Search Results: 1 - 100 of 13,327
- View as Gallery
- View as List
- "A Case for K9"
- X
-
SPELL
Continuous
- When this card is activated: You can add 1 "K9" monster from your Deck to your hand. "K9" monsters you control gain 900 ATK during any turn in which your opponent has activated a monster effect in the hand or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can Set 1 "K9" Quick-Play Spell from your Deck or GY. You can only use this effect of ""A Case for K9"" once per turn. You can only activate 1 ""A Case for K9"" per turn.
- "A" Cell Breeding Device
- X
-
SPELL
Continuous
- During each of your Standby Phases, put 1 A-Counter on 1 face-up monster your opponent controls.
- "A" Cell Incubator
- X
-
SPELL
Continuous
- Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters.
- "A" Cell Recombination Device
- X
-
SPELL
Quick-Play
- Target 1 face-up monster on the field; send 1 "Alien" monster from your Deck to the Graveyard, and if you do, place A-Counters on that monster equal to the Level of the sent monster. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Alien" monster from your Deck to your hand.
- "A" Cell Scatter Burst
- X
-
SPELL
Quick-Play
- Select 1 face-up "Alien" monster you control. Destroy it and distribute new A-Counters equal to its Level among your opponent's face-up monsters.
- "Infernoble Arms - Almace"
- X
-
SPELL
Equip
- While this card is equipped to a monster: You can equip 1 "Infernoble Arms" Equip Spell from your Deck or GY, except ""Infernoble Arms - Almace"", to 1 appropriate monster you control, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand. You can only use 1 ""Infernoble Arms - Almace"" effect per turn, and only once that turn.
- "Infernoble Arms - Durendal"
- X
-
SPELL
Equip
- While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.
- "Infernoble Arms - Hauteclere"
- X
-
SPELL
Equip
- While this card is equipped to a monster: You can target 1 face-up monster you control; this turn, you cannot declare attacks, except with that monster, also it gains the ability this turn to make a second attack during each Battle Phase, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 face-up monster on the field; destroy it. You can only use 1 ""Infernoble Arms - Hauteclere"" effect per turn, and only once that turn.
- "Infernoble Arms - Joyeuse"
- X
-
SPELL
Equip
- While this card is equipped to a monster: You can target 1 FIRE Warrior monster in your GY; add it to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can Special Summon 1 FIRE Warrior monster from your hand. You can only use 1 ""Infernoble Arms - Joyeuse"" effect per turn, and only once that turn.
- 1st Movement Solo
- X
-
SPELL
- If you control no monsters: Special Summon 1 Level 4 or lower "Melodious" monster from your hand or Deck. You can only activate 1 "1st Movement Solo" per turn. You cannot Special Summon monsters during the turn you activate this card, except "Melodious" monsters.
- 3-Hump Lacooda
- X
-
EARTH
Level 3 [ Beast/Effect ]
ATK 500 DEF 1500 - If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, Tribute 2 of them to draw 3 cards.
- 4-Starred Ladybug of Doom
- X
-
WIND
Level 3 [ Insect/Flip/Effect ]
ATK 800 DEF 1200 - FLIP: Destroy all Level 4 monsters your opponent controls.
- 7
- X
-
SPELL
Continuous
- When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points.
- 7 Colored Fish
- X
-
WATER
Level 4 [ Fish/Normal ]
ATK 1800 DEF 800 - A rare rainbow fish that has never been caught by mortal man.
- 7 Completed
- X
-
SPELL
Equip
- Activate this card by choosing ATK or DEF; equip only to a Machine monster. It gains 700 ATK or DEF, depending on the choice.
- 8-Claws Scorpion
- X
-
DARK
Level 2 [ Insect/Effect ]
ATK 300 DEF 200 - Once per turn, you can flip this card into face-down Defense Position. When this card attacks an opponent's face-down Defense Position monster, this card's ATK becomes 2400 during damage calculation only.
- A Bao A Qu, the Lightless Shadow
- X
-
DARK
Link 4 [ Fiend/Link/Effect ]
ATK 2800 DEF - -
2+ monsters, including a Fiend monster
During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects;
●Destroy 1 card on the field.
●Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY.
During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.
- A Cat of Ill Omen
- X
-
DARK
Level 2 [ Beast/Flip/Effect ]
ATK 500 DEF 300 - FLIP: Choose 1 Trap from your Deck and place it on top of your Deck, or, if "Necrovalley" is on the field, you can add that Trap to your hand instead.
- A Deal with Dark Ruler
- X
-
SPELL
Quick-Play
-
(This card is always treated as an "Archfiend" card.)
If a Level 8 or higher monster under your control was sent to the Graveyard this turn: Special Summon 1 "Berserk Dragon" from your hand or Deck.
- A Feather of the Phoenix
- X
-
SPELL
- Discard 1 card, then target 1 card in your GY; return that target to the top of your Deck.
- A Feint Plan
- X
-
TRAP
- Monsters cannot attack face-down monsters this turn.
- A Hero Emerges
- X
-
TRAP
- When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the GY.
- A Hero Lives
- X
-
SPELL
- If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
- A Legendary Ocean
- X
-
SPELL
Field
-
(This card is always treated as "Umi".)
All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.
- A Major Upset
- X
-
TRAP
- Tribute 1 face-up Attack Position Level 2 or lower monster; return all Level 7 or higher Special Summoned monsters to the hand.
- A Man with Wdjat
- X
-
DARK
Level 4 [ Spellcaster/Effect ]
ATK 1600 DEF 1600 - When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position.
- A Rival Appears!
- X
-
TRAP
- Select 1 face-up monster your opponent controls. Special Summon 1 monster from your hand that has the same Level as the selected monster.
- A Shattered, Colorless Realm
- X
-
TRAP
- If "Vicious Astraloud" is on the field: Target 1 card on the field; destroy it, then, if the destroyed card's original name was "Vicious Astraloud", you can Special Summon 1 of your banished "Visas Starfrost", or if it was not, you can make 1 "Vicious Astraloud" you control gain 1500 ATK.
- A Wild Monster Appears!
- X
-
SPELL
- If only your opponent controls a monster: Special Summon from your hand, 1 monster with an original Level of 10 or lower that cannot be Normal Summoned/Set, ignoring its Summoning conditions. It is unaffected by the effects of your cards, except for its own effects and this card's, also shuffle it into the Deck during your opponent's next End Phase. For the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters, and your opponent takes no damage.
- A Wingbeat of Giant Dragon
- X
-
SPELL
- Return 1 Level 5 or higher Dragon-Type monster you control to the hand, and if you do, destroy all Spell and Trap Cards on the field.
- A-Assault Core
- X
-
LIGHT
Level 4 [ Machine/Union/Effect ]
ATK 1900 DEF 200 - Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 other Union monster from your GY to your hand.
- A-Team: Trap Disposal Unit
- X
-
FIRE
Level 2 [ Machine/Effect ]
ATK 300 DEF 400 - This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it.
- A-to-Z Energy Load
- X
-
TRAP
- When your opponent activates a card or effect: Draw cards equal to the number of Level 8 or higher LIGHT Machine Fusion Monsters you control. During your Standby Phase: You can banish this card from your GY; shuffle up to 6 of your banished LIGHT Machine monsters into the Deck, including a Union monster. You can only use each effect of "A-to-Z Energy Load" once per turn.
- A-to-Z-Dragon Buster Cannon
- X
-
LIGHT
Level 10 [ Machine/Fusion/Effect ]
ATK 4000 DEF 4000 -
"ABC-Dragon Buster" + "XYZ-Dragon Cannon"
Must be Special Summoned (from your Extra Deck) by banishing cards you control with the above original names, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) During either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can discard 1 card; negate the activation, and if you do, destroy that card. During either player's turn: You can banish this card, then target 1 each of your banished "ABC-Dragon Buster", and "XYZ-Dragon Cannon"; Special Summon them.
- A.I. Challenge You
- X
-
TRAP
Continuous
- Monsters your opponent controls lose 100 ATK for each card you control. If your "@Ignister" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. When your "@Ignister" monster is destroyed by battle: You can target 1 other Cyberse monster with 2300 ATK in your GY; Special Summon it. You can only use this effect of "A.I. Challenge You" once per turn.
- A.I. Connect
- X
-
SPELL
-
Reveal 1 Cyberse monster in your hand; apply this effect based on its Attribute, also you cannot Special Summon for the rest of this turn after this card resolves, except Cyberse monsters.
●DARK: Special Summon the revealed monster, and if you do, add 1 Level 4 or lower non-DARK Cyberse monster from your Deck to your hand.
●Other: Shuffle the revealed monster into the Deck, and if you do, add 1 "@Ignister" monster with a different Attribute from your Deck to your hand.
You can only activate 1 "A.I. Connect" per turn.
- A.I. Contact
- X
-
SPELL
- If "Ignister A.I.Land" is in your Field Zone: Reveal 1 "Ignister A.I.Land" in your hand; place it on the bottom of the Deck, and if you do, draw 3 cards. You can only activate 1 "A.I. Contact" per turn.
- A.I. Love Fusion
- X
-
SPELL
- Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use your "@Ignister" monster as Fusion Material, you can also use 1 Link Monster your opponent controls as material. You can only activate 1 "A.I. Love Fusion" per turn.
- A.I. Meet You
- X
-
SPELL
- Reveal 1 Cyberse monster with 2300 ATK in your hand or Extra Deck, and add 1 "@Ignister" monster with the same Attribute from your Deck to your hand. During the End Phase of this turn, take 2300 damage if you did not Special Summon the revealed monster, or a monster with the same name, after you resolved this effect. You cannot activate monster effects for the rest of this turn after this card resolves, except Cyberse monsters. You can only activate 1 "A.I. Meet You" per turn.
- A.I. Shadow
- X
-
TRAP
Continuous
- Activate this card by targeting 1 "@Ignister" monster you control. That monster gains 800 ATK, also all monsters your opponent controls must attack that monster you control, if able. If this face-up card in its owner's Spell & Trap Zone has left the field because of an opponent's effect, and is now in the GY or banished: Draw 1 card. You can only use this effect of "A.I. Shadow" once per turn.
- A.I.'s Ritual
- X
-
SPELL
Ritual
- This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute "@Ignister" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control an "@Ignister" monster when this effect is activated, you can also use "@Ignister" monster(s) in your GY, by banishing them.
- A.I.'s Show
- X
-
TRAP
- While you control a Link-3 or higher "@Ignister" monster in the Extra Monster Zone, when an opponent's monster declares an attack: Special Summon from your Extra Deck any number of non-Link Cyberse monster(s) with 2300 ATK, whose combined ATK is less than or equal to the attacking monster's ATK, then end the Battle Phase.
- A.I.dle Reborn
- X
-
SPELL
Quick-Play
- Target 1 "@Ignister" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 of your "A.I." Spells/Traps that is banished or in your GY, except "A.I.dle Reborn"; add that card to your hand. You can only use each effect of "A.I.dle Reborn" once per turn.
- A.I.Q
- X
-
TRAP
Continuous
- Activate only if you control an "@Ignister" monster. Once per turn, during your Standby Phase, Tribute 1 Link Monster, or destroy this card. Each player can only Link Summon a monster once per turn while this card is face-up on the field.
- A/D Changer
- X
-
LIGHT
Level 1 [ Warrior/Effect ]
ATK 100 DEF 100 - You can banish this card from your Graveyard, then target 1 monster on the field; change its battle position.
- Abaki
- X
-
FIRE
Level 4 [ Fiend/Effect ]
ATK 1700 DEF 1100 - When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage.
- Abare Ushioni
- X
-
EARTH
Level 4 [ Beast-Warrior/Effect ]
ATK 1200 DEF 1200 - Once per turn, you can toss a coin and call it. If you call it right, inflict 1000 damage to your opponent. If you call it wrong, you take 1000 damage.
- ABC-Dragon Buster
- X
-
LIGHT
Level 8 [ Machine/Fusion/Effect ]
ATK 3000 DEF 2800 -
"A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. (You do not use "Polymerization".) Once per turn (Quick Effect): You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn (Quick Effect): You can Tribute this card, then target 3 of your banished LIGHT Machine Union monsters with different names; Special Summon them.
- Abduction
- X
-
TRAP
- Target 1 face-up monster your opponent controls; banish 1 monster from your Deck or Extra Deck with the same original Type, Attribute, and Level/Rank/Link Rating, and if you do, take control of that targeted monster, and if you banished a monster with the same original name, that monster's effects are negated. You can only activate 1 "Abduction" per turn.
- Abominable Chamber of the Unchained
- X
-
TRAP
- Special Summon 1 "Unchained" monster from your hand or GY. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abominable Chamber of the Unchained" once per turn.
- Abominable Unchained Soul
- X
-
DARK
Level 8 [ Fiend/Effect ]
ATK 3000 DEF 1500 - You can only Special Summon "Abominable Unchained Soul(s)" once per turn. If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Special Summoned: You can discard 1 card; destroy 1 card on the field. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field.
- Abomination's Prison
- X
-
SPELL
- Add 1 "Unchained" card from your Deck to your hand. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abomination's Prison" once per turn.
- Absolute Axon Kicker
- X
-
LIGHT
Level 11 [ Psychic/Fusion/Effect ]
ATK 3400 DEF 2200 -
1 Psychic Synchro Monster + 1 Synchro Monster
Must first be Fusion Summoned. Cannot be destroyed by card effects. If this card is Fusion Summoned: You can pay 2000 LP; banish all face-up cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it; Special Summon 1 Level 10 Psychic Fusion Monster from your Extra Deck (this is treated as a Fusion Summon). You can only use this effect of "Absolute Axon Kicker" once per turn.
- Absolute Crusader
- X
-
EARTH
Level 4 [ Warrior/Effect ]
ATK 1800 DEF 1200 - If a Level 5 or higher monster(s) is Special Summoned: Tribute this face-up card; destroy that Level 5 or higher monster(s).
- Absolute End
- X
-
TRAP
- Activate only during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks.
- Absolute King Back Jack
- X
-
DARK
Level 1 [ Fiend/Effect ]
ATK 0 DEF 0 - During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.
- Absolute Powerforce
- X
-
SPELL
Quick-Play
-
Target 1 "Red Dragon Archfiend" you control; if that monster you control battles an opponent's monster this turn, apply these effects until the end of the Damage Step.
●It gains 1000 ATK.
●Your opponent cannot activate cards or effects.
●If it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
●Any battle damage your opponent takes from that battle is doubled.
- Absorb Fusion
- X
-
SPELL
-
Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect.
●Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing its materials from your hand or field.
You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon the turn you activate this card, except "Gem-Knight" monsters.
- Absorbing Jar
- X
-
EARTH
Level 3 [ Rock/Flip/Effect ]
ATK 600 DEF 500 - FLIP: Destroy all Set Spells/Traps on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn.
- Absorbing Kid from the Sky
- X
-
LIGHT
Level 4 [ Fairy/Effect ]
ATK 1300 DEF 1000 - When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points.
- Absorouter Dragon
- X
-
DARK
Level 7 [ Dragon/Effect ]
ATK 1200 DEF 2800 - If you control a "Rokket" monster, you can Special Summon this card (from your hand). You can only Special Summon "Absorouter Dragon" once per turn this way. If this card is sent to the GY: You can add 1 "Rokket" monster from your Deck to your hand. You can only use this effect of "Absorouter Dragon" once per turn.
- Abyss Actor - Comic Relief
- X
-
DARK
Level 3 [ Fiend/Pendulum/Effect ]
ATK 1000 DEF 2000 -
P Scale 8 You can target 1 "Abyss Actor" Pendulum Monster you control and 1 monster your opponent controls; switch control of both monsters, then destroy this card. You can only use this effect of "Abyss Actor - Comic Relief" once per turn.
- You take no battle damage from attacks involving this card. Once per turn, during your Standby Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card changes: Activate this effect; the owner of this card can destroy 1 Set "Abyss Script" Spell in their Spell & Trap Zone.
- Abyss Actor - Curtain Raiser
- X
-
DARK
Level 4 [ Fiend/Pendulum/Effect ]
ATK 1100 DEF 1000 -
P Scale 7 If you control no monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Curtain Raiser" once per Duel.
- Gains 1100 ATK if you control no other monsters. Once per turn: You can send 1 "Abyss Script" Spell from your Deck to the GY; add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand.
- Abyss Actor - Evil Heel
- X
-
DARK
Level 8 [ Fiend/Pendulum/Effect ]
ATK 3000 DEF 2000 -
P Scale 1 Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 face-up monster your opponent controls; it loses ATK equal to the original ATK of the Tributed monster, until the end of this turn (even if this card leaves the field).
- If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; it loses 1000 ATK for each "Abyss Actor" monster you currently control, until the end of this turn. When this card destroys an opponent's monster by battle: You can target 1 "Abyss Script" Spell Card in your Graveyard; Set that card.
- Abyss Actor - Extras
- X
-
DARK
Level 1 [ Fiend/Pendulum/Effect ]
ATK 100 DEF 100 -
P Scale 3 If your opponent controls a monster: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Extras" once per turn.
- You can Tribute this card; place 1 "Abyss Actor" Pendulum Monster from your Deck in your Pendulum Zone, also for the rest of this turn, you cannot Special Summon monsters, except "Abyss Actor" monsters, nor activate the Pendulum Effect of "Abyss Actor - Extras". You can only use this effect of "Abyss Actor - Extras" once per turn.
- Abyss Actor - Funky Comedian
- X
-
DARK
Level 1 [ Fiend/Pendulum/Effect ]
ATK 300 DEF 200 -
P Scale 8 Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Actor" monster you control; it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn (even if this card leaves the field).
- If this card is Normal or Special Summoned: You can make this card gain 300 ATK for each "Abyss Actor" monster you currently control, until the end of this turn. You can target 1 other "Abyss Actor" monster you control; it gains ATK equal to this card's current ATK, until the end of this turn. This card cannot attack the turn this effect is activated. You can only use this effect of "Abyss Actor - Funky Comedian" once per turn.
- Abyss Actor - Hyper Director
- X
-
DARK
Link 1 [ Fiend/Link/Effect ]
ATK 800 DEF - -
1 "Abyss Actor" Pendulum Monster
You can target 1 card in your Pendulum Zone; Special Summon it, then place 1 "Abyss Actor" Pendulum Monster with a different name, from your Deck or face-up Extra Deck, to your Pendulum Zone, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Abyss Actor" monsters. You can only use this effect of "Abyss Actor - Hyper Director" once per turn.
- Abyss Actor - Leading Lady
- X
-
DARK
Level 4 [ Fiend/Pendulum/Effect ]
ATK 1500 DEF 1000 -
P Scale 2 Once per turn, when you take battle damage from an opponent's attacking monster: You can activate 1 of these effects;
●That opponent's monster loses ATK equal to the damage you took (even if this card leaves the field).
●Add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand with ATK less than or equal to the damage you took. - Once per turn, when battle damage is inflicted: You can target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. When this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Set 1 "Abyss Script" Spell directly from your Deck.
- Abyss Actor - Liberty Dramatist
- X
-
DARK
Level 4 [ Fiend/Pendulum/Effect ]
ATK 1500 DEF 1500 -
P Scale 8 When a monster declares an attack: You can discard 1 card; Special Summon this card to your opponent's field. You can only use this effect of "Abyss Actor - Liberty Dramatist" once per turn.
- If this card is Special Summoned from the Pendulum Zone: The owner of this card reveals 3 "Abyss Script" Spells from their Deck, their opponent randomly picks 1 for this card's owner to Set on their field (but the owner destroys it during the End Phase), also shuffle the rest into the Deck. If this card is destroyed: You can shuffle 1 "Abyss Script" Spell from your GY into the Deck. You can only use each effect of "Abyss Actor - Liberty Dramatist" once per turn.
- Abyss Actor - Mellow Madonna
- X
-
DARK
Level 7 [ Fiend/Pendulum/Effect ]
ATK 1800 DEF 2500 -
P Scale 0 You can pay 1000 LP; add 1 "Abyss Actor" Pendulum Monster from your Deck to your hand, except "Abyss Actor - Mellow Madonna", also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" Pendulum Monsters (even if this card leaves the field). You can only use this effect of "Abyss Actor - Mellow Madonna" once per turn.
-
Gains 100 ATK for each "Abyss Script" Spell in your GY. You can only use each of the following effects of "Abyss Actor - Mellow Madonna" once per turn.
●When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your hand.
●If an "Abyss Script" Spell Card or effect is activated: You can Special Summon 1 Level 4 or lower "Abyss Actor" Pendulum Monster from your Deck, but return it to the hand during the End Phase.
- Abyss Actor - Sassy Rookie
- X
-
DARK
Level 4 [ Fiend/Pendulum/Effect ]
ATK 1700 DEF 1000 -
P Scale 2 If an "Abyss Actor" monster(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
- The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. If this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Special Summon 1 Level 4 or lower "Abyss Actor" monster from your Deck, except "Abyss Actor - Sassy Rookie". If this card in the Pendulum Zone is destroyed: You can target 1 Level 4 or lower monster your opponent controls; destroy it.
- Abyss Actor - Super Producer
- X
-
DARK
Link 2 [ Fiend/Link/Effect ]
ATK 1600 DEF - -
2 monsters, including a Fiend monster
During the Main Phase (Quick Effect): You can target 1 face-up card you control; destroy it, then you can apply 1 of these effects.
●Place 1 "Abyss Playhouse - Fantastic Theater" from your Deck, face-up in your Field Zone.
●Place 1 "Abyss Actor" Pendulum Monster from your Deck in your Pendulum Zone.
You can only use this effect of "Abyss Actor - Super Producer" once per turn.
- Abyss Actor - Superstar
- X
-
DARK
Level 7 [ Fiend/Pendulum/Effect ]
ATK 2500 DEF 1800 -
P Scale 3 Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell in your GY; add it to your hand.
- When Normal or Special Summoned, your opponent's Spell/Trap Cards and effects cannot be activated. Once per turn: You can Set 1 "Abyss Script" Spell directly from your Deck, but it is sent to the GY during the End Phase.
- Abyss Actor - Trendy Understudy
- X
-
DARK
Level 2 [ Fiend/Pendulum/Effect ]
ATK 700 DEF 700 -
P Scale 8 When you Pendulum Summon a monster: You can add 1 face-up Level 1 or 8 "Abyss Actor" Pendulum Monster from your Extra Deck to your hand.
- If you have 2 "Abyss Actor" cards in your Pendulum Zones: You can Tribute this card; Special Summon 1 Level 1 or 8 "Abyss Actor" Pendulum Monster from your hand or face-up from your Extra Deck. You can only use this effect of "Abyss Actor - Trendy Understudy" once per turn.
- Abyss Actor - Twinkle Little Star
- X
-
DARK
Level 4 [ Fiend/Pendulum/Effect ]
ATK 1000 DEF 1000 -
P Scale 9 You cannot Pendulum Summon monsters, except "Abyss Actor" monsters. This effect cannot be negated. Once per turn: You can target 1 "Abyss Actor" monster you control; this turn, it can make up to 3 attacks on monsters during each Battle Phase, also other monsters you control cannot attack for the rest of this turn (even if this card leaves the field).
- Cannot be destroyed by battle during your turn. This card can make up to 3 attacks on monsters during each Battle Phase.
- Abyss Actor - Wild Hope
- X
-
DARK
Level 4 [ Fiend/Pendulum/Effect ]
ATK 1600 DEF 1200 -
P Scale 2 Once per turn: You can target 1 "Abyss Actor" card in your other Pendulum Zone; its Pendulum Scale becomes 9 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" monsters (even if this card leaves the field).
- Once per turn: You can make this card gain 100 ATK for each "Abyss Actor" monster you currently control with different names, until the end of this turn. If this card is destroyed by battle or card effect: You can add 1 "Abyss Actor" card from your Deck to your hand, except "Abyss Actor - Wild Hope". You can only use this effect of "Abyss Actor - Wild Hope" once per turn.
- Abyss Actors Back Stage
- X
-
TRAP
- If you have 2 "Abyss Actor" cards in your Pendulum Zones: Add 2 "Abyss Actor" Pendulum Monsters with different names from your Deck to your Extra Deck face-up. You can only activate 1 "Abyss Actors Back Stage" per turn.
- Abyss Actors' Curtain Call
- X
-
TRAP
- If an "Abyss Script" Spell Card or effect is activated this turn: Add face-up "Abyss Actor" Pendulum Monsters from your Extra Deck to your hand, up to the number of "Abyss Script" Spells in your GY. Then, you can Special Summon "Abyss Actor" Pendulum Monsters from your hand with different names, up to the number of monsters added to the hand by this effect. You cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" Pendulum Monsters. You can only activate 1 "Abyss Actors' Curtain Call" per turn.
- Abyss Actors' Dress Rehearsal
- X
-
SPELL
- At the start of your Main Phase 1: Add 1 "Abyss Actor" card and 1 "Abyss Script" Spell from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Pendulum Summon monsters, except "Abyss Actor" monsters.
Forbidden
Forbidden- Abyss Dweller
- X
-
WATER
Rank 4 [ Sea Serpent/Xyz/Effect ]
ATK 1700 DEF 1400 -
2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
- Abyss Keeper
- X
-
WATER
Link 2 [ Fish/Link/Effect ]
ATK 1500 DEF - -
2 WATER monsters
Cannot be used as Link Material the turn it is Link Summoned. If this card is Link Summoned: You can Special Summon 1 Fish monster from your hand to your zone this card points to. You can target 1 other Fish monster you control and 1 card your opponent controls; banish those cards. You can only use each effect of "Abyss Keeper" once per turn.
- Abyss Playhouse - Fantastic Theater
- X
-
SPELL
Field
- You can reveal 1 "Abyss Actor" Pendulum Monster and 1 "Abyss Script" Spell in your hand; add 1 "Abyss Script" Spell from your Deck to your hand, with a different name than that revealed Spell. While you control a Pendulum Summoned "Abyss Actor" Pendulum Monster, any monster effect activated by your opponent becomes "Destroy 1 Set Spell/Trap your opponent controls". You can only use each effect of "Abyss Playhouse - Fantastic Theater" once per turn.
- Abyss Prop - Wild Wagon
- X
-
SPELL
Continuous
- The first time each "Abyss Actor" monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn: You can target 1 "Abyss Actor" monster you control; your opponent cannot target it with card effects until the end of their turn (even if this card leaves the field). If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can return all cards your opponent controls to the hand.
- Abyss Script - Abysstainment
- X
-
SPELL
Continuous
- You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell in your GY; Set it to your field. You can use this effect of "Abyss Script - Abysstainment" up to twice per turn. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can Special Summon any number of "Abyss Actor" Pendulum Monsters from your Deck.
- Abyss Script - Dramatic Story
- X
-
SPELL
- Target 1 "Abyss Actor" Pendulum Monster you control; Special Summon 1 "Abyss Actor" monster from your Deck with a different name, then place the targeted monster in your Pendulum Zone or destroy it. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can return up to 2 cards on the field to the hand. You can only activate 1 "Abyss Script - Dramatic Story" per turn.
- Abyss Script - Fantasy Magic
- X
-
SPELL
- Target 1 "Abyss Actor" monster you control; this turn, every monster that battles it, but is not destroyed, returns to the hand at the end of the Damage Step. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can target 1 card your opponent controls; place it on top of the Deck.
- Abyss Script - Fire Dragon's Lair
- X
-
SPELL
- Target 1 "Abyss Actor" monster you control; if it destroys your opponent's monster by battle this turn, your opponent banishes 3 monsters from their Extra Deck (their choice). If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can look at your opponent's Extra Deck, also banish 1 monster from their Extra Deck. You can only use this effect of "Abyss Script - Fire Dragon's Lair" once per turn.
- Abyss Script - Opening Ceremony
- X
-
SPELL
- Gain 500 LP for each "Abyss Actor" monster you control. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can draw until you have 5 cards in your hand. You can only use each effect of "Abyss Script - Opening Ceremony" once per turn.
- Abyss Script - Rise of the Abyss King
- X
-
SPELL
- Target face-up cards on the field, up to the number of Attack Position "Abyss Actor" monsters with different names you control; destroy them. If you control a Level 7 or higher "Abyss Actor" monster, your opponent cannot activate cards or effects in response to this card's activation. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can add up to 2 "Abyss Actor" cards and/or "Abyss Script" Spells with different names from your Deck to your hand.
- Abyss Script - Romantic Terror
- X
-
SPELL
Quick-Play
- Return 1 "Abyss Actor" Pendulum Monster you control to the hand, and if you do, Special Summon from your Extra Deck in Defense Position, 1 face-up "Abyss Actor" Pendulum Monster with a different original name from that monster. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can Set any number of "Abyss Script" Spells directly from your Deck. You can only activate 1 "Abyss Script - Romantic Terror" per turn.
- Abyss Shark
- X
-
WATER
Level 5 [ Fish/Effect ]
ATK 1200 DEF 700 - If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.
- Abyss Soldier
- X
-
WATER
Level 4 [ Aqua/Effect ]
ATK 1800 DEF 1300 - Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand.
- Abyss Stungray
- X
-
TRAP
Continuous
- Special Summon this card as an Effect Monster (Thunder-Type/LIGHT/Level 5/ATK 1900/DEF 0). (This card is also still a Trap Card.) If Summoned this way, this card cannot be destroyed by battle.
- Abyss Warrior
- X
-
WATER
Level 4 [ Aqua/Effect ]
ATK 1800 DEF 1300 - Once per turn: You can discard 1 WATER monster to the Graveyard, then target 1 monster in either player's Graveyard; return that target to either the top or bottom of the Deck.
- Abyss-scale of Cetus
- X
-
SPELL
Equip
- Equip only to a "Mermail" monster. It gains 800 ATK. When a Trap effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
- Abyss-scale of the Kraken
- X
-
SPELL
Equip
- Equip only to a "Mermail" monster. It gains 400 ATK. When a monster effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
- Abyss-scale of the Mizuchi
- X
-
SPELL
Equip
- Equip only to a "Mermail" monster. It gains 800 ATK. When a Spell effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
- Abyss-scorn
- X
-
TRAP
- Target 1 "Mermail" monster you control; it gains 1000 ATK until the End Phase. When this Set card is sent to the Graveyard: Target 1 monster your opponent controls; send that target to the Graveyard.
- Abyss-sphere
- X
-
TRAP
Continuous
- Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate any Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation.
- Abyss-squall
- X
-
TRAP
- Target 3 "Mermail" monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot declare an attack. Destroy them during the End Phase.