Total of 60 Card(s)
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- Charcoal Inpachi
-
R
Rare - X
- FIRE Level 1 [ Pyro / Normal ] ATK 100 DEF 2100
- A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.
- Neo Aqua Madoor
- X
- WATER Level 6 [ Spellcaster / Normal ] ATK 1200 DEF 3000
- The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice.
- Skull Dog Marron
- X
- EARTH Level 4 [ Beast / Normal ] ATK 1350 DEF 2000
- A lost dog that wandered off 1000 years ago. He's still waiting for his master to come for him.
- Goblin Calligrapher
- X
- DARK Level 1 [ Fiend / Normal ] ATK 400 DEF 400
- A Goblin who devotes himself to mastering perfect calligraphy of the word "False". He gives his all to each stroke.
- Ultimate Insect LV1
-
R
Rare - X
- WIND Level 1 [ Insect / Effect ] ATK 0 DEF 0
- While this card is on the field, it is unaffected by the effects of Spell Cards. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
- Horus the Black Flame Dragon LV4
-
R
Rare - X
- FIRE Level 4 [ Dragon / Effect ] ATK 1600 DEF 1000
- Control of this face-up card cannot switch. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.
- Horus the Black Flame Dragon LV6
-
SR
Super Rare - X
- FIRE Level 6 [ Dragon / Effect ] ATK 2300 DEF 1600
- This card is unaffected by Spell effects. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.
- Horus the Black Flame Dragon LV8
-
UR
Ultra Rare - X
- FIRE Level 8 [ Dragon / Effect ] ATK 3000 DEF 1800
- Cannot be Normal Summoned/Set. Must be Special Summoned by "Horus the Black Flame Dragon LV6", and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can negate the activation, and if you do, destroy it. You must control this face-up card to activate and to resolve this effect.
- Dark Mimic LV1
- X
- DARK Level 1 [ Fiend / Flip / Effect ] ATK 100 DEF 1000
-
FLIP: Draw 1 card.
Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.
- Dark Mimic LV3
-
R
Rare - X
- DARK Level 3 [ Fiend / Effect ] ATK 1000 DEF 1000
- If this card is destroyed by battle and sent to the GY: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.
- Mystic Swordsman LV2
-
R
Rare - X
- EARTH Level 2 [ Warrior / Effect ] ATK 900 DEF 0
- At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.
- Mystic Swordsman LV4
-
UR
Ultra Rare - X
- EARTH Level 4 [ Warrior / Effect ] ATK 1900 DEF 1600
- Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.
- Armed Dragon LV3
- X
- WIND Level 3 [ Dragon / Effect ] ATK 1200 DEF 900
- During your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
- Armed Dragon LV5
-
R
Rare - X
- WIND Level 5 [ Dragon / Effect ] ATK 2400 DEF 1700
- You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
- Armed Dragon LV7
-
UR
Ultra Rare - X
- WIND Level 7 [ Dragon / Effect ] ATK 2800 DEF 1000
- Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5". You can send 1 monster from your hand to the GY; destroy all monsters your opponent controls with ATK less than or equal to that sent monster's ATK.
- Horus' Servant
- X
- FIRE Level 1 [ Beast-Warrior / Effect ] ATK 100 DEF 100
- Your opponent cannot target face-up "Horus the Black Flame Dragon" monsters with Spells, Traps, or card effects.
- Black Dragon's Chick
- X
- DARK Level 1 [ Dragon / Effect ] ATK 800 DEF 500
- You can send this face-up card you control to the GY; Special Summon 1 "Red-Eyes Black Dragon" from your hand.
- Malice Doll of Demise
- X
- DARK Level 4 [ Fiend / Effect ] ATK 1600 DEF 1700
- During your next Standby Phase after this card was sent from the field to the Graveyard by the effect of a Continuous Spell Card: Special Summon this card from the Graveyard.
- Ninja Grandmaster Sasuke
-
R
Rare - X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1800 DEF 1000
- At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
- Rafflesia Seduction
-
R
Rare - X
- EARTH Level 2 [ Plant / Flip / Effect ] ATK 300 DEF 900
- FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of this turn.
- Ultimate Baseball Kid
- X
- FIRE Level 3 [ Warrior / Effect ] ATK 500 DEF 1000
- This card gains 1000 ATK for each face-up FIRE monster on the field, except this card. You can send 1 other face-up FIRE monster you control to the Graveyard; inflict 500 damage to your opponent.
- Mobius the Frost Monarch
-
SR
Super Rare - X
- WATER Level 6 [ Aqua / Effect ] ATK 2400 DEF 1000
- When this card is Tribute Summoned: You can target up to 2 Spells/Traps on the field; destroy those targets.
- Element Dragon
- X
- LIGHT Level 4 [ Dragon / Effect ] ATK 1500 DEF 1200
-
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
●FIRE: This card gains 500 ATK.
●WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row.
- Element Soldier
- X
- DARK Level 4 [ Fiend / Effect ] ATK 1500 DEF 1200
-
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
●WATER: Control of this card cannot switch.
●EARTH: Negate the effect of an Effect Monster that this card destroyed by battle.
- Howling Insect
- X
- EARTH Level 3 [ Insect / Effect ] ATK 1200 DEF 1300
- When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Insect monster with 1500 or less ATK from your Deck.
- Masked Dragon
- X
- FIRE Level 3 [ Dragon / Effect ] ATK 1400 DEF 1100
- When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck.
- Mind on Air
-
R
Rare - X
- DARK Level 6 [ Spellcaster / Effect ] ATK 1000 DEF 1600
- Your opponent must play with their hand revealed.
- Unshaven Angler
- X
- WATER Level 4 [ Fish / Effect ] ATK 1500 DEF 1600
- When Tribute Summoning a WATER monster, you can treat this 1 monster as 2 Tributes.
- The Trojan Horse
- X
- EARTH Level 4 [ Beast / Effect ] ATK 1600 DEF 1200
- This card can be treated as 2 Tributes for the Tribute Summon of an EARTH monster.
- Nobleman-Eater Bug
- X
- EARTH Level 5 [ Insect / Flip / Effect ] ATK 900 DEF 1200
- FLIP: Destroy 2 monsters on the field.
- Enraged Muka Muka
- X
- EARTH Level 5 [ Rock / Effect ] ATK 1200 DEF 600
- Gains 400 ATK/DEF for each card in your hand.
- Hade-Hane
- X
- EARTH Level 5 [ Beast / Flip / Effect ] ATK 900 DEF 1000
- FLIP: You can return up to 3 monsters on the field to the owner's hand.
- Penumbral Soldier Lady
-
SR
Super Rare - X
- DARK Level 6 [ Warrior / Effect ] ATK 2100 DEF 1400
- If this card battles a LIGHT monster, this card gains 1000 ATK during the Damage Step only.
- Ojama King
-
R
Rare - X
- LIGHT Level 6 [ Beast / Fusion / Effect ] ATK 0 DEF 3000
-
"Ojama Green" + "Ojama Yellow" + "Ojama Black"
Choose up to 3 of your opponent's unused Monster Zones. Those zones cannot be used.
- Master of Oz
-
R
Rare - X
- EARTH Level 9 [ Beast / Fusion ] ATK 4200 DEF 3700
- "Big Koala" + "Des Kangaroo"
- Sanwitch
- X
- DARK Level 6 [ Spellcaster / Fusion ] ATK 2100 DEF 1800
- "Sangan" + "Witch of the Black Forest"
- Dark Factory of Mass Production
- X
- SPELL
- Target 2 Normal Monsters in your GY; add them to your hand.
- Hammer Shot
-
R
Rare - X
- SPELL
- Destroy the 1 Attack Position monster on the field with the highest ATK (your choice, if tied).
- Mind Wipe
- X
- SPELL Quick-Play
- Activate only if your opponent has 3 or less cards in their hand. Your opponent adds their hand to the Deck and shuffles it, then draws the same number of cards they added to the Deck.
- Abyssal Designator
- X
- SPELL
- Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the declared Type and Attribute from their hand or Deck to the Graveyard.
- Level Up!
- X
- SPELL
- Send 1 face-up "LV" monster you control to the GY; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions.
- Inferno Fire Blast
-
UR
Ultra Rare - X
- SPELL
- Target 1 "Red-Eyes Black Dragon" in your Monster Zone; inflict damage to your opponent equal to the original ATK of that "Red-Eyes Black Dragon". "Red-Eyes Black Dragon" cannot attack the turn you activate this card.
- Ectoplasmer
-
SR
Super Rare - X
- SPELL Continuous
- Once per turn, during each player's End Phase: The turn player must Tribute 1 face-up monster, and if they do, inflict damage to their opponent equal to half the original ATK of the Tributed monster.
- The Graveyard in the Fourth Dimension
- X
- SPELL
- Add 2 "LV" monsters from your Graveyard to your Deck and shuffle it.
- Two-Man Cell Battle
- X
- SPELL Continuous
- During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from their hand.
- Big Wave Small Wave
- X
- SPELL
- Destroy as many WATER monsters you control as possible, then you can Special Summon WATER monsters from your hand, up to the number of monsters destroyed by this effect.
- Fusion Weapon
- X
- SPELL Equip
- Equip only to a Level 6 or lower Fusion Monster. It gains 1500 ATK/DEF.
- Ritual Weapon
- X
- SPELL Equip
- Equip only to a Level 6 or lower Ritual Monster. It gains 1500 ATK/DEF.
- Taunt
- X
- TRAP
- Activate only during your opponent's Main Phase 1; select 1 monster on your side of the field. While the selected card remains on the field, if your opponent attacks with a monster(s) this turn, they must select the selected monster as the attack target.
- Absolute End
- X
- TRAP
- Activate only during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks.
- Spirit Barrier
-
R
Rare - X
- TRAP Continuous
- While you control a monster, you take no battle damage.
- Ninjitsu Art of Decoy
- X
- TRAP Continuous
- Target 1 face-up "Ninja" monster you control; it cannot be destroyed by battle.
- Enervating Mist
-
R
Rare - X
- TRAP Continuous
- Your opponent's hand size limit becomes 5.
- Heavy Slump
- X
- TRAP
- If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.
- Greed
-
SR
Super Rare - X
- TRAP Continuous
- Each time a player draws cards because of a card effect, they take 500 damage during the End Phase for each card drawn by the card effect.
- Mind Crush
- X
- TRAP
- Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.
- Muko (Updated from: Null and Void)
-
SR
Super Rare - X
- TRAP
- Activate only when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard.
-
Card Name updated from "Null and Void". (Printed version not yet available.)
- Gorgon's Eye
- X
- TRAP
- Until the end of this turn, all effects of Defense Position monsters are negated.
- Cemetary Bomb
- X
- TRAP
- Inflict 100 damage to your opponent for each card in their Graveyard.
- Hallowed Life Barrier
-
SR
Super Rare - X
- TRAP
- Discard 1 card; you take no damage from your opponent's cards this turn, also your monsters cannot be destroyed by battle this turn.