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Number C32: Shark Drake LeVeiss Number C32: Shark Drake LeVeiss

Number C32: Shark Drake LeVeiss

WATER WATER
Rank 5
ATK 3100
DEF 2600

Sea Serpent Xyz/Effect

Card Text
4 Level 5 monsters
You can also Xyz Summon this card by discarding 1 Spell, and using a Rank 4 "Shark Drake" Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster your opponent controls; negate its effects, and if you do, its ATK/DEF become 0. This card can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
OCG
TCG
1
Sets
2024-10-19
ROTA-AE041
RAGE OF THE ABYSS

UR

Ultra Rare
2024-10-19
ROTA-AE041
RAGE OF THE ABYSS

SE

Secret Rare
2024-10-19
ROTA-AE041
RAGE OF THE ABYSS

UL

Ultimate Rare
2024-10-19
ROTA-AE041
RAGE OF THE ABYSS

HR

Holographic Rare
2024-10-19
ROTA-AE041
RAGE OF THE ABYSS

QCSE

Quarter Century Secret Rare

Related Cards

Search Results: 1 - 10 of 28
Abyss Shark
Abyss Shark
X
WATER WATER Level Level 5 [ Fish/Effect ]
ATK 1200 DEF 700
If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.
Crystal Shark
Crystal Shark
X
WATER WATER Level Level 5 [ Fish/Effect ]
ATK 1100 DEF 800
If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If this card is in your hand or GY: You can target 1 WATER monster on the field; Special Summon this card (but banish this card when it leaves the field), and if you do, halve that monster's ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Crystal Shark" once per turn.
CXyz N.As.Ch. Knight
CXyz N.As.Ch. Knight
X
WATER WATER Rank Rank 6 [ Aqua/Xyz/Effect ]
ATK 2000 DEF 3000
3 Level 6 monsters
You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.
Drake Shark
Drake Shark
X
WATER WATER Level Level 4 [ Fish/Effect ]
ATK 1400 DEF 1050
A "Shark Drake" Xyz Monster that has this card as material gains this effect.
●Once per turn: You can detach 2 materials from this card, then target 1 Spell/Trap on the field; attach it to this card as material.
You can only use each of the following effects of "Drake Shark" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon this card. This card can be treated as 2 materials for the Xyz Summon of a WATER Xyz Monster that requires 3 or more materials.
Galaxy Satellite Dragon
Galaxy Satellite Dragon
X
DARK DARK Link Link 2 [ Dragon/Link/Effect ]
ATK 2000 DEF -
2 Dragon monsters
During the Battle Phase (Quick Effect): You can banish this card from your field or GY, then target 1 "Number" Xyz Monster you control whose original Attribute/Type are LIGHT/Dragon; until the end of the Battle Phase, its ATK becomes equal to the value of the "Number" in its name x 100, also any battle damage your opponent takes is halved. During your opponent's End Phase: You can take 1 card from your Deck and place it on top of your Deck. You can only use each effect of "Galaxy Satellite Dragon" once per turn.
Galaxy-Eyes Afterglow Dragon
Galaxy-Eyes Afterglow Dragon
X
LIGHT LIGHT Level Level 8 [ Dragon/Effect ]
ATK 3000 DEF 2500
If you control a "Galaxy-Eyes" monster: You can Special Summon this card from your hand in Defense Position. If this card is detached from an Xyz Monster to activate that monster's effect: You can take 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck, and either Special Summon it, or attach it to an Xyz Monster you control as material, then if you activated this effect during the Battle Phase, double the ATK of all "Number" Xyz Monsters you control. You can only use each effect of "Galaxy-Eyes Afterglow Dragon" once per turn.
Heraldic Beast Gryphon
Heraldic Beast Gryphon
X
WIND WIND Level Level 4 [ Winged Beast/Effect ]
ATK 1600 DEF 1000
You can send 1 "Heraldic Beast" monster from your Deck to the GY, except "Heraldic Beast Gryphon"; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except by Xyz Summon that uses only monsters with "Heraldic Beast" or "Number" in their original names as material. Can be treated as 2 materials for the Xyz Summon of a "Number" Xyz Monster that requires 3 or more materials. You can only use each effect of "Heraldic Beast Gryphon" once per turn.
Heraldic Beast Stad Whale
Heraldic Beast Stad Whale
X
WATER WATER Level Level 4 [ Fish/Effect ]
ATK 900 DEF 1900
If this card is Normal or Special Summoned: You can discard 1 card; add 2 "Heraldry" Spells/Traps from your Deck to your hand. You can banish this card from your GY, then target 2 "Heraldic Beast" monsters in your GY with the same name; Special Summon them in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except by Xyz Summon that uses only monsters with "Heraldic Beast" or "Number" in their original names as material. You can only use each effect of "Heraldic Beast Stad Whale" once per turn.
Lord of the Tachyon Galaxy
Lord of the Tachyon Galaxy
X
TRAP TRAP
If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand. During the Battle Phase: Detach 1 material from your "Galaxy-Eyes" Xyz Monster; shuffle all monsters your opponent controls into the Deck that were Normal or Special Summoned this turn. If you control a "Number C" monster, this card's activation and effect cannot be negated. You can only activate 1 "Lord of the Tachyon Galaxy" per turn.
N.As.H. Knight
N.As.H. Knight
X
WATER WATER Rank Rank 5 [ Aqua/Xyz/Effect ]
ATK 1700 DEF 2700
2 Level 5 monsters
Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.

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