Goblin
- X
- SPELL
- Your opponent reveals the top 3 cards of their Deck. Choose one to place on the bottom of the Deck and place the other two on top of the Deck in any order.
- Asleep at the Switch
- X
- TRAP
- When your opponent gains Life Points: Target 1 monster your opponent controls; destroy that target.
- Poseidon Wave
- X
- TRAP
- When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict 800 damage to your opponent for each Fish, Sea Serpent, or Aqua-Type monster you control.
- Explosive Urchin
- X
- TRAP Continuous
- Activate only when your opponent activates a Trap Card. During your Standby Phase: Inflict 1000 damage to your opponent. Your opponent must control a face-up Trap Card for you to activate and resolve this effect. During your 3rd End Phase after activation, send this card to the Graveyard.
- Damage Vaccine Ω MAX
- X
- TRAP
- When you take damage by battle or by a card effect: Gain Life Points equal to the damage you took.
- Overwind
- X
- TRAP
- Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn.
- Underworld Egg Clutch
- X
- TRAP
- When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is banished: Add 1 Level 4 or lower Fish, Sea Serpent, or Aqua-Type monster from your Deck to your hand.
- Oh F!sh!
-
R
Rare - X
- TRAP Counter
- When an Effect Monster's effect activates: Shuffle 1 of your banished Fish, Sea Serpent, or Aqua-Type monsters into the Main Deck; negate the activation and destroy it.
- Bright Future
-
R
Rare - X
- TRAP
- Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card.
- Past Image
- X
- TRAP
- If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls; banish it. During the next Standby Phase, it returns to the opponent's side of the field in the same Battle Position.
- Burgeoning Whirlflame
- X
- TRAP Counter
- When a Trap Card is activated: Send 1 "Laval" monster from your hand to the Graveyard; negate the activation and destroy it. If this card is in the Graveyard: You can banish 2 FIRE monsters from your Graveyard; add this card to your hand.
- Treaty on Uniform Nomenclature
- X
- TRAP
-
If you control 2 or more face-up monsters with the same name, except Tokens: Apply this effect, depending on how many you control.
●Exactly 2: Destroy 1 Spell/Trap Card your opponent controls.
●Exactly 3: Destroy all Spell/Trap Cards your opponent controls.
- Utopian Aura
- X
- TRAP
- Detach 1 material from a monster you control; face-up Xyz Monsters you currently control cannot be destroyed by card effects until the end of this turn.
- United Front
-
R
Rare - X
- TRAP Counter
- When a Trap Card is activated while you control 2 or more face-up monsters with the same Level: Negate the activation and destroy it.
- Curse of the Circle
-
R
Rare - X
- TRAP
- Target 1 monster your opponent controls; your opponent cannot Tribute it, or use it as a Synchro Material Monster.
- Tyrant's Tummyache
- X
- TRAP Continuous
- Activate by Tributing 1 monster. Neither player can Special Summon a Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card.
- Attention!
-
R
Rare - X
- TRAP
- Target 1 face-up Level 5 or lower monster your opponent controls; destroy all face-up monsters on the field with a different Level than it.
- Raigeki Bottle
-
UR
Ultra Rare - X
- TRAP Continuous
- Each time a monster you control declares an attack, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls.
- Gravelstorm
- X
- TRAP
- Target 1 Spell/Trap on each field; return them to the hand.
- Sea Lancer
-
R
Rare - X
- WATER Level 5 [ Beast-Warrior / Effect ] ATK 1300 DEF 1000
- You can target any number of your banished Fish, Sea Serpent, and Aqua-Type monsters; equip them to this card. This effect can only be used once while this card is face-up on the field. If this face-up card on the field would be destroyed, you can destroy 1 of those cards, instead. This card gains 1000 ATK while equipped with a monster(s) by this effect.
- Piercing Moray
-
UR
Ultra Rare - X
- WATER Level 4 [ Fish / Effect ] ATK 1500 DEF 500
- Once per turn: You can Tribute 1 other Fish, Sea Serpent, or Aqua monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing battle damage.
- Lost Blue Breaker
-
SE
Secret Rare - X
- WATER Level 3 [ Sea Serpent / Effect ] ATK 1400 DEF 0
- If there is another face-up Fish, Sea Serpent, or Aqua monster on the field: You can Tribute this card, then target 1 Spell/Trap on the field; destroy that target.
- Pain Painter
-
SE
Secret Rare - X
- DARK Level 2 [ Zombie / Tuner / Effect ] ATK 400 DEF 200
- This card's name becomes "Plaguespreader Zombie" while on the field. Once per turn: You can target up to 2 Zombie monsters you control, except this card; they become Level 2 (until the end of this turn), and if they do, they cannot be used as Synchro Material, except for the Synchro Summon of a Zombie monster.
- Orient Dragon
-
SE
Secret Rare - X
- WIND Level 6 [ Dragon / Synchro / Effect ] ATK 2300 DEF 1000
-
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: Target 1 Synchro Monster your opponent controls; banish that target.
- Adreus, Keeper of Armageddon
-
SE
Secret Rare - X
- DARK Rank 5 [ Fiend / Xyz / Effect ] ATK 2600 DEF 1700
-
2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.
- Fish and Swaps
-
R
Rare - X
- SPELL
- Discard 1 card to target 2 of your banished Fish, Sea Serpent, or Aqua-Type monsters; add them to your hand.
- Painful Return
-
R
Rare - X
- SPELL
- Your opponent chooses 1 monster in your Graveyard. During the End Phase, add that monster to your hand.
- Smashing Horn
-
SE
Secret Rare - X
- TRAP Counter
- When a monster effect or Trap Card is activated that negates the Normal or Special Summon of a monster(s): Negate the activation and destroy it.
- Elemental HERO Flash
- X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1100 DEF 1600
- When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" Monster Cards with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand.
- Vision HERO Trinity
-
SR
Super Rare - X
- DARK Level 8 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000
-
3 "HERO" monsters
After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make up to 3 attacks during each Battle Phase. Cannot attack directly.
- Phantom Magician
- X
- DARK Level 3 [ Spellcaster / Effect ] ATK 600 DEF 700
- When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "HERO" monster with 1000 or less ATK from your Deck in face-up Defense Position.
- Elemental HERO Nova Master
-
UR
Ultra Rare - X
- FIRE Level 8 [ Warrior / Fusion / Effect ] ATK 2600 DEF 2100
-
1 "Elemental HERO" monster + 1 FIRE monster
Must be Fusion Summoned. If this card destroys an opponent's monster by battle: Draw 1 card.
- Masked HERO Goka
-
R
Rare - X
- FIRE Level 6 [ Warrior / Fusion / Effect ] ATK 2200 DEF 1800
- Must be Special Summoned with "Mask Change". Gains 100 ATK for each "HERO" monster in your GY.
- Masked HERO Vapor
-
SR
Super Rare - X
- WATER Level 6 [ Warrior / Fusion / Effect ] ATK 2400 DEF 2000
- Must be Special Summoned with "Mask Change". Cannot be destroyed by card effects.
- Vision HERO Adoration
-
SE
Secret Rare - X
- DARK Level 8 [ Warrior / Fusion / Effect ] ATK 2800 DEF 2100
-
2 "HERO" monsters
Once per turn: You can target 1 face-up monster your opponent controls and 1 other "HERO" monster you control; that opponent's monster loses ATK/DEF equal to the ATK of your targeted monster, until the end of this turn.
- Mask Change
- X
- SPELL Quick-Play
- Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
- A Hero Lives
-
UR
Ultra Rare - X
- SPELL
- If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
- Steelswarm Roach
-
SE
Secret Rare - X
- DARK Rank 4 [ Fiend / Xyz / Effect ] ATK 1900 DEF 0
-
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.