Total of 100 Card(s)
- View as Gallery
- View as List
- Guardian of Order
-
SE
Secret Rare - X
- LIGHT Level 8 [ Warrior / Effect ] ATK 2500 DEF 1200
- If you control 2 or more LIGHT monsters, you can Special Summon this card (from your hand). You can only control 1 "Guardian of Order".
- Honest
-
SE
Secret Rare - X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1100 DEF 1900
- During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
- Cross Porter
- X
- DARK Level 2 [ Warrior / Effect ] ATK 400 DEF 400
- You can target 1 monster you control; send that target to the GY, and if you do, Special Summon 1 "Neo-Spacian" monster from your hand. When this card is sent to the GY: You can add 1 "Neo-Spacian" monster from your Deck to your hand.
- Miracle Flipper
- X
- LIGHT Level 2 [ Spellcaster / Effect ] ATK 300 DEF 500
- If you control a "Miracle Flipper", you cannot Summon this card. Your opponent cannot select another face-up monster as an attack target. If this card is destroyed by battle, Special Summon it to your opponent's side of the field at the end of the Battle Phase. If this card is destroyed by the effect of a Spell or Trap Card, destroy 1 monster your opponent controls.
- Destiny HERO - Dread Servant
- X
- DARK Level 3 [ Warrior / Effect ] ATK 400 DEF 700
- If this card is Normal Summoned: Place 1 Clock Counter on each "Clock Tower Prison". When this card is destroyed by battle and sent to the GY: You can target 1 Spell/Trap you control; destroy that target.
- Volcanic Queen
- X
- FIRE Level 6 [ Pyro / Effect ] ATK 2500 DEF 1200
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 1 monster they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn: You can send 1 other card you control to the GY; inflict 1000 damage to your opponent. Once per turn, during your End Phase: Tribute 1 other monster or take 1000 damage.
- Jinzo - Returner
-
R
Rare - X
- DARK Level 3 [ Machine / Effect ] ATK 600 DEF 1400
- This card can attack directly. When this card is sent to the GY: You can target 1 "Jinzo" in your GY; Special Summon it, but destroy it during your End Phase.
- Jinzo - Lord
-
SR
Super Rare - X
- DARK Level 8 [ Machine / Effect ] ATK 2600 DEF 1600
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 1 face-up "Jinzo" you control to the GY. Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field. Once per turn: You can destroy as many face-up Traps on the field as possible, and if you do, inflict 300 damage to your opponent for each card destroyed.
- Arcana Force 0 - The Fool
- X
- LIGHT Level 1 [ Fairy / Effect ] ATK 0 DEF 0
-
Cannot be destroyed by battle. Cannot be changed to Defense Position. If this card is Summoned: Toss a coin.
●Heads: Negate your card effects that target this card, and if you do, destroy them.
●Tails: Negate your opponent's card effects that target this card, and if you do, destroy them.
- Arcana Force I - The Magician
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1100 DEF 1100
-
If this card is Summoned: Toss a coin.
●Heads: If a Spell Card is activated, this card's ATK becomes double its original ATK until the end of that turn.
●Tails: If a Spell Card is activated, your opponent gains 500 LP.
- Arcana Force III - The Empress
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1300 DEF 1300
-
If this card is Summoned: Toss a coin.
●Heads: When your opponent Normal Summons/Sets a monster: You can Special Summon 1 "Arcana Force" monster from your hand.
●Tails: Each time your opponent Normal Summons/Sets a monster: Send 1 card from your hand to the GY.
- Arcana Force IV - The Emperor
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1400 DEF 1400
-
If this card is Summoned: Toss a coin.
●Heads: All "Arcana Force" monsters you control gain 500 ATK.
●Tails: All "Arcana Force" monsters you control lose 500 ATK.
- Arcana Force VI - The Lovers
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1600 DEF 1600
-
If this card is Summoned: Toss a coin.
● Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster.
● Tails: Neither player can Tribute Summon "Arcana Force" monsters.
- Arcana Force VII - The Chariot
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1700 DEF 1700
-
If this card is Summoned: Toss a coin.
●Heads: When this card destroys an opponent's monster by battle: You can Special Summon that monster to your field.
●Tails: Give control of this card to your opponent.
- Arcana Force XIV - Temperance
-
R
Rare - X
- LIGHT Level 6 [ Fairy / Effect ] ATK 2400 DEF 2400
-
During damage calculation (Quick Effect): You can discard this card; you take no battle damage from that battle. If this card is Summoned: Toss a coin.
●Heads: Halve all battle damage you take.
●Tails: Halve all battle damage your opponent takes.
- Arcana Force XVIII - The Moon
- X
- LIGHT Level 7 [ Fairy / Effect ] ATK 2800 DEF 2800
-
If this card is Summoned: Toss a coin.
●Heads: Once per turn, during your Standby Phase: You can Special Summon 1 "Moon Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0).
●Tails: Once per turn, during your End Phase: Target 1 monster you control; give control of it to your opponent.
- Arcana Force XXI - The World
-
UR
Ultra Rare - X
- LIGHT Level 8 [ Fairy / Effect ] ATK 3100 DEF 3100
-
If this card is Summoned: Toss a coin.
●Heads: Once per turn, during your End Phase: You can send 2 monsters you control to the GY; skip your opponent's next turn.
●Tails: Once per turn, during your opponent's Draw Phase: Add the top card of their GY to their hand.
- Arcana Force EX - The Dark Ruler
-
SE
Secret Rare - X
- LIGHT Level 10 [ Fairy / Effect ] ATK 4000 DEF 4000
-
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect.
●Heads: This card can make a second attack during each Battle Phase, but if it does so using this effect, change it to Defense Position at the end of the Battle Phase. Its battle position cannot be changed until the end of your next turn.
●Tails: If this card is destroyed, destroy all cards on the field.
- Jain, Lightsworn Paladin
- X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1800 DEF 1200
- If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.
- Lyla, Lightsworn Sorceress
-
UR
Ultra Rare - X
- LIGHT Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 200
- You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.
- Garoth, Lightsworn Warrior
- X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1850 DEF 1300
- If a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect.
- Lumina, Lightsworn Summoner
-
R
Rare - X
- LIGHT Level 3 [ Spellcaster / Effect ] ATK 1000 DEF 1000
- Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon it. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.
- Ryko, Lightsworn Hunter
-
SR
Super Rare - X
- LIGHT Level 2 [ Beast / Flip / Effect ] ATK 200 DEF 100
-
FLIP: Apply these effects (simultaneously).
●You can destroy 1 card on the field.
●Send the top 3 cards of your Deck to the GY.
- Wulf, Lightsworn Beast
-
SR
Super Rare - X
- LIGHT Level 4 [ Beast-Warrior / Effect ] ATK 2100 DEF 300
- Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.
- Celestia, Lightsworn Angel
-
UR
Ultra Rare - X
- LIGHT Level 5 [ Fairy / Effect ] ATK 2300 DEF 200
- When you Tribute Summon this card by Tributing a "Lightsworn" monster: You can send the top 4 cards of your Deck to the GY, then target up to 2 cards your opponent controls; destroy those targets.
- Gragonith, Lightsworn Dragon
- X
- LIGHT Level 6 [ Dragon / Effect ] ATK 2000 DEF 1600
- This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.
- Judgment Dragon
-
SE
Secret Rare - X
- LIGHT Level 8 [ Dragon / Effect ] ATK 3000 DEF 2600
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.
- Dark Valkyria
-
R
Rare - X
- DARK Level 4 [ Fairy / Gemini / Effect ] ATK 1800 DEF 1050
-
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once, while this card is face-up on the field: You can place 1 Spell Counter on it. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 monster on the field; destroy that target.
- Substitoad
-
Limited
LimitedR
Rare - X
- WATER Level 1 [ Aqua / Effect ] ATK 100 DEF 2000
- You can Tribute 1 monster to Special Summon 1 "Frog" monster from your Deck, except "Frog the Jam". "Frog" monsters, except "Frog the Jam", cannot be destroyed by battle.
- Unifrog
- X
- WATER Level 2 [ Aqua / Effect ] ATK 400 DEF 400
- This card can attack your opponent directly. When this card successfully attacks directly, if you control a "Frog" monster other than "Frog the Jam" or "Unifrog", you can destroy 1 Spell or Trap your opponent controls.
- Batteryman Charger
- X
- LIGHT Level 5 [ Thunder / Effect ] ATK 1800 DEF 1200
- When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control.
- Batteryman Industrial Strength
-
R
Rare - X
- LIGHT Level 8 [ Thunder / Effect ] ATK 2600 DEF 0
- This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field.
- Batteryman Micro-Cell
- X
- LIGHT Level 1 [ Thunder / Flip / Effect ] ATK 100 DEF 100
- FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
- Goblin Recon Squad
- X
- WIND Level 4 [ Warrior / Effect ] ATK 1700 DEF 0
- If this card successfully attacks directly, you can look at 1 random card in your opponent's hand. If it is a Spell Card, send it to the Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
- Interplanetary Invader "A"
- X
- LIGHT Level 1 [ Reptile / Effect ] ATK 0 DEF 500
- Gain control of a monster that attacks this face-up Attack Position card, at the end of the Battle Phase.
- Diskblade Rider
-
R
Rare - X
- WIND Level 4 [ Fiend / Effect ] ATK 1700 DEF 1500
- Once per turn: You can target 1 Normal Trap in your GY; banish that target, and if you do, this card gains 500 ATK until the end of your opponent's turn.
- Golden Ladybug
-
R
Rare - X
- LIGHT Level 1 [ Insect / Effect ] ATK 0 DEF 0
- During your Standby Phase: You can reveal this card in your hand, and it will remain revealed until the end of this turn; gain 500 LP.
- DUCKER Mobile Cannon
-
SR
Super Rare - X
- LIGHT Level 3 [ Machine / Flip / Effect ] ATK 500 DEF 500
- FLIP: Target 1 Level 4 monster in your GY; add that target to your hand.
- The Lady in Wight
- X
- DARK Level 3 [ Zombie / Effect ] ATK 0 DEF 2200
- Face-up Level 3 or lower Zombie monsters on the field, except "The Lady in Wight", cannot be destroyed by battle, also they are unaffected by Spell/Trap Cards and effects. This card's name becomes "Skull Servant" while it is in the GY.
- Simorgh, Bird of Ancestry
-
R
Rare - X
- WIND Level 8 [ Winged Beast / Effect ] ATK 2900 DEF 2000
- Both players Tribute Summon WIND monsters with 1 less Tribute than required. If you Tribute Summon this card by Tributing only WIND monsters, return up to 2 cards your opponent controls to their owner's hand. This card is treated as a Normal Monster while in your hand.
- Cloudian - Storm Dragon
- X
- WATER Level 4 [ Fairy / Effect ] ATK 1000 DEF 0
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Cloudian" monster from your GY. Cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn: You can target 1 face-up monster on the field; place 1 Fog Counter on that target.
- Phantom Dragon
-
UR
Ultra Rare - X
- LIGHT Level 8 [ Dragon / Effect ] ATK 2300 DEF 2200
- When your opponent Special Summons a monster (except during the Damage Step): You can Special Summon this card from your hand. 2 of your Monster Card Zones cannot be used.
- Destiny End Dragoon
-
UR
Ultra Rare - X
- DARK Level 10 [ Warrior / Fusion / Effect ] ATK 3000 DEF 3000
-
"Destiny HERO - Plasma" + "Destiny HERO - Dogma"
A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your GY: You can banish 1 "Destiny HERO" card from your GY; Special Summon this card.
- Ultimate Ancient Gear Golem
-
UR
Ultra Rare - X
- EARTH Level 10 [ Machine / Fusion / Effect ] ATK 4400 DEF 3400
-
"Ancient Gear Golem" + 2 "Ancient Gear" monsters
Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.
- Gladiator Beast Gyzarus
-
SR
Super Rare - X
- DARK Level 6 [ Winged Beast / Fusion / Effect ] ATK 2400 DEF 1500
-
"Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned: You can target up to 2 cards on the field; destroy those targets. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".
- Hero Mask
- X
- SPELL
- Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, and if you do, that target's name becomes the sent monster's name, until the End Phase.
- Space Gift
- X
- SPELL
- Draw 1 card for each different "Neo-Spacian" name on the monsters you control.
- Demise of the Land
- X
- SPELL Quick-Play
- When your opponent Special Summons a monster(s): Activate 1 Field Spell Card directly from your Deck.
- D - Formation
- X
- SPELL Continuous
- Each time a face-up "Destiny HERO" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase: You can send this card with 2 or more D Counters to the Graveyard; add up to 2 cards from your Deck and/or Graveyard to your hand, with the same name as that monster.
- Spell Gear
- X
- SPELL
- Send 3 "Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn.
- Cup of Ace
- X
- SPELL
-
Toss a coin and apply this effect.
●Heads: Draw 2 cards.
●Tails: Your opponent draws 2 cards.
- Light Barrier
-
R
Rare - X
- SPELL Field
-
Once per turn, during your Standby Phase: Toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase.
●When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin.
●If your "Arcana Force" monster destroys an opponent's monster by battle: You gain LP equal to the destroyed monster's original ATK.
- Solar Recharge
-
UR
Ultra Rare - X
- SPELL
- Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.
- Realm of Light
- X
- SPELL Field
- Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter on this card. If this card would be destroyed by a card effect, remove 2 Shine Counters from this card instead.
- Wetlands
- X
- SPELL Field
- All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK.
- Quick Charger
- X
- SPELL Quick-Play
- Add 2 Level 4 or lower "Batteryman" monsters from your Graveyard to your hand.
- Short Circuit
- X
- SPELL
- Activate only if you control 3 or more "Batteryman" monsters. Destroy all cards your opponent controls.
- Light of Redemption
-
SR
Super Rare - X
- SPELL
- Pay 800 Life Points, then target 1 of your banished LIGHT monsters; add that target to your hand.
- Mystical Cards of Light
- X
- SPELL Continuous
- You cannot use 1 of your Spell & Trap Card Zones. During your Draw Phase, if you control another "Mystical Cards of Light", you can draw 2 cards instead of 1 for your normal draw.
- Level Tuning
- X
- SPELL
- Reduce the Level of all face-up monsters you control by 1, until the End Phase.
- Deck Lockdown
-
R
Rare - X
- SPELL Continuous
- Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.
- Ribbon of Rebirth
-
R
Rare - X
- SPELL Equip
- During the End Phase, if the equipped monster was destroyed by battle and sent to the Graveyard this turn: Special Summon it from the Graveyard to your side of the field.
- Golden Bamboo Sword
- X
- SPELL
- If you control a "Bamboo Sword" Equip Spell: Draw 2 cards.
- Limit Reverse
- X
- TRAP Continuous
- Target 1 monster with 1000 or less ATK in your GY; Special Summon it in Attack Position. If the target is changed to Defense Position, destroy it and this card. When this card leaves the field, destroy the target. When the target is destroyed, destroy this card.
- Hero Blast
-
R
Rare - X
- TRAP
- Target 1 "Elemental HERO" Normal Monster in your GY; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them.
- Rainbow Gravity
- X
- TRAP
- If you have 7 "Crystal Beast" cards with different names on your field and/or in your GY: Special Summon 1 "Ultimate Crystal" monster from your Deck or GY, ignoring its Summoning conditions.
- D - Fortune
- X
- TRAP
- When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase.
- Reversal of Fate
- X
- TRAP
- Target 1 "Arcana Force" monster you control; that monster's effect is now treated as the opposite coin toss result.
- Tour of Doom
- X
- TRAP Continuous
-
During your opponent's Standby Phase, toss a coin:
●Heads: Your opponent cannot Normal or Flip Summon until the End Phase.
●Tails: You cannot Normal or Flip Summon during your next turn.
- Arcana Call
- X
- TRAP
- Target 1 "Arcana Force" monster you control and 1 "Arcana Force" monster in either GY; banish the second target from the GY, and if you do, until the End Phase, the first target's effect gained as a result of a coin toss becomes the banished monster's effect for the same coin toss result.
- Light Spiral
- X
- TRAP Continuous
- Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster, remove from play the top card of your opponent's Deck.
- Glorious Illusion
-
R
Rare - X
- TRAP Continuous
- Activate this card by targeting 1 "Lightsworn" monster in your Graveyard; Special Summon that target in face-up Attack Position. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
- Destruction Jammer
-
R
Rare - X
- TRAP Counter
- Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card.
- Froggy Forcefield
-
R
Rare - X
- TRAP
- Activate only when a face-up "Frog" monster you control, except "Frog the Jam", is selected as an attack target. Destroy all Attack Position monsters your opponent controls.
- Portable Battery Pack
- X
- TRAP Continuous
- Select 2 "Batteryman" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card.
- Gladiator Lash
- X
- TRAP
- Activate only when you Special Summon a "Gladiator Beast" monster. Your opponent discards 1 card of their choice.
- Raging Cloudian
- X
- TRAP
- When a "Cloudian" monster(s) you control is destroyed by its own effect and sent to your GY: Target 1 of those monsters; Special Summon it in Attack Position, and if you do, place 1 Fog Counter on it, also it cannot be changed to Defense Position by card effects.
- Sanguine Swamp
- X
- TRAP Continuous
- If you control any other Spell or Trap Cards, destroy this card. Face-down Spell and Trap Cards cannot be activated. Destroy this card during your 2nd Standby Phase after activation.
- Lucky Chance
- X
- TRAP Continuous
- Once per Chain, if a monster effect is activated that tosses a coin once: Call heads or tails. If your call matches the coin toss for that monster effect, draw 1 card immediately after that effect resolves.
- Summon Limit
- X
- TRAP Continuous
- Neither player can Summon more than two times per turn.
- Dice Try!
- X
- TRAP Counter
- When your opponent activates a Spell/Trap Card, or monster effect, that requires a dice roll: Negate the activation, and if you do, destroy it.
- Aurkus, Lightsworn Druid
-
SR
Super Rare - X
- LIGHT Level 3 [ Beast-Warrior / Effect ] ATK 1200 DEF 1800
- Neither player can target "Lightsworn" monsters (anywhere) with card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
- Ehren, Lightsworn Monk
-
SE
Secret Rare - X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1600 DEF 1000
- If this card attacks a Defense Position monster, before damage calculation: Shuffle that monster into the Deck. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.
- Dark General Freed
-
SE
Secret Rare - X
- DARK Level 5 [ Warrior / Effect ] ATK 2300 DEF 1700
- Cannot be Special Summoned. Negate any Spell effects that target a face-up DARK monster(s) you control, and if you do, destroy that Spell Card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 DARK monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.
- Magical Exemplar
-
SR
Super Rare - X
- EARTH Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 1400
- Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn: You can remove any number of Spell Counters from this card; Special Summon 1 Spellcaster monster from your hand or GY whose Level is equal to the number of Spell Counters you removed.
- Maniacal Servant
-
R
Rare - X
- DARK Level 3 [ Spellcaster / Effect ] ATK 600 DEF 1000
- Once per turn during your opponent's Standby Phase, you can remove from play any number of DARK monsters from your Graveyard. This monster gains 500 DEF for each monster you removed, until the End Phase.
- Nimble Musasabi
-
R
Rare - X
- EARTH Level 2 [ Beast / Effect ] ATK 800 DEF 100
- When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon up to 2 "Nimble Musasabi" from your Deck to you opponent's side of the field in face-up Attack Position. This card cannot be Tributed for a Tribute Summon.
- Flame Spirit Ignis
-
R
Rare - X
- FIRE Level 4 [ Pyro / Effect ] ATK 1500 DEF 1200
- You can Tribute 1 face-up FIRE monster to inflict 100 damage to your opponent for each FIRE monsters in your Graveyard.
- Super-Ancient Dinobeast
-
UR
Ultra Rare - X
- EARTH Level 8 [ Dinosaur / Effect ] ATK 2700 DEF 1400
- You can Tribute Summon this card in face-up Attack Position by Tributing 1 Dinosaur monster. When a Dinosaur monster(s) is Special Summoned from your GY while this monster is on the field (except during the Damage Step): You can draw 1 card.
- Vanquishing Light
-
SR
Super Rare - X
- TRAP Counter
- When a monster(s) would be Summoned: Tribute 1 "Lightsworn" monster; negate the Summon, and if you do, destroy that monster(s).
- Tualatin
-
SE
Secret Rare - X
- LIGHT Level 8 [ Fairy / Effect ] ATK 2800 DEF 2500
- If it is your opponent's Battle Phase, and all monsters you controlled at the start of this Battle Phase (min. 2) have been destroyed by battle and sent to the Graveyard: You can Special Summon this card from your hand. If Summoned this way: Choose an Attribute and destroy all face-up monsters with that Attribute. Your opponent cannot Normal or Special Summon monsters with that Attribute.
- Divine Knight Ishzark
-
SR
Super Rare - X
- LIGHT Level 6 [ Warrior / Effect ] ATK 2300 DEF 1800
- After damage calculation, when this card destroys a monster by battle: Banish that monster.
- Angel O7
-
SE
Secret Rare - X
- LIGHT Level 7 [ Fairy / Effect ] ATK 2500 DEF 1500
-
If this card is Tribute Summoned, it gains this effect:
●Neither player can activate monster effects.
- Union Attack
-
SR
Super Rare - X
- SPELL
- Target 1 face-up monster you control; add up the total ATK of all other face-up Attack Position monsters you currently control, then during the Battle Phase of this turn only, the monster gains that much ATK, but cannot inflict Battle Damage to your opponent, also other face-up Attack Position monsters cannot attack.
- Owner's Seal
-
R
Rare - X
- SPELL
- Return control of all monsters on the field to their owners.
- Helios Trice Megistus
-
SR
Super Rare - X
- LIGHT Level 8 [ Pyro / Effect ] ATK ? DEF ?
- You can Special Summon this card (from your hand) by Tributing 1 "Helios Duo Megistus". This card's ATK/DEF become the number of banished monsters x 300. After this card attacks, if your opponent controls a monster, this card can make a second attack in a row. During the End Phase, if this card is in the GY because it was destroyed by battle and sent there this turn: You can Special Summon this card, and it gains 500 ATK/DEF.
- Dangerous Machine Type-6
-
UR
Ultra Rare - X
- SPELL Continuous
-
During each of your Standby Phases: Roll a six-sided die and apply the result.
●1: Discard 1 card.
●2: Your opponent discards 1 card.
●3: Draw 1 card.
●4: Your opponent draws 1 card.
●5: Destroy 1 monster your opponent controls.
●6: Destroy this card.
- Maximum Six
-
UR
Ultra Rare - X
- EARTH Level 6 [ Warrior / Effect ] ATK 1900 DEF 1600
- When this card is Tribute Summoned: Roll a six-sided die, and this card gains ATK equal to the result x 200.
- Fog King
-
SE
Secret Rare - X
- WATER Level 7 [ Spellcaster / Effect ] ATK 0 DEF 0
- You can Tribute 1 monster, or no monsters, to Normal Summon (but not Set) this card. The ATK of this card becomes the combined original ATK of the Tributed monsters. Neither player can Tribute cards.
- Fossil Dyna Pachycephalo
-
SE
Secret Rare - X
- EARTH Level 4 [ Rock / Effect ] ATK 1200 DEF 1300
- If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.