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Regenesis Archfiend Regenesis Archfiend

Regenesis Archfiend

EARTH EARTH
Level 8
ATK 2500
DEF 2500

Fiend Effect

Card Text
You can Special Summon this card (from your hand) by revealing another monster with 2500 ATK or DEF in your hand. You can only Special Summon "Regenesis Archfiend" once per turn this way. You can only use each of the following effects of "Regenesis Archfiend" once per turn. If this card is Normal or Special Summoned: You can add 1 "Regenesis" card from your Deck or banishment to your hand, except "Regenesis Archfiend". During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.
OCG
TCG
1
Sets
2025-05-10
ALIN-AE016
ALLIANCE INSIGHT

SR

Super Rare
2025-05-10
ALIN-AE016
ALLIANCE INSIGHT

SE

Secret Rare
2025-05-10
ALIN-AE016
ALLIANCE INSIGHT

QCSE

Quarter Century Secret Rare

Related Cards

Search Results: 1 - 10 of 19
Archfiend's Roar
Archfiend's Roar
X
TRAP TRAP
Pay 500 LP, then target 1 "Archfiend" monster in your GY; Special Summon that target, but it cannot be Tributed, also it is destroyed during the End Phase of this turn.
Battle-Scarred
Battle-Scarred
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 "Archfiend" monster you control. Your opponent also pays the same LP that you pay for that monster during the Standby Phase. When this card leaves the field, destroy that monster. If that monster leaves the field, destroy this card.
Checkmate
Checkmate
X
SPELL SPELL
Tribute 1 "Archfiend" monster, then target 1 "Terrorking Archfiend" you control; it can attack directly this turn.
Darkbishop Archfiend
Darkbishop Archfiend
X
WATER WATER Level Level 3 [ Fiend/Effect ]
ATK 300 DEF 1400
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets an "Archfiend" monster you control, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card.
Falling Down
Falling Down
X
SPELL SPELL Equip Equip
Activate this card by targeting an opponent's monster; equip this card to it. Take control of it. Destroy this card unless you control an "Archfiend" card. During each of your opponent's Standby Phases: You take 800 damage.
Infernalqueen Archfiend
Infernalqueen Archfiend
X
FIRE FIRE Level Level 4 [ Fiend/Effect ]
ATK 900 DEF 1500
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die, and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Once per turn, during the Standby Phase: Target 1 "Archfiend" monster on the field; it gains 1000 ATK until the end of this turn.
Pandemonium
Pandemonium
X
SPELL SPELL Field Field
Neither player has to pay LP during the Standby Phase for "Archfiend" monsters. When an "Archfiend" monster is destroyed and sent to the GY, except by battle: Its owner can add 1 "Archfiend" monster from their Deck to their hand with a lower Level than the destroyed card.
Regenesis
Regenesis
X
SPELL SPELL
Take 1 "Regenesis" monster from your Deck, and either add it to your hand or send it to the GY, or if you control a "Regenesis" monster, you can add 1 monster with 2500 ATK and DEF from your Deck to your hand instead. If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 "Regenesis" monster in your GY; Special Summon it. You can only use each effect of "Regenesis" once per turn.
Regenesis Birth
Regenesis Birth
X
TRAP TRAP Continuous Continuous
You can send 1 "Regenesis" monster from your Deck to the GY, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. During your opponent's turn: You can send this card to the GY; Special Summon as many "Regenesis" monsters as possible with different names from your hand, GY, and/or banishment, but send them to the GY during the End Phase. You can only use 1 "Regenesis Birth" effect per turn, and only once that turn.
Regenesis Code
Regenesis Code
X
SPELL SPELL Quick-Play Quick-Play
Special Summon 1 "Regenesis" monster from your Deck (but send it to the GY during your opponent's End Phase), also until the end of the next turn after this card resolves, you cannot Special Summon from the Extra Deck. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish it, then target 1 of your banished "Regenesis" monsters; Special Summon it. You can only use each effect of "Regenesis Code" once per turn.

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