Ancient Gear Golem
Ancient Gear Golem


ATK
3000
DEF
3000
Machine / Effect
Card Text
Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Sets
2024-11-07
RA03-EN151
QUARTER CENTURY BONANZA
PS
Platinum Secret Rare
2024-11-07
RA03-EN151
QUARTER CENTURY BONANZA
QCSE
Quarter Century Secret Rare
2022-03-18
SGX1-END01
SPEED DUEL GX: DUEL ACADEMY BOX
C
Common
2022-03-18
SGX1-END01
SPEED DUEL GX: DUEL ACADEMY BOX
SE
Secret Rare
2020-07-03
LDS1-EN080
LEGENDARY DUELISTS: SEASON 1
C
Common
2018-02-23
LED2-EN034
LEGENDARY DUELISTS: ANCIENT MILLENNIUM
C
Common
2017-04-14
SR03-EN005
MACHINE REACTOR STRUCTURE DECK
C
Common
2014-06-27
DL18-EN004
DUELIST LEAGUE 18
R
Rare
2013-06-28
BP02-EN035
BATTLE PACK 2 WAR OF THE GIANTS
R
Rare
2013-06-28
BP02-EN035
BATTLE PACK 2 WAR OF THE GIANTS
MR
Mosaic Rare
2012-05-28
BP01-EN011
BATTLE PACK EPIC DAWN
R
Rare
2012-05-28
BP01-EN011
BATTLE PACK EPIC DAWN
ST
Starfoil
2007-01-17
SD10-EN012
STRUCTURE DECK MACHINE RE-VOLT
C
Common
2006-11-25
DR3-EN186
DARK REVELATION Volume 3
UR
Ultra Rare
2005-06-01
TLM-EN006
THE LOST MILLENNIUM
UR
Ultra Rare
2005-06-01
TLM-EN006
THE LOST MILLENNIUM
UL
Ultimate RareRelated Cards
Search Results: 1 - 10 of 32
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- Ancient Gear Advance
- X
-
SPELL
Continuous
-
When this card is activated: Add 1 "Ancient Gear" Spell/Trap from your Deck to your hand, except "Ancient Gear Advance". Once per turn: You can Tribute 1 monster; draw 1 card and apply this effect for the rest of this turn (even if this card leaves the field).
●You can Normal Summon "Ancient Gear Golem", or Level 5 or higher monsters that mention it, without Tributing.
You cannot Set cards the turn you activate this card. You can only activate 1 "Ancient Gear Advance" per turn.
- Ancient Gear Ballista
- X
-
EARTH
Link 2 [ Machine / Link/Effect ]
ATK 1500 DEF - -
2 EARTH Machine monsters
If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.
- Ancient Gear Castle
- X
-
SPELL
Continuous
- All "Ancient Gear" monsters gain 300 ATK. Each time a monster is Normal Summoned/Set, place 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster face-up, you can Tribute this card instead, if the number of its counters is equal to or greater than the number of required Tribute(s).
- Ancient Gear Catapult
- X
-
SPELL
- While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your GY, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.
- Ancient Gear Commander
- X
-
EARTH
Level 4 [ Machine / Effect ]
ATK 500 DEF 2000 - You can send 1 "Ancient Gear Golem" from your hand, Deck, or face-up Monster Zone to the GY; immediately after this effect resolves, Normal Summon 1 "Ancient Gear" monster. If you Normal or Special Summon "Ancient Gear Golem" (except during the Damage Step): You can Special Summon 1 "Ancient Gear Golem" from your hand or GY, ignoring its Summoning conditions. You can banish this card from your GY; place 1 "Ancient Gear" Continuous Trap from your hand face-up on your field. You can only use each effect of "Ancient Gear Commander" once per turn.
- Ancient Gear Dark Golem
- X
-
EARTH
Level 8 [ Machine / Effect ]
ATK 3000 DEF 3000 - This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
- Ancient Gear Dragon
- X
-
EARTH
Level 5 [ Machine / Effect ]
ATK 500 DEF 2500 - Cannot be Special Summoned. If you control no monsters, or all monsters you control are EARTH Machine monsters, you can Normal Summon this card without Tributing. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send to the GY, 1 Machine monster from your hand or face-up field, or 1 "Ancient Gear Golem" from your Deck; negate that effect. You can only use this effect of "Ancient Gear Dragon" once per turn.
- Ancient Gear Drill
- X
-
SPELL
- If you control an "Ancient Gear" monster: Discard 1 card; Set 1 Spell Card directly from your Deck. This turn, that Spell Card cannot be activated.
- Ancient Gear Duel
- X
-
TRAP
Continuous
- "Ancient Gear Golem", and monsters that mention it, in your Monster Zone are unaffected by your opponent's activated monster effects. If your opponent controls a monster: You can Fusion Summon 1 Fusion Monster that mentions "Ancient Gear Golem" from your Extra Deck, by banishing monsters from your field or GY as material, including "Ancient Gear Golem" you control, and if you do, it can make up to 3 attacks during each Battle Phase. You can only use this effect of "Ancient Gear Duel" once per turn.
- Ancient Gear Explosive
- X
-
SPELL
- Target 1 "Ancient Gear" monster you control; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK.